This coaster caused me agony beyond comprehension. Still I lament upon the woes I suffered on this wretched coaster. Please don't ride it, if you want...
This coaster caused me agony beyond comprehension. Still I lament upon the woes I suffered on this wretched coaster. Please don't ride it, if you want to keep your brain undamaged.
I would give this ride 6 stars if I could. This ride is absolutely insane. My current number 1 coaster in the world. The experience begins as you ente...
I would give this ride 6 stars if I could. This ride is absolutely insane. My current number 1 coaster in the world. The experience begins as you enter the queueline, which has some very cool steampunk theming, like fans, schematics and there is a huge fireplace thing that is super cool. Then you come into the outdoor section of the queueline, which has some nice plants and a water wheel thing. There is plenty to look at in this part of the queue, though you will most likely not be there long. You then ascend some stairs into another, smaller steampunk section of the queue, this time indoors. There are some more schematics and a big boiler thing, which I think is very cool. You then ascend some stairs and lo and behold, the station is right there.
In the station things can get quite stupid. If you are at the front of the queue just before being let into the rows, PLEASE do not allow anyone to push past. This will give everyone else the green light to push past and queue up outside the row they are waiting for which already has 2 train loads worth of people in it. Very messy and uncivilised. When you reach that section of the queue, if you are at the front, hold it with and iron fist.
The station itself is very cool. There is a hologram thing surrounded by cogs that says stuff like, "Live today, love tomorow, unite forever." The trains are beautifully designed, with each individual car looking like a cog or some piece of a clock or something. The restraints are you typical, comfy Mack restrains. Then you get sent out the station into the first inversion, a Jojo roll. You get some INSANE hangtime on that inversion in the front two cars, and you get whipped through it much quicker. Then you come to a stop at the launch.You may still be spinning a bit from the Jojo roll, so you might take the launch backwards, sideways or whatever way the car is facing. Suddenly you launch, and halfway through, you begin spinning like crazy. You go up the top hat, with entering the base being super intense, and at the apex getting some WONDERFUL airtime. You then meander through the top, though this is not boring or bad at all. In fact, at dusk you can get some insane views with the setting sun. The drop off the top hat is great, and you get launched into the banana roll. This is pretty crazy and gives some great hangtime. I find it quite intense. You might take it backwards or sideways as well.
Coming off the Jojo roll you get flung into the vertical loop, which gives oodles of hangtime and some crazy G force. You get whipped into the next inversion, a zero G roll I think, which is full of airtime and hangtime. I definitely recommend putting your hands up for this bit. Next there is an S hill I think, which gives decent airtime, and then you hit the second launch. The second launch gets you spinning even more, which is greatly needed for the next element. However in the middle of the launch there is a hill which gives insane ejector airtime because you traverse it with such speed. Then you get thrown into the craziest part of the ride. The flying snake dive (I think). You get thrown up into the air. You spin around so much in this part, which just makes it crazier. You sort of do a roll thing that transitions into a dive loop. That is kind of what the flying snake dive is. You get wonderful hangtime, and there is just a sense of extreme craziness here. By far the best element of the ride.
You then come off the flying snake dive into an S hill I think, or it might just be an overbank. It is hard to tell when you are on ride. You do get plenty of G force here though, it is very intense.
Then you come into a VIOLENT double up, each hill giving aggressive pops of ejector airtime. Then it is over. You come into the brake run and come back into the station. What a ride. The theming, inversions, airtime, intensity, hangtime... everything comes together to make an insane experience. Next I have to mention the onboard audio. The soundtrack was specifically designed by Tomorrowland to fit the ride, so that the music increases in tempo as the ride intensifies. It does a great job of that, and the ride would definitely not be as good without it. It syncs very well with all the different elements and just adds an extra layer of goodness to the experience. Next, the area is very cool and aesthetically pleasing, with lots of cool stuff. I will place some guidelines for riding below. You do not have to follow these, it in my opinion make the ride way better:
If you can, ride near the end of the day when it has warmed up.
Put your hands up for the Jojo roll, entering the top hat, exiting the top hat, apex of banana roll, vertical loop, the whole of the zero G roll, the S hill, all of the second launch, flying snake dive and last two airtime hills. This will give you better airtime and hangtime.
Ride it over and over again, because with this ride you get a new experience every time. Your last ride my be way better than your next, maybe because more spinning, maybe because you took an element sideways or backwards instead of forwards, whatever it is. You have to try it a lot to get the ultimate ride.
Ride at dusk to get some insane views.
I prefer the front car because it gives more hangtime, but the back car is way more intense. I guess it is just preference, but these are undeniably the best cars to ride in.
Do not ride it repeatedly. When you get off it can be very tempting to hop in line for another go, but usually 2 or 3 rides at a time is enough before you should take a break and try some of the other rides at the park, like Heidi the ride or Dino Splash. There are some hidden gems elsewhere in the park.
In case of bad weather the ride may not operate and may not be running its best, so check the weather forecast and plan accordingly.
The End! Thanks for reading! :D
! SPOILER WARNING !This is not only a ride but a full experience. The experience begins when you enter the queueline, around the area there is a lot o...
! SPOILER WARNING !This is not only a ride but a full experience. The experience begins when you enter the queueline, around the area there is a lot of smoke providing atmosphere. The entrance sign is very well done. Walking through the queueline there are bits and pieces of theming that provide some context, such as bunting and fake torches. There is a mergepoint between 3 queuelines, and the process here is not the best. It can get quite uncivilised when you go through the mergepoint, drop off your bags and go into the waiting area for the preshow. There is a lack of order here is frustrating to say the least, many people were pushing to get to the front, and since I am quite weak I got bumped around a lot. Eventually the door to the preshow opened and everyone flooded inside, yet again pushing and shoving to get to the front. My advice here, is to actually stay near the back, since you will get the best view of the preshow here. A lot of people don't care about the preshow and push to get to the front, but I think the preshow is definitely one of the highlights of the experience and it is definitely worth waiting a bit longer to get on the train. There is a buildup of a rushing noise if that makes sense, and then the ligts go out. Then the preshow begins. I especially like the attention to detail in here, there are stones with glowing runes and other bits of theming and props scattered around. The preshow gives great context into the lore and backstory of the Beornen. The highlight is when the Wicker Man head appears and looks extremely real because it is projected onto a head shape. It is worth noting that there may be some crying children as the head announces you will be burnt alive. The preshow ends and everyone pushes forth to the station, where there is much squabbling to be the first there. This time it is worth the squabble to get to the front of the queue. That being said Wicker Man is definitely a back row ride. The station is very cool with audio and a very cool glowy effect. This provides ambience. You get into the train which speeds into a pre lift section with banners and smoke effects, making it look like you are being burnt. This section is quite intense. Then you begin to ascend the lift hill. which changes angle as you ascend. At the top there are some Beornen flags and a tunnel. You enter the tunnel and there are lights and smoke effects. Then you pick up speed and descend into darkness, getting some nice pops of airtime as you do so. You come out of a tunnel, go up a hill and into another drop, but this time you bank to the side which is very intense in the back row. You do some more turns and hills which are very nice. You pass through the Wicker Man statue three times, once through the very centre of it's chest providing an INSANE feeling at night, bursting through the chest o the Wicker Man as genuine fire effects go off around you. It is just so cool. Sadly the pace kind of dies for a bit in the middle when there is a very strange, meandering turn. Alton Towers could have made this an intense bank but this is just flat. Thankfully things pick up the pace again after the meandering turn with a splendid drop, banking you round and sending you through the Wicker Man statue again. A few more turns and hills are present which are all well and good but then the ride stops. It is not over, however. You go into a wooden tunnel. At a point you are submerged in complete darkness. Then the tunnel lights up with orange lights and smoke machines start spewing smoke at the train and everyone in it. I was not expecting this and it gives a great illusion of being surrounded by flames. The smoke smells really nice and it is an unexpected but fun way to end the ride. It is so silly and whimsical and many people absolutely freak out. The train rolls back into the station and you get off. There is a staircase at the top of which will provide you with insane views of the Wicker Man statue at night. I recommend riding this in the rain or at night time. This is one of the best night rides ever and the fire effects are so much more noticeable at night. The coaster actually runs a lot faster in the rain I think, but maybe not. I don't really know but it felt a lot faster. This is definitely a back row ride because it is so much more intense in the back. It has a slight rattle but that is OK because it is a woody. Overall a top tier ride with great forces and airtime, but the theming is definitely the highlight for me. It was just so immersive. Sadly the ride suffers from dead spots here and there but that is OK! Also in the morning at Towers this ride will get super busy because families will swarm to the area to ride it. Perhaps ride at the end of the day when all the families are gone, or snag a fastrack pass to get on it quicker. Or just go on a quiet day. If you have the opportunity to ride this beast, definitely take it! :D
¡Buena sorpresa!FunLayoutDemasiado cortoCapacidadTiempo muerto
A family boomerang by Vekoma. Very fun. Upon entering the queue if you look behind you you will see an awful, incomplete station building. The blank c...
A family boomerang by Vekoma. Very fun. Upon entering the queue if you look behind you you will see an awful, incomplete station building. The blank concrete is painfully obvious, the queue line winds around a construction site. It is very clear that this was incomplete on opening day, and to this day it remains incomplete. The station building is complete when you walk into the area, and view it from the main entrance to the Tir na Nog land. But from the queue line and actually inside the station it is a boring, unthemed mess. The actual coaster is good, while you ascend the lift hill you can see what appears to be a construction site. Then you are released, fly through the station, over some swooping airtime hills, and you reach the spike which is the best up front, obviously. The spike is housed in a tower, which is very cool, and you fly back around the layout. Then you pull back into the station. Capacity is very bad because it is a boomerang, and operations are painfully slow. Despite all this it never really has a long queue, probably because guest flow to that area of the park is not great. Overall it is a fun coaster that has some good interactions with Na Fianna Force, the infinitely superior of the two new coasters, though there are some weak spots.
This is a great coaster. It has good theming, a nice layout with standout moments including the first drop, outer banked turn, corkscrew and zero-g-ro...
This is a great coaster. It has good theming, a nice layout with standout moments including the first drop, outer banked turn, corkscrew and zero-g-roll. The ride has decent airtime at places. The first half of the coaster is just hauling positive g force, the second half has negative g force. Overall a great ride and a great addition to the lineup at Emerald Park.
This ride is absolutely insane. From the first drop to the last airtime hill it is relentless. The outerbanked turn, the Immellmann, the first drop an...
This ride is absolutely insane. From the first drop to the last airtime hill it is relentless. The outerbanked turn, the Immellmann, the first drop and the dive loop are all insane. People hate on its theming a lot but I personally think the theming inside the station is very cool and very well done. Also nobody hates on I305 for its lack of theming. The trains look very nice and are super comfortable. The ride is over quickly but it never seems like it is incomplete or anything, every ride on it delivers. Also people say it has a rattle I hardly noticed it. It is pretty much the perfect coaster.
AWFUL AWFUL AWFUL SLAMMED MY HEAD ON THE PLASTIC SEAT HEADACHE FOR REST OF DAY ITS BORING HAS NO REDEEMING QUALITIES. OPERATIONS ARE ABSOLUTE TRASH SO...
AWFUL AWFUL AWFUL SLAMMED MY HEAD ON THE PLASTIC SEAT HEADACHE FOR REST OF DAY ITS BORING HAS NO REDEEMING QUALITIES. OPERATIONS ARE ABSOLUTE TRASH SO ALWAYS HAS LONG QUEUE AND THE LAYOUT IS JUST TERRIBLE. TEAR IT DOWN!!!!!!! >:(
Great ride. Good airtime in spots, the first drop in the back row is great. The ride is very rough in some parts, though this can be forgiven because ...
Great ride. Good airtime in spots, the first drop in the back row is great. The ride is very rough in some parts, though this can be forgiven because it is a woodie. Lacks any sort of theming.
This is a great ride. My second in the world, in fact, but I have not ridden many coasters. The theming on this beast and the surrounding are is great...
This is a great ride. My second in the world, in fact, but I have not ridden many coasters. The theming on this beast and the surrounding are is great, with the massive animatronic eyeball, the MASSIVE helicopter, the tank and so much more. The ride itself is also great, with the front being, in my opinion, the best spot. I got a front row night ride and it absolutely blew me away. Great moments include the first corkscrew, the zero G roll, the vertical loop, all the different twists and turns. There is a slight rattle that gets worse the further back you sit, but it is not enough to take away from the experience. Overall it is a great coaster and the theme tune is so good. Merch is top tier as well, I got a Nemesis Reborn station resin for the price of 25£. Every day I sit down at my desk and see the Nemesis creature, reminding me of the great time I had at the Alton Towers resort.