• Daniel Stark

    Tematización Fun

    It's more a dark ride than a coaster, but it's anyway the most beautiful ride at the park, and probably one of the best dark rides in Europe. Seeing everything from above, with rotations and changing speed, gives the ride an extra point. Also, the coaster part is really nice, and it looks gorgeous from outside, when it leaves the building just before finishing. The indoor area and queue are really well themed, as well, and the part when soaring over the zone's square feels magical. I really loved this ride, and I'd love to see more dark ride-coaster hybrids coming to Europe soon!

  • Daniel Stark

    Primera caída Comodidad Duración

    First of all, I want to make clear that I don't fully consider this to be a roller coaster, but a simple boat ride. This being said, it's my favourite ride of it's kind, having perhaps the greatest drop a water ride can have. Also, I listed "Duration" as a pro, not because I think it is long enough, but the opposite: it is short and concise, it doesn't wander around for ages until you eventually reach the thrill part, and that's something important for me. In such a short layout, it has the typical backwards tiny drop, the big one and a small airtime moment afterwards. Besides, the dolphins always surprise me and leave me soaked, and the trains are highly comfortable for a water ride, featuring roller coaster restraints. Finally, it has a nice theming, specially in the queue, although not as good as other rides at the park.

  • Daniel Stark

    Tematización Fun Incomodidad Intensidad

    The queue and station are gorgeously themed, as is the first part of the ride, before the first lift. All of that has some of the best theming at the park, which is important taking into account that it is easy to spend ages waiting in that queue line (the ride usually has long waiting times). The rest of it, however, doesn't stand out, and the coaster part is pretty bland. The consecutive turning drops after the first lift hill are rather boring, but the second one is quite good. Nonetheless, the ride is a bit uncomfortable and rough, and it has a strong rattle (specially when the trains are almost empty) that can hurt you badly. Not very rerideable, especially with that long waiting times.

  • Daniel Stark

    Tematización Fun Capacidad Intensidad

    This was my first bobsleigh, and it is fun, with that uncommon half-pipe track, as well as a gorgeous theming and area which lives up to the park's standards. However, this kind of coasters can't go really fast, so it takes you quite slowly through a rather bland layout that doesn't make much, and perhaps feels a bit short. Despite this, the ride always manages to have 30 minutes waiting time at least, even though it is not nearly the best coaster at the park, making it not very rerideable.

  • Daniel Stark

    Tematización Velocidad Intensidad

    Being this one of my favourite coasters, it is perhaps the park's best themed one, with a gorgeous queue and station, as well as an immersive soudtrack. It's got perfect pacing, flying swiftly through a nonstop layout, and it gets even better each time you ride it. It's the most intense coaster at the park, and undoubtedly the best one, too. I am a massive fan of woodies, and this is by far the best one I've ridden.

  • Daniel Stark

    Tematización Comodidad Hangtime

    High quality theming, as common at this park, with a nice station and launch area, as well as a pleasant location, flying through rocks and other rides at times. It's butter smooth, and, as usually, Mack's trains are really comfortable. Also, the ops are really good, reducing a lot the queue times, as always happens in this park. The coaster itself is really good, perhaps not the most intense one, but good anyway. It features some awesome inversions, standing out the final heartline roll, which provides superb hangtime enhanced by Mack's harness. The launch isn't the strongest out there, that's true, but it does what it aims: it gets speed in a quick and fun way, far better than some boring and everlasting lift hills. Overall a really nice ride, very rerideable.

  • Daniel Stark

    Comodidad Fun Tematización ¡Decepción!

    Being this my first hypercoaster, it disappointed me. The drop was not nearly as impressive as I had expected, and the airtimes, although fun, weren't that good. Also, the theming is one of the worst in the park, specially for me, as I don't like cars. Just a dull queue with a couple of automobiles and some pictures. The ride itself isn't decorated whatsoever, and it just flies through the hideous parking! On the contrary, the trains were comfortable, and as typical for B&M, the four-people-per-row disposition offers a high capacity, which, combined with the park's great ops that manage to keep three trains moving without almost any wating, reduces the queue times a great deal. However, the coaster itself is pretty bland, and the layout, unoriginal, just one hill after another. I felt that after a couple of hills, none of them provided any new experience, and as all the air was floater, the pace was quite improvable.

  • Daniel Stark

    Primera caída Tematización Fun Capacidad Intensidad

    I'm not very fond of Wild Mouses in general, and yet this is one of the best I have ridden. The theming, specially in the queue and surroundings, is really nice, as typical at the park, and the lift is fun. One of the main pros is the first drop, as, for a Wild Mouse, it`s pretty good. This is mainly because it is placed right after the lift, before losing height in the curves, so it is as high as possible. However, what follows that drop isn't pretty much, just the common turns with strong laterals common of this model. I don't find laterals rather fun, so the ride on the whole was a bit boring and lacking intensity, and not rerideable at all. But definetely worth riding, and not only for the credit. One major drawback is the capacity: in spite of the park's superb operatives, this ride always has at least 30 min of queue, even on quiet days.

  • Daniel Stark

    Tematización Capacidad ¡Decepción! Incomodidad

    It truly has a wonderful theming and story, with an awesome soundtrack played at the queue and lift area, and the small spacecraft museum over the queue is a nice extra point. Moreover, the part after the lift, where you zigzag between the towers, provide wonderful views of the park, way better than the ones that Euro-Tower offers. Nonetheless, the ride itself is pretty bland, and a bit uncomfortable. It feels old (and it definetely is), and it dissapointed me, having expected something more intense, more like Maurer's spinnings. It even was worse when I rode it for the second time, as both the theming and the layout had lost the element of surprise. One good thing, the capacity was better than Maurer's with this bigger trains.

  • Daniel Stark

    Tematización Situación Velocidad Tematización

    Best coaster at the park. It's got GCI's typical awesome pacing going through an original, nonstop layout, and alghouth the ride lacks some strong forces and higher speed, it's incredible what they've done with so little heigh. Besides, this is obviously meant to be a family coaster, and despite that it's intense and really fun. The duelling is also an extra point. The location, over the lake, is gorgeous, and the coaster stands firmly seen from the area nearby, specially from the Vliegende Hollander's square. Nothing to do with the hideous Python. The theming could be improved, specially taking into account the park's standards, since, apart from the animatronic dragon, and perhaps a nice station, it is hardly decorated. However, it has a soundtrack which really stands out, my favourite of the park, which is really memorable and full of action; perfectly fits the ride, and helps looking past the improvable theming. I don't really find any important difference between Blue and Red side; they are both awesome woodies.

  • Daniel Stark

    Tematización Situación Velocidad Tematización

    Best coaster at the park. It's got GCI's typical awesome pacing going through an original, nonstop layout, and alghouth the ride lacks some strong forces and higher speed, it's incredible what they've done with so little heigh. Besides, this is obviously meant to be a family coaster, and despite that it's intense and really fun. The duelling is also an extra point. The location, over the lake, is gorgeous, and the coaster stands firmly seen from the area nearby, specially from the Vliegende Hollander's square. Nothing to do with the hideous Python. The theming could be improved, specially taking into account the park's standards, since, apart from the animatronic dragon, and perhaps a nice station, it is hardly decorated. However, it has a soundtrack which really stands out, my favourite of the park, which is really memorable and full of action; perfectly fits the ride, and helps looking past the improvable theming. I don't really find any important difference between Blue and Red side; they are both awesome woodies.

  • Daniel Stark

    Sin interés

    I rode this only once, early in the morning, and perhaps the coaster hadn't warmed up, or it was me that hadn't warmed up, but I found it pretty pointless. I hate those turning drops which ruin the free-fall experience, and I don't know why, but I didn't feel anything special or exciting during all the layout. It seemed pretty forceless. I don't remember having any problem with discomfort or roughness, maybe because of having ridden it only once when having hardly woken up.

  • Daniel Stark

    Primera caída Ejectors Hangtime

    As my first RMC, it exceeded expectations. Everybody knows how good it is. For me, best parts were the first drop, one of the best I have experienced, and the final heartline roll, providing awesome hangtime when there was hardly speed to do anything else. The lap bars didn't bother me at all, I found them much more comfortable than many other coasters at the park with Vekoma's restraints. Finally, it was packed with the strongest airtimes I have experienced; I can't find any con. It lacks theming, perhaps, but at least the location is not desert-like: there is some water, trees and the wooden supports give it a gorgeous look. Maybe worst thing are the operatives, I don't know how they manage to load trains so slowly!

  • Daniel Stark

    Primera caída ¡Buena sorpresa! Ejectors Tematización Sin interés

    Having only ridden Silver Star as an airtime-aimed coaster, I thought Goliath would be even worse, as it was considerably smaller. I was positively surprised to see how wrong I was. The awesome drop left me speechless, and the great ejector hill following, as well. The stengel dive was fun, and the three tiny hills by the end provided nice ejector, too. However, the rest of the ride was pointless; no, worse, it was uncomfortable. The two huge helixes were both boring and painful. I like negative Gs, but that day I learnt that I hate sustained positive Gs. I would have prefered that part to be just straight track towards the ending hills. Moreover, the ride has absolutely no theming. In spite of all that, I consider it to be the park's second best (behind Untamed, of course).

  • Daniel Stark

    Tematización Layout

    I would have listed "First Drop" as a con. Being this my first dive coaster, it didn't live up to my (actually rather low) expectations. Of course, the theming is outstanding, nice pre-shows, pleasant soundtrack and it stands wonderfully from outside. However, the layout itself isn't much, a nice immelman and a zero-G roll, but the helix is too slow and pointless. I understand this kind of coasters are usually short, but duration is not what bothers me. It's just a big family ride, not as intense and breath-taking as I would have liked it to be. And worst of all is the drop. I have experienced many drops which do not even come close to vertical, and yet are far better than this one. Perhaps the problem is height, I don't know, and that the train is stopped facing down too soon, in my opinion. That's what ruins the ride. Unless you are at the front, you will be sitting nearly horizontally until the drop actually beggings. In comparison to Vekoma's Giant Inverted Boomerangs, whose hanging experience while climbing up that amazing drop really stands out, Baron 1898 feels like a kiddie coaster.

  • Daniel Stark

    Airtimes Primera caída Duración Tematización

    Good coaster overall, although I'm not very fond of this model. The drop is really good, and that airtime hill stands out, being the only one in the park. However, the location is appalling, in the middle of some desert, and the theming in the queue could be improved. Finally, it lacks the pacing and intensity of other coasters of the park, such as the Stunt Fall or Batman, and even though I wanted to love this big ride, I can't do more than just like it rather much. Really fun and rerideable, and yet overrated.

  • Daniel Stark

    Tematización Velocidad

    I know this is an overcloned ride, but I haven't ridden any of the other Batman inverts, so this one is just a really good coaster for me. After a small first drop that leaves much to be desired, a nonstop layout with plenty of intense inversions has only one drawback: it seems too short. I know this is typical from this coasters, but I would have loved a couple of extra turns. The theming stands out, in comparison to other coasters in the park. The queue is highly immersive, and at least there are some trees surrounding the ride, not just a far-flung desert. Also, the VR is rather good, and makes it more intense, as you don't know where you are going. However, I wouldn't recommend ridding it with VR twice in a row, as the glasses can hurt a bit. Overall, a high quality coaster, which I find even better than the overrated Superman next to it.

  • Daniel Stark

    Tematización Fun ¡Decepción!

    I must admit, I expected too much from this. From other reviews, I had imagined a whole, long and gorgeous dark-ride section before the coaster part, but there was almost nothing. The area around the ride is really cosy, and a nice, memorable music is played. The queue is quite well themed, and the station is huge and really impressive. The coaster part is not too much, but is fun, and intense enough for a family coaster.

  • Daniel Stark

    ¡Decepción!

    Best thing of the ride: the entrance. That massive animatronic seen from rather far away really set the expectations too high for me. I thought it would be a fun family coaster with a superb theming, but once you leave the "vogel" behind, there is little to no theming. It's just a rough coaster in the dark, where you can't see where you are going, and just every now and then appears some bird decoration. It should have had more, in my opinion. Not very rerideable.

  • Daniel Stark

    Incomodidad ¡Romper en pedazos! Layout

    I never liked this model, even in the POVs looks boring. The trains, as most of old Vekoma ones, are really uncomfortable, too small and have horrible harnesses. The layout is, above all, unoriginal: two loopings, a boring turn, two corkscrews and that's all (well, there is an helix, but it's quite slow and pointless). It was not even fun, and it looks ugly from outside. In light of Efteling willingness to replace old rides (like Pegasus or Bob), I hope they remove this monster as soon as possible.

  • Daniel Stark

    Tematización Launch Incomodidad Tiempo muerto

    Best themed ride at the park, breath-taking queue and station. The launch is rather good, and having ridden this first thing in the morning, it was quite an impressive shock. The Sea Serpent roll afterwards is fun, but that's all. After that, it's like if the ride was over; just everlasting slow turns over the lake, and a nice corkscrew. Not very rerideable, and the trains are quite uncomfortable. There is no leg room, and the harness is too tight. It's saved by the theming.

  • Daniel Stark

    Incomodidad

    I didn't expect much from it, I though it would be just a pointless layout, six inversions forwards and backwards and that's all. However, it was worse than that; it was very uncomfortable, and I felt sick for a short while after riding it. Way worse than the Giant Inverted Boomerang, it has nothing to do with it. I'm not willing to ride its clones.

  • Daniel Stark

    Tematización Comodidad Layout ¡Decepción!

    It has an original layout, interesting theming, and, as always, Mack trains are really comfortable. Both drops are quite impressive, and it's overall a good ride. However, I expected much more from it, as in the POVs seemed more intense, and I felt it a bit forceless. Perhaps it's because I had just ridden Goliath and Untamed a few minutes before, but this ride disappointed me. I wish I could have enjoyed it more. All in all, a good coaster overall.

  • Daniel Stark

    Fun Duración Airtimes Intensidad

    I understand why people hate it, but this was one of my first woodies, and since then I've always loved it. Yes, the layout is unoriginal, the pacing is horrible, it lacks airtimes and its rattle can hurt a lot. But it's fun, it looks impressive when approaching the western area, and it's and old classic. In a manner, the rattle gives it intensity, so it can be a pro if you ride it mentally prepared. The ops are dreadful, however, so there will be high waiting times. But the experience is worth it, and not only for the credit. At least, unlike other woodies, you cannot fall asleep during the ride, and I really appreciate that.

  • Daniel Stark

    Primera caída Intensidad Hangtime Tematización

    Way better than Vekoma's normal boomerangs. Both drops are awesome, specially the first one, facing down and feeling that you are going to die during what seems ages. I haven't ridden any other Giant Inverted Boomerang, but this is one of my favourite coasters so far. It's really intense, only stopping a few seconds before the backwards drop (a truly needed breather point). It's one of the few rides which still manage to make me feel a bit dizzy afterwards, not too much, but just a bit disoriented. Undoubtedly, best ride at the park, only lacks a bit of theming.