Don't kill me, but I think I prefer this one to Colorado Adventure at Phantasialand. It's said. Yeah, the coaster itself is worse, tamer, but the them...
Don't kill me, but I think I prefer this one to Colorado Adventure at Phantasialand. It's said. Yeah, the coaster itself is worse, tamer, but the theming makes up for that. I would have never thought Phantasialand could be beaten at theming: Colorado Adventure is one of the least themed rides at the park, whereas Calamity Mine has that gorgeous rockwork and water, and the coaster interacts a great deal with the scenery, making it a lot of fun to ride. Of course, it's not nearly as good as a BTM, but still a great family coaster. Besides, the fact that it's tamer than Colorado means that those shaky transitions and horribly hard trains are less uncomfortable.
Very enjoyable ride, exceeded expectations. The theming and the enclosing building are nicely done, and the music played on the queue builds up a fitt...
Very enjoyable ride, exceeded expectations. The theming and the enclosing building are nicely done, and the music played on the queue builds up a fitting atmosphere. The preshow on the screen is just perfect: short, funny, understandable without language knowledge and creates anticipation for the launch. This one, by the way, is a lot of fun. Then the loop is intense and very disorienting taken in the dark. Specially due to the upwards spike right afterwards, it seems you keep doing the loop forever and forget where up and down are. When taken backwards, in the middle seats, the loop gives some weak (though nice and surprising) hangtime, which is an awesome feeling in such a disorienting element. Then, however, the ride is over. Overall a great old ride, but maybe not worth the long lines it usually gets.
Overhated ride, in my opinion. If you find this too rattly and pointless, go ride an RCCA. The trains are great, with very comfortable cushions and no...
Overhated ride, in my opinion. If you find this too rattly and pointless, go ride an RCCA. The trains are great, with very comfortable cushions and not too bad lap bars. They are not Millenium Flyers, but still nice. It does have a small rattle, but it's bearable. I got two rides, one on the second last row and on the second first train on the morning; another on the second first row and on the second last train of the day. Funny coincidences! The back was a bit better for the drop. The turns were a bit pointless, true, but the hills gave some decent floater, which was a lot of fun. And it was a woodie; that adds points for me ;) However, it lacks some theming. I love what the park's been doing lately to other lands and rides, and I hope they get round to renovating Werewolf and the area (the bumper cars, Vampire and so) soon.
The ride has some decent theming and it looks great from the outside. I find the boats very comfortable, including a small hole on the seats to avoid ...
The ride has some decent theming and it looks great from the outside. I find the boats very comfortable, including a small hole on the seats to avoid puddles. I've always loved water rides to have (good) coaster restraints, and this lap bars are pretty good. The ride, though short, was fun, and it was very well measured to avoid too extreme a splash. For such a high speed, I didn't get too wet, which was great, as it was a cold morning yet. Nevertheless, it was a bit disappointing, as I expected a bit more. The spikes felt a bit pointless, as a couple of days before I had experienced Fury's... And the airtime on the third launch was good, but I sort of expected more. Overall, enjoyable ride, but I don't find it as great as many say.
Capacity capacity CAPACITY. According to RCDB, this coaster was designed to have 8 trains. I believe it only had 4, of which only three were operating...
Capacity capacity CAPACITY. According to RCDB, this coaster was designed to have 8 trains. I believe it only had 4, of which only three were operating, and it was quite a busy day. Bobbejaanland isn't prepared for crowds. Besides, this filthy ride didn't have an unloading station. Why?! With such a horrible cappacity, at least add that. They did have the space, there was always one train inside the station building, stopped, waiting for the one at the front to end loading and let it start unloading. And the coaster wasn't worth the wait. For a beyond vertical drop (the first one I've experienced), it wasn't that good. Yeah, some ejector, but not very strong and not very sustained. I've done way better drops. The loop didn't provide either decent hangtime or positives. The barrel rolls did provide great hangtime, but the harness and the shaky transitions sort of ruined it. Okay, I'm been too harsh, the ride isn't that bad, but you must understand my mood wasn't particularly good after waiting over 100 minutes to get on it, with the queue barely moving at all and seeing plenty of free seats on the trains, even sometimes two adjacent ones!!! Really, this park needs a single rider line. This was one of the most "expensive" credits I've done.
I really like Maurer SCs and, although this wasn't the best (that goes to Tarántula so far), it was still a lot of fun. It's very family-friendly, but...
I really like Maurer SCs and, although this wasn't the best (that goes to Tarántula so far), it was still a lot of fun. It's very family-friendly, but the smooth spinning around is quite enjoyable. I must say, I liked the coaster itself (not the experience as a whole) more than the Winjas. The trains could do with some theming, however, and they are rather uncomfortable. There is something at the back that really hurts my spine. By the way, brace yourself at the end, the alignment system is "powerful" here.
From reviews I expected this to be a very weird and fun ride. Well, it certainly was weird, but not as fun as I had thought. I expected it to be darke...
From reviews I expected this to be a very weird and fun ride. Well, it certainly was weird, but not as fun as I had thought. I expected it to be darker, with more effects and cool lights, a bit like Rock'n Roller Coaster, as well as slightly more intense, with maybe some airtime pops like on Bob Express. However, it was just a fast (and man, did it feel fast) downwards turn, and the ride felt a bit too short. The Mount Mara VR option wasn't available for some reason, which was quite a disappointment, as I usually enjoy VR coasters. Oh, and the longest train in the world was hilarius, it made the experience definetely worth it.
The (new?) station building is pretty nice, i didn't expect that theming from this park. The ride, however, is quite pointless. Not even propper for f...
The (new?) station building is pretty nice, i didn't expect that theming from this park. The ride, however, is quite pointless. Not even propper for fearful kids and beginners due to the height and suspended trains. And it is uncomfortable. It somehows accelerates and decelerates very awkwardly on some turns, leading to bumbs and discomfort. Just a cred.
It's a nice kiddie, although its height seems quite impressive for such. After Bob Express, this felt extremely smooth, with perfectly calculated tran...
It's a nice kiddie, although its height seems quite impressive for such. After Bob Express, this felt extremely smooth, with perfectly calculated transitions and forces as well as comfortable trains, which is quite unusual in kiddies. I don't mind the lack of theming (it's Bobbejaanland, after all), and the trains are nice, but at least paint the track any other colour. I can't stand entirely white coasters, it's a colour that easily gets dirty, doesn't look appealing and it is NoLimits 2 default colour, so it seems they didn't even change that ;)
Such a nice family coaster over the lake. It was more thrilling than expected: quite fast and even with some weak airtme pops. Besides, it was very lo...
Such a nice family coaster over the lake. It was more thrilling than expected: quite fast and even with some weak airtme pops. Besides, it was very long a ride. However, it was quite shaky, but anyway, that added to the fun.
Is the extra wait for the first row worth it? Well, unless you don't mind having a mediocre and underwhelming ride rather than a wordclass and stunni...
Is the extra wait for the first row worth it? Well, unless you don't mind having a mediocre and underwhelming ride rather than a wordclass and stunning experience, it certainly is worth it. That's why my first ride was very "disappointing", as I rode towards the back, and it was just fun, but not much more. Taron and even Black Mamba can be enjoyable on any rows, but FLY is different. The views are what make this coaster, soaring over gorgeous Rookburgh with plenty of awesome near misses if you let your hands hang (almost as good and as many as on Taron). I personally like Klugheim more than Rookburgh, as the first one is more intrincate and complex, whereas Rookburgh seams a bit "flat" in comparison, with not many walk paths and stairs. Yeah, the lines offer great views, but the area itself is "simpler" than Klugheim (though not "simple" at all, actually). The hotel (which I couldn't experience) takes up much space. However, although walking through Rookburgh isn't as breathtaking as doing it through Klugheim, Rookburgh is more beautiful when seen from above.Therefore, the wonderful views from the first row, seeing everything, really make the experience. The park was extremely quiet on my visit, so many of my rides could have been walk-ons (that is, a 10-min marathon to walk through the lines, but with no standing wait), and several trains were being dispatched with a few empty rows due to the lack of riders (and they had two trains operating!!! Thank you, Phantasialand; others should learn from you); I, however, waited around half an hour for the first row. That shows how much it enhances the experience of FLYing. It was my first visit to the park, so I rode Taron and FLY the same day, without any sort of nostalgic preference towards Taron. Actually, I expected them to be rightful contenders for the park's best, and I even thought FLY may be my favourite. However, Taron is better for me: the theming, the launches, the airtimes and coaster elements, the near misses, the soundtrack... Everything is a tiny bit better than FLY and Rookburgh. Anyway, FLY is wonderful, a unique experience, and it has several very pleasant (floater) airtime moments, along with an awesome "ejector" (if it can be called that on a flyer) right after the second launch. That ejector is one of the highlights, and the two inversions also stand out. They are great on the flying position. Finally, do not expect any preshow. I did, and that added to the initial disappointment. I expected some sort of short dark-ride section to build anticipation, with a couple of animatronics and great theming (something like Blue Fire's preshow), and there was nothing. Some dark, "un-themed" tunnel with plenty of space. It's a pitty they didn't build something "decent" there. Overall, FLY is great despite the initial disappointment, and it was worth my seven rides on it.
This was a huge disappointment. I probably came with wrong expectations, but for some reason I expected great whip in the inversions, which were just ...
This was a huge disappointment. I probably came with wrong expectations, but for some reason I expected great whip in the inversions, which were just floaty. As most inverts, the drop is quite pointless (it's more aggressive and enjoyable at the back), and the only good thing to say about it is the intensity, which is really high. All those turns, as well as the bottom of the drop and the loop, provide great positives, but that's just what the ride is about: positives, weakish inversion, turn with positives, calmed banking transition (required to survive) into another intense turn... The issue there is that I'm not a fan of positive G's (yeah, I may be weird), and I prefer airtime, hangtime, laterals and whip, so this ride simply didn't offer much. Well, the theming is awesome, of course, yet it doesn't stand out (Taron's and FLY's fault), and the near misses, although excellent, weren't as good as others at Phantasialand. First row is the only one to enjoy that, the views are great, and a first-row-queue is urgently required for this ride; however, it doesn't change the experience as much as on FLY. Nevertheless, I think I prefer the back by a tiny bit. Overall, maybe I just had (4) bad rides, because the coaster had some issues and it didn't open until later on the day, so, when I rode, it had hardly had time to warm up; however, I would have liked it to be more aggressive, especially at the inversions.
What else can be said? I expected a disappointment, as the POVs didn't look very impresive and I tend to disagree with the widespread opinions. How wr...
What else can be said? I expected a disappointment, as the POVs didn't look very impresive and I tend to disagree with the widespread opinions. How wrong I was. Firstly, Klugheim was breathtaking. Even though I knew that it was one of (if not the) best themed area in the world, pictures can't really show how intricate, complex and full of detail it is. The only way to start to acknowledge it all is to walk through the area, a single shot doesn't take in what Klugheim is. Track above and below and all around you, extremely close. The quite nice soundtrack. The wonderful, unique rockwork hiding the rest of the park. The storyline behind Klugheim and both its coasters, the most detailed one I've ever seen (it's out there on the Internet, though quite hard to find). The many stairs, tunnels, trenches and so, making Klugheim not at all flat. Left me wordless. And so did Taron, which, by the way, has nothing to do with what it seems on the POVs. I'm not a fan of laterals, but Taron has plenty of them, and, to my surprise, I did enjoy them a great deal. Whippy transitions, a few intense turns, some decent airtimes, a hell of a ejector twisted hill (the one everyone mentions) and a non-stop, never-ending ride experience. After my first ride, I couldn't tell what good things Taron had, as it didn't have any particularly strong element or forces, but it was sooo much fun. And it didn't get boring after 15 rides, one of them in the rain (had to close my eyes at the second launch, the laterals afterwards almost killed me XD). Intamin's new trains are great, and the raised seats are so much better than the ones on Red Force. On pair with Mack's for me. The near misses are the best I've experienced yet, beating even other Phantasialand rides. Loads of them, and extremely "near". Riding Taron hands straight up is a unique experience. The launches, thought, aren't as good as people say. Maybe I've been spoiled by hydraulic launches, but the ones on Taron didn't feel THAT forceful and they were too short. I hardly had time to enjoy them. Great anyway, only they're not the bests. Right seat is better for handchoppers, it has more, but the left seat is great as well, and I prefer it due to some better forces on some turns of the first half. And the capacity. Wow. I'd never seen something like that, not even at EP. Three trains operating, with loading and unloading station, all quite fast. That's more or less normal. But not when the park is EMPTY. On an extremely quiet day with a horrible weather forecast, the line was physically 20 meters long. And three trains were operating. Almost no wait! (hence the 15 rides) Finally, before I shut up, I must say that I don't have any nostalgic preference towards Taron. I rode it and FLY for the first time the same day. However, and contrary to expectations, Taron (and Klugheim overall) beats FLY by a fair bit. Better near misses, more intricate theming and Taron is still a solid ride without the theming, whereas FLY... I'l talk about that on its review.
It was such an empty day that the wait was always under five minutes. My first ride was a walk-on, and I had lots of chances to re-ride without barely...
It was such an empty day that the wait was always under five minutes. My first ride was a walk-on, and I had lots of chances to re-ride without barely waiting. However, I didn't. This comes to show how underwhelming Raik was. Well, maybe an important factor is that whenever I came close to Raik, Taron was there as well, with usually less than 20 min. wait, so, why go on Raik instead? Anyway, this boomerang's theming is as great as expected, since it's right into beautiful Klugheim, and I really love both the ride's and the area's storyline (it's there on the Internet, though quite difficult to find). The green-red lights at the station are a nice gimmick. Overall, enjoyable familly ride, but not much more.
It's a long, fun mine train, and the dark section is the highlight. Theming doesn't meet Phantasialand's standards, the queue and station are poorly d...
It's a long, fun mine train, and the dark section is the highlight. Theming doesn't meet Phantasialand's standards, the queue and station are poorly done and the coaster itself doesn't have as much rockwork I'd like; it's quite evident that this is a pretty old ride for Phantasialand. The trains aren't the most comfortable ones, with those too ample seats and lap bars, which, together with the jolty transitions, make for a bit uncomfortable ride. Nothing too bad, but it's more enjoyable if you hold on to the bar.
First, the whole indoor area is awesome, with three floors, lots of stairs and many details. Quite impressing. The "Tittle Tattle Tree" is a great cen...
First, the whole indoor area is awesome, with three floors, lots of stairs and many details. Quite impressing. The "Tittle Tattle Tree" is a great central decoration element, and the coaster is nice to look at, with those wooden-themed supports. The trains are quite detailed, I love them. The ride, however, lacks theming, other than going through the beautiful area it doesn't have any theming at all. Too many dark parts without decorative elements. I expected a bit more from Phantasialand. Besides, it's quite tame, I've ridden way better Maurer SCs. Probably it's all my fault, I had wrong expectations: this is not a beautifully themed, indor intense spinning coaster; it's just a fun, familly ride in a gorgeous area with some surprises. The best word to describe the coaster is "weird". Please, avoid spoilers about it, but the surprises (only three, don't expect many) are a lot of fun the first time. "Fear" is slightly better than "Force".
First, the whole indoor area is awesome, with three floors, lots of stairs and many details. Quite impressing. The "Tittle Tattle Tree" is a great cen...
First, the whole indoor area is awesome, with three floors, lots of stairs and many details. Quite impressing. The "Tittle Tattle Tree" is a great central decoration element, and the coaster is nice to look at, with those wooden-themed supports. The trains are quite detailed, I love them. The ride, however, lacks theming, other than going through the beautiful area it doesn't have any theming at all. Too many dark parts without decorative elements. I expected a bit more from Phantasialand. Besides, it's quite tame, I've ridden way better Maurer SCs. Probably it's all my fault, I had wrong expectations: this is not a beautifully themed, indor intense spinning coaster; it's just a fun, familly ride in a gorgeous area with some surprises. The best word to describe the coaster is "weird". Please, avoid spoilers about it, but the surprises (only three, don't expect many) are a lot of fun the first time. "Fear" is slightly better than "Force".
I really enjoy this new concept of VR coasters, and this one exceeded expectations. While the surroundings, queue and station don't meet the park's th...
I really enjoy this new concept of VR coasters, and this one exceeded expectations. While the surroundings, queue and station don't meet the park's theming standards, the VR once you board makes up for it. Despite not being an intense ride, it's long as hell, so it offers a really enjoyable and never-ending experience with those funny bats. The movie is great, I was laughing all the time through. The bats are certainly crazy. The only issue I had with this ride is the malfunctioning of the glasses. They had technical problems on both my rides. Firstly the image was frozen all the time, so the ops let us re-ride with working glasses; again, my companion's glasses got frozen this time. And on the second ride, next day, I had to complain before riding, as the movie was already on before the ride had started. Consequence: I was nervous every time I rode this, as a ride with an unsynchronized or stopped VR is quite uncomfortable. Despite this technical issue, Crazy Bats is an awesome family ride.
What an underrated ride! Its only con is the duration, else it's awesome. Firstly, the theming is quite decent — can't compare to the masters like Pha...
What an underrated ride! Its only con is the duration, else it's awesome. Firstly, the theming is quite decent — can't compare to the masters like Phanta or EP, but still, great in its category. The Federation Plaza is nice, although everything seems a bit too plain, and the queue is also pretty decorated with several Star Trek references. Unfortunately, there was no preshow when I was there, probably because the lines were always under five minutes — I'm not complaining. The trains are really comfy, I love Mack's desing. Finally, the soundtrack is wonderful, one of my favourites so far; really builds up anticipation before the launch. Besides, I love how at the plaza they play both IMAscore's theme and the original series music. Now, the coaster itself. The launch was fun, a lot better than expected. Most enthusiasts are too tough on launches. Yeah, this is pretty weak and anywhere close to the good ones, but it's fun anyway. The spike was a disappointment, I thought it would provide stronger whip and floater and, in comparison with the ride's other elements, it's quite forgettable. Then comes the 'top hat'. What a masterful element desing! This is what makes the coaster an undeniable back-row-ride. At the front it's just fun; at the back, it starts with some decent hangtime, then slowly turns, providing lateral hangtime followed by ejector airtime on the drop. And the next element is just as good, providing two awesome hangtime moments on every seat. The overbanked turn and the Borg Cube curve are quite forceless, though. Finally, the ride ends with some bunny hops (the third is the best) and even more wonderful hangtime on a roll into the brakes. As a hangtime fan, this is close to an ideal coaster; if only it were a bit longer...
Seriously, guys, I don't understand the hate SLCs get. On my visit to Walibi Holland, I just got one ride on El Condor first thing in the morning, and...
Seriously, guys, I don't understand the hate SLCs get. On my visit to Walibi Holland, I just got one ride on El Condor first thing in the morning, and it felt underwhelming and pointless, not offering much, and yet hardly uncomfortable at all. I thought it was because the coaster hadn't warmed up, but it happend again with MP-Express. It doesn't have any decent whip, hangtime, airtime nor sense of speed, the drop is horribly pointless and most of the layout offers just positives, which I'm not a fan of; besides, those G's aren't really intense, especially compared to B&M inverts. I don't remember much of the other two SLCs I've ridden (I was a GP then), but if they had been THAT bad, I think I would remember. So, what's the problem with this coasters? Furius Baco at PA, Poseidon at EP or Coaster Express at PW are way rougher and uncomfortable.
I hadn't ridden it before the retrack, but it must have improved this coaster a lot, as my first ride on the very last row was pretty smooth. However,...
I hadn't ridden it before the retrack, but it must have improved this coaster a lot, as my first ride on the very last row was pretty smooth. However, for some strange reason, my ride at the very front was way more rattly (anyway, it was easily bearable). Aren't roller coasters expected to be rougher at the back? Still, the ride was fun, and a nice surprise as well: I didn't know that RCCA could build decend coasters. My previous experiences with this manufacturer were... not optimal. At the back, the drop is quite enjoyable, and the ride has some weak floater throughout the layout. The turnarounds are too slow, but at least that way you rest from the rattle. Overall a fun woodie; not the worst, not the best (by far).
I didn't know much about this ride, and expectations were neutral, so it was a great surprise. It's very unpredictable. The queue is great, it builds ...
I didn't know much about this ride, and expectations were neutral, so it was a great surprise. It's very unpredictable. The queue is great, it builds up an awesome atmosphere. I was there on an extremely quiet day, so the longest I waited was less than 10 minutes. Maybe it's because of that, but the capacity didn't seem that bad. With an unloading station and many trains, lines moved at decent pace. The coaster itself is a bit weak, but the ride makes a wonderful use of the lighting and darkness to create an awesome experience. Avoid watching onrides to escape the spoilers. ******************************************************************************************************************************************************************************************SPOILER__________SPOILER_____ _____SPOILER__________SPOILER***********************************************************************************************************************************************Best parts for me are when you "go out" into the forest, really seems you are outside at night; the acceleration at the end of the second lift, which is a nice surprise; and the unexpected sharp turns with huge laterals into the complete darkness, when you don't see a thing and then suddenly are thrown out of your seat by those laterals. They scared me the first time, totally unprepared.
I loved it! The queue is nice, with many references to other rides at the park, and it all looks great from the outside. Perfect adition to the park. ...
I loved it! The queue is nice, with many references to other rides at the park, and it all looks great from the outside. Perfect adition to the park. It's not a thrill ride, but it's awesome. The intensity is very low; however, it goes pretty fast, and the launches are powerful for a family ride. I expected more like a dark ride with coaster sections, more similar to Arthur at EP, but this was actually a coaster with tiny dark ride sections, and great theming and storyline throughout. The density of the theming is generally low, yet it seems a lot due to flying through it quite fast. The soundtrack is another IMAscore hit, I love it. Everything on the ride is perfect. My first ride on it was the best due to the surprise factor, so do not watch any onride to avoid spoilers. Just go into the unknown.
Fun wild mouse. Exeeded expectations, my memories of other wild mice are worse. Not as good as Europa-Park's. The airtime on the drop is fun because o...
Fun wild mouse. Exeeded expectations, my memories of other wild mice are worse. Not as good as Europa-Park's. The airtime on the drop is fun because of the loose lap bar.
The park was extremely quiet, so they gave us to laps! It was better than expected, decent family ride, and trains are comfy with those lap bars, but ...
The park was extremely quiet, so they gave us to laps! It was better than expected, decent family ride, and trains are comfy with those lap bars, but it's very ugly. Why is a coaster like this, with a support mesh rather than footers, at a theme park? At least try to hide those "travelling supports" with some theming.
Just a credit. It proves how some theming really can improve the experience, as its clone at PortAventura (the Tami-Tami) feels like a much better rid...
Just a credit. It proves how some theming really can improve the experience, as its clone at PortAventura (the Tami-Tami) feels like a much better ride. From what I have seen, it looked great with the old rocky theme, so I don't get why it got removed.
It's one of the worst coasters I've ridden, and note that I do appreciate decent kiddies, even if they're slow and pointless. The problem with this on...
It's one of the worst coasters I've ridden, and note that I do appreciate decent kiddies, even if they're slow and pointless. The problem with this one is its brutal intensity, perhaps even higher than its bigger brother's, as I think there was a moment of -2 lateral G's (or at least it did feel like something very powerful, perhaps the main problem were the restraints). And the issue I had with those G's is that they were just a milisecond pop, so my whole body flew to the left (or the right, I don't really remember), and immediately it was pushed back again into the car, almost breaking me in half. Moreover, I am pretty sure it didn't keep the safety standards, and I didn't ride hands-up just in case, since the near misses did seem too near, as if measured just for tiny kids. What's more, this coaster feels cheap, as has already been said down here, and it's part of a horribly cheap expansion. The coaster doesn't even have a full station! Come on, man, that's too skinflint! This would perfectly fit in a foire, or mabe even in a second-class amusement park, but it's obviously out of place in one of Europe's best theme park resorts, right under the tallest and fastest coaster in the continent. Riding it just makes me feel shame for what PortAventura is becoming now, and I'm also less willing to visit Energylandia and all its probably dreadful SBF's credits.
Pretty nice kidde. It's in a really colorful and cheerful area, which I personally love, and the coaster itself is fun, and nicely themed as well. It'...
Pretty nice kidde. It's in a really colorful and cheerful area, which I personally love, and the coaster itself is fun, and nicely themed as well. It's not something extraordinary, but It's pleasant, and I like that the queue goes through it and over a lake. I quite appreciated that the supports were themed to look like wooden pillars with cords, it's something simple and really looks better than usual. It's just a kiddie, not intense, just some laterals at some points, but it's good for what it is. By far much better than the newer Red Force Junior; more taking into account it's twenty years older! A worthy credit.
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I remembered this ride to be just an extremely boring and pointless coaster, but when I rode it last time, I found out how wrong I was. It is pointles...
I remembered this ride to be just an extremely boring and pointless coaster, but when I rode it last time, I found out how wrong I was. It is pointless, right, and it has a horrible layout in which you spend more time climbing up the lift hills than in the coaster part itself. But it is no boring at all. Unfortunately. There's no time to get bored, as you have to make great efforts not to be smashed. It can be really painful, despite going always incredibly slow, as the track seems to be made of just a hundred of straight pieces. It feels old, and has made me be glad that Arrow doesn't exist anymore. Moreover, the trains, and specially the seats, are appalling, really hard, and although they might seem quite comfortable as you sit for the first time, once you leave the station you feel how the edge of the seat strongly hits your back. I wouldn't want to reride it for a long, long time. The only positive thing I can say about this coaster is the theming, which is really nice around the queue and station, even though the coaster itself looks quite bad, interacting with the also ugly log flume.