ComodidadSuavidadCapacidad¡Decepción!Tiempo muerto
I wanted to roast this thing for fun, so here we go: You walk up to this ride and go through the first section of the queue and is like woah this is b...
I wanted to roast this thing for fun, so here we go: You walk up to this ride and go through the first section of the queue and is like woah this is bussin cuz its AIR CONNED LIKE IT ACTUALLY HAS AIR CONDITIONING and the theming is great with the poppies and roses. Then, you exit the first section of the queue. Around 15 000 people in australia get skin cancer each year, and this ride's second half of the queue probably contributes to like 50% of that amount. It is absolutely UNSHADED. Not only that, there is close to no theming, apart from a few themed fences that look like poles and a couple vultures. Honestly, the most interesting thing to do in this part of the queue is look at the two coasters. Then, you get to the final stretch of the queue. The walls are just boards with the occasional themed light. You do get to see the trains though, and that is a good thing, because when you see the operations on this thing, you can at least prepare yourself. The operations are slower than how fast coastoons uploads videos. They are horrendous. Ngl me and my little brother could probably operate this thing faster, and we aren't even trained. Finally, after 10 hours of skin cancer soaking time, you make it to the station, where you have to wait another 5 hours before you are let on. Then, prepare to have all the blood squished out of your gyat as you sit for another 5 hours, waiting for the ride to dispatch. Finally, after dispatching with full body skin cancer and dead, oxygen deprived gyat cells, you ascend the lift hill. Now, you drop. This drop is decent in the back, you actually have some pull, but after that you have a relatively weak overbank. Then, you go into a bunch of forceless dips, and a few half-decent helixes, and then the ride of OVER. Remember, you are still getting skin cancer and dead gyat cells while on the ride cuz ur sitting in the sun. You return to the station (yes, the ride is shorter than my height), and get dissapointed cuz not only was the ride not as forceful as you expected, now you have to wait another 5 gruesome gyat crushing hours before you can get off. Then, struggle to find the exit, only to find a unthemed bridge which admittedly, does give some nice views of the ride, so if ur a content creator, yeah. However, you wont be able to capture this ride running cuz it can only run one trains and dispatches actually take 5 years (yes i was wrong). Now, exit the ride with skin cancer and a fully dead, oxygen starved gyat.
Overall: decent family coaster, ultimate skin cancer machine, needs more shade, needs faster dispatches so my gyat doesnt experience hypoxia. If ur going to this park just lap dc rivals. If you really want to ride a vekoma sfc, just go to gumbuya world.
massive wait time in a boring ahh sweaty as hell building, once you get on the ride that tiny ahh lap bar kinda hurts, and the handlebars smell like c...
massive wait time in a boring ahh sweaty as hell building, once you get on the ride that tiny ahh lap bar kinda hurts, and the handlebars smell like crap. Once you start, the ride is forceless no airtime 1/5
Leviathan is the second best coaster in Australia, not doubt about it. The queue itself is pretty mid, with some nice rockwork on the side, however th...
Leviathan is the second best coaster in Australia, not doubt about it. The queue itself is pretty mid, with some nice rockwork on the side, however the real magic starts when you enter the tunnel. It is immaculately lighted with amazing sound brooding sound effects. You also have beautiful rockwork. Then, you reach the station, and wow, it is elite. Again, you have amazing rockwork and sound effects, but you also have extremely high quality screens integrated into the walls, with the leviathan swimming all around you. It makes for an impressive and menacing start to a world-class wooden coaster. I find the restraints comfortable, but I am tiny, so I can't speak for larger riders. After you dispatch, you make a right turn and enter the lift hill. After this lift, which is pretty swift, you make another panoramic right turn, before heading down Leviathan's first drop. I won't go through all the elements (check out my full layout breakdown on my channel "Annoyingcoasterkid"), but in summary, this layout is a fast paced, aggressively rough mess with some very respectable airtime, especially on the double down and some twisted hills.
Overall: Leviathan is an amazing wooden coaster, and certainly the second best coaster in Australia, behind DC Rivals. The theming in the station and tunnel are elite, and the layout itself is an aggressive twisted mess of hills and turns. I just wished that this ride offered a bit more ejector.
Definetely way too short, but I think Intamin made the most they could out of the very confined and unique plot of land they were given. Big Dipper is...
Definetely way too short, but I think Intamin made the most they could out of the very confined and unique plot of land they were given. Big Dipper is also very bumpy, which can beat up the kids which want to ride it, turning them away. But, for a family coaster, it's nice and punchy, providing bursts of intensity, especially climbing up into the non-inverting loop, and through the sidewinder. Also that one bunny hill surprised me, it had some nice ejector. Make it smoother so more people can enjoy it (because this is a family coaster, and kids might not like the intense shaking), then we're talking.
Basically what I said about Blue Fire applies to this, just this ride is a little bit longer and has a backwards twisted spike, but we have to sacrifi...
Basically what I said about Blue Fire applies to this, just this ride is a little bit longer and has a backwards twisted spike, but we have to sacrifice a punchy launch for that, so take your pick.
Sit in the front or back and those opening large camelbacks will give some decent floater and the ending gives some straight ejector. Sit in the middl...
Sit in the front or back and those opening large camelbacks will give some decent floater and the ending gives some straight ejector. Sit in the middle and Silver Star becomes one of the most forceless hypers.
Tonnere 2 Zeus is aggresive as hell, in that the whole thing shakes like crazy. In fact, the train bounces on the first drop and hills, and in the val...
Tonnere 2 Zeus is aggresive as hell, in that the whole thing shakes like crazy. In fact, the train bounces on the first drop and hills, and in the valleys and turns, well yea, it is kinda painful. But, I like getting beat up by wooden coasters.
The airtime on this thing is decent, mostly floater-flojector but the ride has a couple of ejector pops. The ride is also very long.
For me, this thing is so hilariously rough it is fun, but I could easily see why someone would hate Zeus, so before you ride, make sure you are prepared for a rattling piece of gravity group trashy magic. Brownie points for the undies.
OzIris may look like Montu, but it has its differences, the first of which is the theming. OzIris' queue is extremely well themed, ominous and fits th...
OzIris may look like Montu, but it has its differences, the first of which is the theming. OzIris' queue is extremely well themed, ominous and fits the egyptian theme perfecty with the architecture, props, colours, statues and overall vibe. The trains themselves are your average B&M invert trains, but the wheel covers look great with the eyes on them.
The coaster itself is quite intense. The first drop is unique as there is no predrop approaching it, so it feels different from your average invert drop. Those in the back get excellent pull as they are ripped down the drop. From there, OzIris may surprise you a little. The turns and valleys are what you expect from a B&M invert, pulling intense g-forces. The rolls, however, differ themselves from other invert rolls. Instead of being very whippy, the ones on OzIris are very floaty and graceful.
Overall, really fun and intense coaster with a unique layout for an invert. Prepare for the rolls though as they are the opposite of whippy.
The queue for this thing is extremely well themed and ominous during the indoor section. The trains are extremely comfortable to sit in and the lap ba...
The queue for this thing is extremely well themed and ominous during the indoor section. The trains are extremely comfortable to sit in and the lap bars are freeing but may come down tight. The actual ride itself features a scenic lift hill, followed by a turn into a floaty drop. From there on, Wodan is a fast blitz of aggresive turns and short but sharp airtime pops. For me, the only con about this ride are the larger hills, which don't really give spectacular airtime, just some nice weightlessness. Also, for a wooden coaster, it is pretty smooth, definetely smoother than the gravity groups ive ridden (cough cough zeus and leviathan cough cough) but definetely rattles (like what did you expect its a woodie), so if you are sensitive to a rattle, beware. Overall, well paced wooden coaster, quite smooth for its type, and has nice moments of aggresiveness.
Toutatis was my first Intamin Blitz, and it certainly didn’t disappoint.
The theming for this thing is amazing. The entrance has beautiful rock wo...
Toutatis was my first Intamin Blitz, and it certainly didn’t disappoint.
The theming for this thing is amazing. The entrance has beautiful rock work with the ride’s name carved into them. The outdoor portion of the queue gives excellent views of Toutatis’ swing launch, top hat and finale. Once you reach the station building, the awesome rock work returns, this time paired with some small props and references to the coaster.
The trains on this thing are sleek and beautiful, featuring an extremely detailed zero car.
The restraints and seats are extremely freeing and since the seats don’t curve, you get thrown to the side super hard. When I visited, the operators were not stapling, in fact some didn’t even push down, which I was definitely happy about, because it meant I was free to experience the ride’s awesome airtime and hangtime.
Let’s get to the ride experience now. The first dip out of the station and the subsequent launch don’t do much, it’s just a quick and effective way to kick the ride off. After this, you smoothly transition into a stall, which offers some great hangtime, especially when not stapled. After this, you sweep through two back to back outer banked bunny hills, similar to Pantheon’s. Both of these hills bent me over the side of my seat, because I love being super free on coasters (I love getting chucked around). Now, comes the swing launch. At first, it isn’t too special, as the bunny hills only has nice floater (you do pop up if you have space tho). What comes after is epic, especially if you are not stapled. You climb up the top har before rolling backwards into a backwards launch, sending you into the bunny hill again, but in reverse. This bunny hill will now send you flying upwards into the lap bar and then slamming you back into your seat. Just when you think the airtime madness is over, you boost again into a quick but powerful airtime pop, once again shooting you upwards, sending you into a brief section of straight track, then ascending up a spike. You get a great view looking down at the pathways and people, and some great weightlessness. For the last time, you execute the swing launch again, this time forward with more airtime madness, finally making it over the pretty forgettable top hat, because of a trim brake. At first, it wasn’t too bad in the front, as you still get some airtime levelling out then dangle forwards. But as we descended the drop, we barely sped up until the final moment. In the back, this top hat was essentially forceless. While this moment was definitely a miss, I can nearly forgive it because what comes next is so good. You have a very fast s-bend which offers respectable whip. This smoothly transitions into a stall, hanging you there for a good 1.5 seconds (feels like it), then rapidly snapping you out of the inversions, once again sending you to the side if you are free. You have bunny wave turn (that’s what I call it) then a larger hill offering sustained ejector. A quick twisted hill comes after, giving yet another moment of rapid whip (not airtime though), then a very floaty wave turn. After this slight pause, riders are quickly thrown into a very sudden barrel roll, giving some nice lateral whip as well as weightlessness. An overbank ensues, followed by a double up yielding two short but powerful bursts of ejector, sending riders straight into the brakes.
Looking back at the layout, the first section (first launch to second launch) is definitely a slower, more graceful introduction to warm riders up for the rest of the ride. From the second launch onwards, Toutatis certainly transitions into a faster blitz of rapid elements occurring in quick succession. Most of these elements do not give sustained forces, instead opting to focus on frenetic, short bursts of airtime and whip.
I cannot think of many cons for this ride, but the major one has to be the top hat, which is trimmed to death. It is definitely the weakest element on the ride, because it is forceless, and is also the most disappointing because is thoosies know what it could be without the “holding brake”.
Overall though, Toutatis is an amazing coaster. It has world class theming and runs with some sleek looking trains. Atop these trains are the best seat-restraint combo currently available in the industry. The layout smoothly yet quickly transitions from a graceful start to a frenetic stretch of hills, turns, and whippy transitions. Even though the top hat is underwhelming, as a whole, Toutatis is an elite coaster, and definitely impressed me in the afternoon, because my one morning ride was slower and a bit underwhelming, so definitely ride this in the afternoon in the front row.
Voltron is my perfect roller coaster. The theming is out of this world, with high-tech screens and an amazing animatronic. The dispatch times are fast...
Voltron is my perfect roller coaster. The theming is out of this world, with high-tech screens and an amazing animatronic. The dispatch times are fast with the continuously moving station, and the ride crew are extremely efficient. The trains look sleek and stryking. The restraints are extremely comfortable and will offer maximum, especially since your legs dangle.
Now, let’s get to the ride experience. Voltron’s layout is extremely unique, combining innovative and powerful launches, hangtime-filled inversions, whip, insane ejector and crushing positives. Seriously, the forces here are no joke. The pacing is amazing, apart from the turntable, but I feel like you need it to not die on this ride.
The one thing I’ve seen people complaining about is the rattle, but as a person who loves it when a ride beats you up (also why I love gravity groups so much), the rattle on the wind seats was a massive win. It made the turns and valleys feel even more aggressive then they would be if the rattle was nonexistent. The inside seats are very smooth for a prototype thrill coaster, though.
If you want to ride Voltron, try get either wind seats in the front row. You get an unobstructed view, and I feel like the most major elements are a bit stronger in the front. Riding in the wind seats gives extra whip and freedom (there’s nothing beneath your feet)
Voltron is easily my favourite roller coaster. It does everything I could want in a coaster, and it does them well. The rattle is an extra bonus for me, but if you are normal, be aware going in that the ride shakes on the outside seats. For me though, Voltron is perfect.
This ride has pretty horrible operations. Also, the restraint isnt the best. It is one of those older Intamin OTSRs, like the ones formerly found on K...
This ride has pretty horrible operations. Also, the restraint isnt the best. It is one of those older Intamin OTSRs, like the ones formerly found on Kingda Ka. If you get stapled, these can hurt, especially with the power of airtime this ride has. Anyways, once you dispatch, you go into a great dark ride section which i wont spoil. Just know that it is a great buildup to the launch, and is some of the best theming this park has done. Then, the launch is quite punchy, and as you emerge into daylight, you shoot up a top hat. The train slows down immensely over the top, but you still get good airtime in the back. Then, there are a few powerful turns, as well as thigh crushing ejector hills. I say thigh crushing cuz on my recent three rides, i was stapled hard and my thighs got obliterated. Then, its over. Like every intamin accelerator thats not named formula rossa, this ride is short. However, it features some powerful elements.
Overall: powerful little ride, unformfortable restrains, too short.
AirtimesPrimera caídaEjectorsCapacidadTiempo muerto
Australias best coaster. Its got powerful ejector and some strong positive gs. All of this is experienced with an extremely freeing lap bar and seat d...
Australias best coaster. Its got powerful ejector and some strong positive gs. All of this is experienced with an extremely freeing lap bar and seat design. My only cons for this coaster are its capacity (dispatches on white christmas for me took around 3 mins) and the occasional dead spot, though I think that the complaints for this ride's pacing are overblown. I get that the stengel dive doesnt do much, and neither does the helix when its running slower, but still, the ride at least feels like it flows in most sections of the ride, and for me, never feels sluggish and keeps its intensity fairly well. My favourite elements are the first drop in the back row (powerful sustained ejector with laterals), the big camelback (nearly 3 secs of ejector airtime), the non inverting loop (whip with airtime) and the final 3 bunny hills (i felt airtime in my throat). And then theres the backwards row. God damn. Just go and ride this thing. The combination of powerful forces with a freeing seat and restraint design, as well as immaculate smoothness make this the best coaster in aus.