The short of it: It's a really intense, quickfire roller coaster with cool special effects. But the rattle can make it difficult to enjoy it.
When I heard people complaining about the rattle, I thoug...
The short of it: It's a really intense, quickfire roller coaster with cool special effects. But the rattle can make it difficult to enjoy it.
When I heard people complaining about the rattle, I thought "it can't be that bad".
But on the outer seats, it is *that* bad.
It's surely the not the worst rattle ever, but because of how intense the layout itself is, the discomfort because of the rattle is greatly amplified. The ride has some quick transitions and strong forces, which usually would be a good thing, but when there's so much shaking, it's difficult to brace yourself for the elements and deal with the forces. I felt like I had to invest a lot of energy and focus on just keeping my head straight, which made it a bit difficult to enjoy the ride.
With that out of the way, let's talk about the layout and experience itself. There are some really cool effects before the launch, the vertical launch is a fun experience, and while it can't be compared with a regular launch, it's a unique element with some great hangtime.
After that, insanity ensues. The pacing is really fast for this coaster, it's just a barrage of elements with some great ejector airtime pops between. The mid course brake run/turntable gives you a second to breathe, but after that, it just keeps going on like in the first half and keeps throwing you through the elements up until the airtime hill into the final brake run.
If you like a really intense coaster, this is for you. I was barely able to process what's happening on the first ride.
As mentioned in the beginning, I'm on the edge about it. If it was as smooth as it should be, I would probably enjoy it a lot more. But the insanity of this layout plus the rattle was almost "too much" to be enjoyable.
That's definitely how I felt after my first ride, which was on an outer seat.
The second time, I was on an inner seat, which had much less rattling, and I could enjoy the intensity of the ride much more.
If they manage to reduce the rattle, this would be really, really good and very intense coaster with cool effects and a nice look.
But at the moment, it's not the kind of coaster "I can't get enough" of. Instead, I needed a break after the ride on the outer seat.
In its current state, it feels like it's wasted potential.
As a side note: The operations are insanely good. Even though basically everyone wants to ride it, it was "only" at 60 minutes, which, for a brand new headliner attraction, isn't all that bad.
It uses a conveyor belt station where the trains never stop, as well as automatic restraints. Loose items and baggage are stashed into double-sided lockers before the station. The station length (which is important because of the conveyor belt) is adequate, they were done with loading and restraint checking before the trains were halfway through the station. That means a train is sent out every 40 seconds consistently (yes, I stopped the times).
The actual, realistic capacity is 1400 pph, and considering they can basically guarantee to keep that up, it's probably more than some coasters with a higher theoretical capacity actually do.
It's also a pleasure to watch from the outside for coaster fans. It just looks very cool and you consistently have 2-3 trains on the track, and because of the consistent 40 second dispatches, it has a mesmerizing rhythm.