I was not prepared for how sustained this air is. The large and small hills throw you out of your seat, and you stay out. Got decent room with lap bar...
I was not prepared for how sustained this air is. The large and small hills throw you out of your seat, and you stay out. Got decent room with lap bars, this thing was really giving great airtime. I'd call the strength flojector. Rode in rows 3 and 17.
I've never passed out before, but my neck nearly gave out on that upwards helix before the MCBR. And as terrible as the MCBR is, doing it in the front...
I've never passed out before, but my neck nearly gave out on that upwards helix before the MCBR. And as terrible as the MCBR is, doing it in the front allows you to hang to the left for a moment, staring 150 feet down at the ground.
Getting to ride this in the back car revealed another level to this ride. Many great airtime pops, often old-school "yanks" down sharp drops, but ther...
Getting to ride this in the back car revealed another level to this ride. Many great airtime pops, often old-school "yanks" down sharp drops, but there are also a few significantly sustained moments, too. I how old some of the wood looks on this ride, it gives that fun sense of danger. Yet there were fresh sections as well, showing that the park does maintain it. Great laterals in many moments, sometimes mixed with airtime, like the drop, or the speed hill on the return leg. And the helix is a great finale, with a perfect dose of laterals and intensity. Just a great time. This will be a real loss if it does indeed bite the dust along with the park.
This is how you do a signature ride, with thrills and theming. Some of the rides at this park suffer due to the height restriction, but those same con...
This is how you do a signature ride, with thrills and theming. Some of the rides at this park suffer due to the height restriction, but those same constraints make Nemesis brilliant, forcing it to wind deeper and deeper underground. Careening downwards as the earth gives way around you, turning from hillside to water, concrete, and alien appendages, is a highly unique experience. The typical four-inversion invert would have an Immelmann, but I absolutely do not mind trading that for an additional whippy corkscrew.
Okay, I appreciate them trying to hype it up. This thing is very obviously a prototype. The drop is excellent, and is far more sudden than US dive coa...
Okay, I appreciate them trying to hype it up. This thing is very obviously a prototype. The drop is excellent, and is far more sudden than US dive coasters. I rode row 2 and got good air. It is a big drop, easily the largest in the park. And then that’s it. Yep. Met expectations.
Fun overall, with a good hydraulic launch. The airtime on the first two hills is strong. My expectations were tempered, but of course this ride packs ...
Fun overall, with a good hydraulic launch. The airtime on the first two hills is strong. My expectations were tempered, but of course this ride packs a punch, it's a mid-2000s Intamin. The problem is that it is short in stature and length.
Awesome in the back for the drop, and very aggressive air all over the place. The inversions are floaty. Not a single dead spot. Short, but still comp...
Awesome in the back for the drop, and very aggressive air all over the place. The inversions are floaty. Not a single dead spot. Short, but still complete. The ending feels like you are getting swiftly tossed about by waves, until you wash ashore.
Rode in last car, front of it. The helices are drawn out, but the middle section is quite fun, with two pops of air. In the back, the yank over the hi...
Rode in last car, front of it. The helices are drawn out, but the middle section is quite fun, with two pops of air. In the back, the yank over the hill gets it going, and then the smaller speed hill offers good thrill. I like that they send you through twice. That almost makes paying $20 worth it. Not really. I’m just happy it offers some thrill.
Long ride, and though I got row 5 there was still some float to be had, if not a whole lot of whip. Smooth, and elements flow very nicely. The overban...
Long ride, and though I got row 5 there was still some float to be had, if not a whole lot of whip. Smooth, and elements flow very nicely. The overbank adds some spice, and all the inversions are fun.
It was already quite good in the early morning in row 7. Good pacing, some very good pops of air, and a long and varied layout. The first airtime hill...
It was already quite good in the early morning in row 7. Good pacing, some very good pops of air, and a long and varied layout. The first airtime hill is very good and sustained. Then in the front at night, it proved it was even better. It is a complete package of a woodie. Still runs pretty darn smooth.
A few pops of air in the middle section. Not really rough in any painful way, just feels like a classic. I like the enclosed section. Decent length. R...
A few pops of air in the middle section. Not really rough in any painful way, just feels like a classic. I like the enclosed section. Decent length. Rode in the second from back. Restraints allow for some room.
Thoroughly enjoyed my rides on this one. Pretty smooth overall. Preferred the back for the drop and getting yanked down off the turnarounds, particula...
Thoroughly enjoyed my rides on this one. Pretty smooth overall. Preferred the back for the drop and getting yanked down off the turnarounds, particularly the first one, but the front offers good air as well. Some hills don't hit, but plenty of others give floater, and one or two give a brief pop of ejector. The straight speed hill between the first and second turnaround provides the best pop. About 3/4ths up the lift the chain speeds up (because the train behind you just parked in the station, perhaps?), providing a sweet kick in the back row as it almost feels like a mild launch, and then you get thrown over the drop. I found myself thinking it was like Phoenix, but bigger and without the buzz bars that crank up the fun factor.
Rode row 3, back row, front row. The airtime, as expected, is great, and hits on every hill. It’s easy to compare to Wooden Warrior. I like the layout...
Rode row 3, back row, front row. The airtime, as expected, is great, and hits on every hill. It’s easy to compare to Wooden Warrior. I like the layout of this one more, it has more twists and is more interesting. The airtime feels about the same, good ejector. Still, I give WW the edge because it gets a little rattly at points, particularly the very end, just a bit more rattly than you would want. The restraints are comfortable.
This one has some jank, but I would say it’s fun for the most part. That Z-Force dive is wild, really threw me from one side of the car to the other w...
This one has some jank, but I would say it’s fun for the most part. That Z-Force dive is wild, really threw me from one side of the car to the other while riding in the back. More scary than most coasters for that reason. The clearances seemed low.
Front row center ride was fun. Drop was great, so were the first few inversions. The inclined loop is quite good with the short cars maintaining the s...
Front row center ride was fun. Drop was great, so were the first few inversions. The inclined loop is quite good with the short cars maintaining the speed. Back row left side featured a very noticeable rattle, it is seriously odd that it's already as bad as it is. The ride is short, but the elements it has are enjoyable, and it doesn't waste any track.
This was absolutely hauling in early 2024. The first few inversions are your typical fun B&M invert ones, but then the batwing is a killer moment of s...
This was absolutely hauling in early 2024. The first few inversions are your typical fun B&M invert ones, but then the batwing is a killer moment of sustained intensity, and the final corkscrew is the whippiest on any B&M. I thought the train would come right off the track on the ending helix, it just ripped through it.
Wow, what is the deal with the track on this ride? There is no doubt some lateral shaking and roughness, as I expected, but the vest restraints help. ...
Wow, what is the deal with the track on this ride? There is no doubt some lateral shaking and roughness, as I expected, but the vest restraints help. “Help” is the key word, because it doesn’t completely absolve it of being rough laterally. But what was surprising was how the train seemed to be rough on the track by lurching backwards and forwards. Super odd. The layout on this ride occasionally shines through, with the final barrel rolls being a good moment, with some whip. But if this is the second-best SLC in the country, I'm not sure I want to ride another (besides Wildwood's.)
This was aggressive and intense, and I mostly liked it. A few typical janky Arrow transitions, of course, but none that really destroyed me. Some mild...
This was aggressive and intense, and I mostly liked it. A few typical janky Arrow transitions, of course, but none that really destroyed me. Some mild hangtime too in the non-loop inversions. The intensity was for real in those loops and a few turns. Rode near the middle. Favorite Arrow looper overall.
Good drop, and fun inversions. Everything else is meh, and there isn’t much else. Smooth, and a very good location. Not as good as Impulse or Rock Bot...
Good drop, and fun inversions. Everything else is meh, and there isn’t much else. Smooth, and a very good location. Not as good as Impulse or Rock Bottom Plunge, but a good fit for the park.
Doing the inverting/flipping was fun, and executed better than I expected. Maybe because I was prepared for it to be not good. But I enjoyed the drive...
Doing the inverting/flipping was fun, and executed better than I expected. Maybe because I was prepared for it to be not good. But I enjoyed the drive wheels spinning the car, found the turns to be fine, and I was OK with the restraint. I liked it more than a 4D freespin, but I'm not the biggest fan of those.
The 2023 experience on this ride is an improvement from the 2022 experience, at least in terms of painfulness. That is, there are still some patches t...
The 2023 experience on this ride is an improvement from the 2022 experience, at least in terms of painfulness. That is, there are still some patches that are a bit rough, but I didn't come off in pain after back-to-back rides like last year. The airtime this ride provides is out of this world when you're in certain rows. The large camelbacks are the airtime hills to which all other hills are compared to. The Magnum Magic Seat™ is an amazing spot for airtime, particularly the Rolling Thunder hill, which was easily one of the most intense airtime moments I've ever experienced, but of course doing the drop in the back is phenomenal also.
Rode near front, near back, and middle. Impeccable pacing, excellent elements, and a complete ride. Your proximity to the front or back will give you ...
Rode near front, near back, and middle. Impeccable pacing, excellent elements, and a complete ride. Your proximity to the front or back will give you more whip at the start/end out of inversions, most notably the stall being whippier in the back, and the underflip being whippier in the front. However, every seat is a good seat. It's hard to pick a standout moment because every element is very good, but the double down with laterals is the most unique sensation. I'm used to floaty zero-g rolls, but the final two on this thing go for whip as opposed to hangtime, and I'm all for it. The prelift is also on another level compared to other RMCs I've done. Also appreciated are the TWO separate handholds on the restraint, grab-handles and a loop, whereas most other RMCs have zero. This may not even be the park's best coaster, but it just might be a perfect roller coaster, if that makes sense.
The airtime hills on this are all great, though the middle hill after the straightaway is the standout - great sustained ejector. The ending hills are...
The airtime hills on this are all great, though the middle hill after the straightaway is the standout - great sustained ejector. The ending hills are an excellent finale, and I didn't mind the large spiraling turns, they contribute to the wonderful sense of speed that this ride has in spades. I am not a fan of the shin guards, as every rattle of the train caused discomfort. That drags this down slightly, but still a great ride.
Ridiculous ride. An endurance test to be sure, seeming like it will never end while it somehow never lets up, nor becomes repetitive. Airtime in all s...
Ridiculous ride. An endurance test to be sure, seeming like it will never end while it somehow never lets up, nor becomes repetitive. Airtime in all sorts of places. The phenomenal first hills offer great sustained floater, and then there are stronger pops throughout the rest of the ride. The mixing of the airtime with laterals is incredible. The turns sometimes bank too little, sometimes too much, keeping you off balance. Pretty smooth on the whole too, though it still feels like a traditional woodie, truly out of control. Reminds me of Fury in that there isn’t one mind-blowing moment, just lots of excellent elements that flow well, but this is longer and even better paced.
Unique ride with weird profiling. I love that they send you through twice, it really makes the ride feel complete. I appreciate the layout too, design...
Unique ride with weird profiling. I love that they send you through twice, it really makes the ride feel complete. I appreciate the layout too, designed with negatives, positives, and laterals. But feeling those forces is a different story, because man, I hate these restraints. Vests and negative g's are already a bad combination, but the real kicker is what the otherwise-pointless knob on the bottom does to my crotch during every moment of negatives. I really want to see the ride which other reviewers see, since it's at basically my second home park, but I just haven't been able to. Still generally fun, thanks to the launches, but my hot take is that no ride is dragged down by its restraints quite like this one. Funny how the other compact, clonable, forwards-and-backwards launching coaster in the state has possibly my favorite restraints.
The launch isn’t too forceful, but the speed is cool. It really isn’t anything too crazy - weird to say about a 400 foot tall ride - you just go very ...
The launch isn’t too forceful, but the speed is cool. It really isn’t anything too crazy - weird to say about a 400 foot tall ride - you just go very fast. Having OTSRs seems like overkill.
Surprisingly solid first half. Even if the drop, turnaround, and airtime hill would have all just been slightly better if B&M had designed it, they we...
Surprisingly solid first half. Even if the drop, turnaround, and airtime hill would have all just been slightly better if B&M had designed it, they were all still good elements. I did get some floater over that hill in the fourth car. Then one of the worst MCBRs ever devised hits. The following turns are intense, in a mostly enjoyable way, but the pacing and lack of a standout element mean that I can't place it too high. Also, the final brakes had a weird, abrupt braking process that sent everyone lurching forward uncomfortably several times. That wasn't fun.
Very fun. The spinning was among the best I’ve experienced on a spinner, and the layout has a good pace and variety of elements. I like having the mul...
Very fun. The spinning was among the best I’ve experienced on a spinner, and the layout has a good pace and variety of elements. I like having the multi-car trains. It’s short, but I’d want one at my local family park.