• George S.

    Tematización Launch Obra maestra

    I rode Taron 4 times; 2 front row rides and 1 near the back. It's a fantastic ride and the theming is very immersive. I love how you pass underneath all the track in the queue line. The ride has plenty of near misses and rapid transitions (some are very forceful). The launches are punchy with the second one scaling (and being splashed by) a waterfall being a highlight. The final airtime hill has a trim brake which kills the pacing but still delivers strong airtime. It's a must ride coaster.

  • George S.

    Tematización Velocidad Ejectors Vibración Torta Capacidad

    Saw is a decent ride but has some issues. Saw features immersive theming that incorporates movie references throughout the queue and warehouse interior. The exterior consists of towering metal frameworks and a dilapidated industrial warehouse. The queue is a claustrophobic maze of rusty-looking fencing without cover from the weather. Jigsaw's loading station announcements add to the overall ambience and pre-ride tension. Saw is a standard Eurofighter model with 8 passengers per train, and two trains deployed together spaced by block brakes. A result is that capacity can be an issue on busy days despite the streamlined boarding and bag storage process. The ride starts with an indoor section which excels. This consists of a steep drop combined with near misses, powerful air cannon effects, and a slow inline twist with water spray effects. This gives the impression of escaping Jigsaw's traps. The second Eurofighter car stops after dispatching from the station for a pre-show from Jigsaw to space the trains out; so try to board the second train if you can. The 100ft drop throws you out of your seat which is exhilarating. Great ejector airtime occurs during the hill after the overbanked turn as well as the drop preceding the final dive loop during the outdoor section. Unfortunately, the ride suffers from noticeable head banging and rattling. This is particularly noticeable in the front row and back row exterior seats. I'm especially disappointed after finding out how smooth Rage is at Adventure Island. This issue is most prominent in the valley after the first outdoor drop before the Immelmann. Saw could rank among the top Thorpe Park rides with smoother transitions and improved restraints (lap bars or vests). The rough spots and OTSR hold it back. It's still a fun ride despite that and worth a ride.

  • George S.

    Tematización Lap Bar Intensidad

    I rode Storm Chaser 3 times and was impressed with it. The ride is themed to a new device designed to chase Tornados. The theming around the ride area and station is really detailed. This includes a queue that weaves through a Mid-Western Barn and an awesome rock music score. The trains are good w. adequate leg room and comfortable lap bars. The layout is creative w. lots of banked turns and very few straight pieces of track. The final 540 degree descending helix is a surprisingly intense highlight. The overall experience was more intense than I was expecting for a family ride. It's a fun Mack Spinner worth riding.

  • George S.

    Airtimes Obra maestra Suavidad

    I rode Untamed 7 times (including the front and back row). Untamed is fantastic and definitely gets more intense as it warms up. The front row is great for the view and wind in your face. The 270 degree double inverting stall is fantastic. It was great pacing from start to finish. The theming is great and the dispatch drum beat gets you hyped up for the ride. It's a brilliant coaster and my new number one.

  • George S.

    Tematización Obra maestra Duración Incomodidad

    I rode FLY 1 time front row. The steampunk theming detail is incredible. You actually get floater airtime after the launches in the front row and it genuinely feels like you're flying. FLY left me speechless; the restraints are a little uncomfortable but it's a must ride coaster.

  • George S.

    Airtimes Primera caída Ejectors

    I rode Kondaa 8 times and it's amazing. It is truly an air time machine from start to finish with strong floater and ejector airtime. I was out of my seat for the entire first drop. I love the dispatch drums as the train leaves the station and as it returns; it builds anticipation. The non-inverting cobra roll is forceless but the exit is a highlight as it quickly inverts you 180 degrees into a freefall drop. It's awesome and a must ride.

  • George S.

    Tematización Inversiones Hangtime Vibración Demasiado corto Launch

    I rode it 4 times including the back row. The Star Trek theming is also detailed in the queue line which is a nice touch. The train is comfortable with the usual Mack over the shoulder lap bars (the same as Icon). The reverse spike is awesome on the back row delivering great floater airtime. The inversions deliver great hangtime. Unfortunately, there is a distinct rattle during the ride. It's fun and worth a ride.

  • George S.

    Tematización Inversiones Suavidad Demasiado corto

    I rode 1 time in the middle of the train. It's a standard B&M invert but the creative layout and immersive theming are what stand out. The layout is creative in such a small space; you cannot tell what comes next. The queue line descends into a jungle that is deeply immersive. You can hear the roar of the coaster without seeing where it's going. It's a terrific inverted coaster worth a ride.

  • George S.

    Tematización Intensidad Suavidad Demasiado corto

    I rode 2 times. It has a powerful launch with an intense vertical loop (especially backwards). It was well themed with decent lighting and strobe effects. It doesn't look like much from the outside but this ride is a hidden gem at Walibi Belgium. It's short and a little uncomfortable but it's worth a ride.

  • George S.

    Primera caída Suavidad Ejectors Tematización

    I rode Goliath 2 times (near the front and near the back). The Stengel dive is awesome and the helix delivers strong positive g-forces. The ejectors on the final bunny hills are great. I think back row is the best seat on the train. There's very little theming but it's definitely worth a ride. I love this ride and it's my second favourite at Walibi Holland behind Untamed.

  • George S.

    Airtimes Tematización Intensidad Demasiado corto

    I rode 6 times. The queue line and station theming is amazing. I was stunned by the animatronic dragon at the base of the lift hill. The back is great for intensity and the front is great for the view. The airtime hill delivered nice floater airtime and the helix gave sustained positive g-forces (it seemed like it would never end) It's my favourite ride at Toverland and definitely worth a ride.

  • George S.

    Fun Suavidad Layout Demasiado corto

    I rode Dwervelwind 4 times. The on ride audio is great and it has decent intensity especially on the horseshoe turn. I just wish it lasted a little longer. This is a hidden gem at Toverland worth a ride.

  • George S.

    Airtimes Launch Fun Tematización Capacidad

    I rode Pulsar 2 times. The magnetic launch is more powerful than it looks and the floater air time is great (I could not believe I was getting floater airtime on a water ride). I was a little confused by the theming but that did not stop it being a fun ride. It's a hidden gem at Walibi Belgium and worth a ride.

  • George S.

    Primera caída Tematización Ejectors Vibración

    I rode Lost Gravity 3 times. The theming is great including a fast track lane that goes through an abandoned bus! The restraints are the usual over the shoulder lap bars for Mack Rides; comfortable with a lot of upper body freedom. The left exterior wing seat whips you over the first drop and is my favourite seat. The airtime hills deliver nice ejectors. It's definitely worth a ride.

  • George S.

    Airtimes Launch Obra maestra

    I rode Ride to Happiness 8 times including in the front and back. It's an incredible ride. The steampunk Tomorrow Land theming is not as extensive as the steampunk theming on FLY but it's still great. The station ambience enhances the overall Tomorrow Land ambience. The trains are elegantly designed and very impressive when you first see them. The restraints are the typical over the shoulder lap bars found on Icon and Star Trek: Operation Enterprise. They're very comfortable and provide a lot of upper body freedom. The restraints come down automatically and can rightly staple the rider. The JoJo roll after the train dispatches provides the best hangtime I've never experienced (especially in the front car). Mack Rides are known for their forceless launches but both the LSM launch and boost were surprisingly punchy. The best cars are the front and back. The front car delivers amazing ejector airtime as you crest the top hat and the back car will deliver the same effect exiting the top hat. I found the most intense moment to be the banked turn preceding the bunny hills. The final bunny hills deliver astonishing ejector airtime. Warning, this is an intense ride and one that I found difficult to lap. You'll enter inversions at many different angles. This could mean a vertical loop backwards or the zero-g roll sideways. It's disorienting but no two rides are ever the same. One of my rides had a nasty rattle and the onboard audio was not working on another. However, the other rides were great. Ride to Happiness should be ridden more than once to get a feel for the ride. The ride audio is amazing and definitely enhances the whole experience. It's a must-ride experience and should be top of your bucket list.

  • George S.

    Tematización Lap Bar Comodidad Capacidad Tiempo muerto Layout

    I rode the Duplo Dino coaster 2 times. It's a well themed ride with colourful Duplo bricks around the entrance and ride area. A large rotating sculpture of Duplo dinosaurs and palms dominates the middle of the ride area This ride area itself is surrounded by foliage evoking a prehistoric jungle feel. The yellow and blue track works in the landscape. However, repetitive yelling of "WOAH" and "YAY" from the ride audio quickly becomes irritating - the jungle beat alone would suffice for ride ambience. The queue weaves back and forth along the main banked turn giving nice views of the ride from a low angle. Riders place bags on a basic storage rail before boarding the colourfully themed train modelled after Duplo dinosaurs. The seats are far more comfortable than the rigid benches of The Dragon, with decent legroom and smoothly contoured lap bars. The simple oval layout feels uninspired. It lacks meaningful elements that do not take riders on a journey. The ride is relatively smooth aside from bumpy lift wheels and a mild jolt on the banked turn. Keep in mind that it is a junior coaster so it is forceless with a noticeable dead spot after the first drop. There is a clumsy transition between the two circuits involving abrupt braking before the train can complete the second lap. Small trains and slow loading keep throughput low. It succeeds as a family coaster but has little appeal beyond its target audience.

  • George S.

    Inversiones Intensidad Layout Tematización Arnés Tiempo muerto

    I rode the Olympia looper 2 times at HPWW and was impressed with this legendary coaster. It is glass smooth with no jolts, no head banging and no rattling. I was not expecting this on a roller coaster that is regularly disassembled and reassembled around the World. The positive g-forces are powerful through the almost circular vertical loops. The g-forces can be felt strongly entering the loops near the front of the train and exiting the loops near the back. There are some minor dead spots but this is not a major issue; it does not takeaway from the pacing. There's a general lack of theming around the ride area which is disappointing. The lap bar and OTSR that lower vertically are not the best. The restraints don't detract from the overall ride experience but the problem is noticeable. The Olympia Looper is definitely worth a ride.

  • George S.

    Primera caída Tematización Suavidad Demasiado corto

    I've ridden The Swarm 45 times. The Swarm delivers a graceful ride experience with decent moments of intensity. The theming on Swarm Plaza is immersive with the station located inside a demolished church, and an overturned police van ride control centre at the base of the chain hill. There is a dark colour scheme with bright yellow warning signs, discarded shipping containers, as well dented oil drums. All of this enhances the sense of devastation. There are also steam effects emanating from a crashed plane and news reporter on the loud speakers of the "alien invasion" that has just taken place. The trains are themed to an alien-robot swarm with comfortable vest restraints. The lift chain hill is fast and smooth, culminating in a forceful dive drop with hang time up front and a nice ejector whip in the back row. The base of the dive drop delivers a strong moment of intensity. Several near-miss highlights include diving under a plane wing and through a billboard after the zero-g roll. The zero-g roll is great delivering weightlessness. A personal highlight is the intense banked turn over water that narrowly misses a crashed helicopter. A corkscrew afterwards provides nice floater airtime on the left side. The final inline twist inversion over the station gives more near misses and hang time. This is emphasized on the right side front row which looks great as you glide above the station. The final banked turn packs surprising force despite its awkward appearance. The Swarm maintains smoothness throughout with no rough spots or head banging. The duration is a bit short but distinctly different experiences on each side of the train make it re-ridable - I recommend the left side back row exterior seat for the best experience. The Swarm is a top-tier coaster that is more graceful than crazy-intense. Early rides are recommended as lines build quickly.

  • George S.

    Airtimes Launch Intensidad Demasiado corto Arnés Confiabilidad

    I've been on Stealth 52 times. Stealth is a short but intense ride. The theming in the ride area is minimalistic but it works. There are retro graphics and a 1950's American Aesthetic in the ride area. There is American music from the 1950s and 60s playing throughout the area adding to the racing theme as well as ambient announcements from WWTP radio in the ride area. The queue weaves around vegetation with little to no theming. Launch countdown announcements change for special events like Oktoberfest which is a nice touch. The train launches directly from the station building anticipation viewing the hydraulic launch cable up close. The trains are designed to look like racing cars. The OTSR are not the most comfortable and could be improved to vests or lap bars. The launch is glass smooth with some minor rattling occurring during the top hat ascent. The views across the park from the top are stunning day and night. The top hat launches you out of your seat with the strongest ejector airtime at the back of the train. There's also strong ejector airtime during the pre-brake hill. Lines for Stealth can build quickly so ride it first thing in the morning. Stealth does suffer from reliability issues meaning regular maintenance interferes with capacity.. Stealth remains one of the top coasters at Thorpe Park until Hyperia opens in 2024.

  • George S.

    ¡Buena sorpresa! Fun Suavidad Tiempo muerto Intensidad Lap Bar

    I've been on this ride 7 times. The Walking Dead has updated theming from X: No Way Out but retains issues with lap bar comfort and intensity. The exterior queue sets the scene with corroded chain linked fences, weathered signs, and overgrown foliage. It gives a sense of urgency and desperation. The queue watchtower is a nice touch empathising that you've entered a hastily constructed safe zone requiring constant vigilance. It builds unease and trepidation. There is a decent pre-show to start the interior queue. Then the indoor queue consists of guests walking through dark and long corridors (the former queue of X). The ride itself is surprisingly smooth with no jolts or shaking. However, the uncomfortable lap bars and cramped cars interfere with the ride experience. The ride lacks intensity generally and theming quality is hit-or-miss with cheap zombie effects. A section of the rides with staggered motions synced to footage of walkers stands out as a highlight. Smoke effects at the base of a banked dive add a nice surprises. Live actors whilst exiting the ride are a nice touch (their presence is occasional). However, the exit has the same issue long corridor problem as the interior queue. It's worth trying if lines are short, for the Coaster Cred or to get out of the heat/rain.

  • George S.

    Comodidad Fun Suavidad Demasiado corto

    I rode Mighty Mini Mega 2 times. The entire ride area was generic with no theming. The exception being a bright colour scheme. It had a surprisingly creative layered figure eight layout given how compact it is. The seats were comfortable as well as the lap bars (although there was not much leg room). The lift hill was smooth despite the slow speed and it gives great views of the ocean. There are nice pops of airtime and mild intensity on the final helix. It's worth a ride if you visit Adventure Island.

  • George S.

    Primera caída Inversiones Suavidad Vibración Demasiado corto Layout

    I've been on Nemesis Inferno 33 times. Nemesis Inferno is a solid B&M invert for Thorpe Park but does not have the innovative layout of OzIris or Black Mamba. The ride area is themed well with the station situated inside a volcano within a lush jungle environment giving the area the feel of traversing an untamed jungle canopy. This is reinforced by stagnant-looking water with reeds and aquatic plants. The IMA Score is great and enhances the theming. However, theming is lacking inside the station itself. There's a complex network of steel beams with light fixtures and minimal textured surface. It looks unfinished which is disappointing in contrast to the exterior queue. Another problem is the exit path goes behind the ride station - seeing the back of a warehouse post-ride breaks the illusion of being in a volcano. The seats and restraints are comfortable as expected for a B&M invert. The pre-lift section banks through a mist-filled tunnel (the mist effect is intermittent) with dark red lighting enhancing the volcano theme. This is a nice touch before the chain lift. This coaster has aged well becoming more intense around banked turns, the vertical loops, and ascending helixes (especially in the back row). Likewise, the front row offers great views of the jungle landscape. The ride remains smooth throughout the ride despite a slight rattle in the rear cars. It's more intense during Fright Night when traversing close to the ground in darkness and not being able to see properly where you are going. It's a good ride as long as you don't compare it to the original Nemesis at Alton Towers. Early morning rides are recommended due to lines building quickly. Nemesis Inferno will act as a solid support coaster to Hyperia in 2024.

  • George S.

    Tematización ¡Buena sorpresa! Fun Vibración Capacidad Tiempo muerto

    I rode Journey to Atlantis 2 times. This was a great and well themed ride. The dark ride sections are great. The non-water ride sections will catch you by surprise if you're not expecting them. It's definitely worth a ride.

  • George S.

    Tematización Layout Duración Torta Incomodidad Tiempo muerto

    I rode the Vampire 5 times This is a legendary coaster in the UK and a lot of fun. However, the ride does have some problems. The main positive is the theming which is awesome. The exterior ride area is gothic with ominous music and medieval architecture that looks decayed and creepy There are overgrown vines, lanterns hanging from fence posts, and items scattered around the queue area increasing the creepy aura. The exterior queue weaves underneath the track and it's difficult to identify where the train will come from next if you don't know the layout. Creepy objects are littered everywhere including a chess board with a half-completed game, Vampire bat busts, hand-written warnings on walls, and more. The interior queue starts with a series of corridors weaving back and forth with coloured glass panes containing Vampire-related objected behind them (eg, skulls, garlic, etc). The rider then enters the large station and animtronic organist. The room is dimly lit with Vampire murals on the wall. The station is quite dark like Black Mamba in Phantasialand. The cars are the swinging suspended model with OTSR. The restraints are big and bulky which is not ideal. There is a bit of a rattle and I had to lean forwards to avoid headbanging from the more abrupt banking. However, the ride was relatively smooth excluding this. Duration is great due to the length of track separated by two noisy chain hills. The rider exits the ride via a bridge that gives a good view of the Vampire track and exterior queue. Vampire is a must ride if visiting Chessington.

  • George S.

    Lap Bar Intensidad Suavidad Demasiado corto Capacidad

    I rode this ride 7 times. I was keen to try a Vekoma next gen coaster for the first time and it did not disappoint. You can see this ride on the left as you enter the park. The ride area is surrounded by rock formations giving a prehistoric feel to the ride and queue. The over the shoulder lap bar was really comfortable giving maximum freedom. The rider sinks into the seats giving a greater sensation of flight. This flight sensation is compounded by elegantly gliding over paths with guests. The lattice-like arrangement of the supports provides near misses combined with a tunnel midway through the ride. The highlight was a final 540 degree helix. This provided very close near misses to the rockwork and some decent positive g-forces. The ride hits an abrupt brake run inside the station at full speed which is great. The track was smooth with no distinct jolt or bump anywhere. The rider sinks into the seats more than a B&M invert giving a distinct sensation of flying. I recommend this ride if you've not been on a Vekoma next gen coaster before.

  • George S.

    Tematización Launch Hangtime Vibración Capacidad

    I rode Mandrill Mayhem 3 times all near the front. The detailed theming in the station and around the Jumanji area is fantastic. There's extensive jungle foliage and the bright green tracks wraps the circumference of this area. The area soundtrack is equally epic. The area is a great addition to Chessington. The station interior continues the strong Jumanji theming w. lots of detail. A nice touch is hand-shaped cutouts in panels hanging from the ceiling providing a near-miss element during the LSM boost in the station. It looks like the riders hands smashed through the station infrastructure because of the power of the launch (this is not the case of course due to clearance requirements). The restraints are standard B&M vests which are comfortable and cause no headbanging. The LSM launch/boost through the station is smooth and more powerful than it looks. The in-line twist provides prolonged hangtime over the Jumanji entrance and the peak of the spiral rollback feels like you're going to slide out of your seat. The banked turn as you ascend the spiral is also forceful. However, these great elements are undermined by a distinct rattle especially when travelling backwards after descending the spiral rollback. I don't understand why this is a case on a brand new B&M roller coaster when B&M rides are known for their smoothness. This ruined the reverse section of the ride when facing forward. The ride is disorienting with the repeated back and forth motion from the LSM launches and boosts. Mandrill Mayhem is nevertheless a fun ride worth riding.

  • George S.

    Fun Intensidad Duración Tematización Capacidad

    I've ridden Spinball Whizzer 2 times and it's a fun ride (especially at night). The biggest problem is the theming and colour scheme; it's completely out of place and robs from the beautiful surrounding environment. I was impressed with how smooth it was and the comfort of the restraints in the cars. Keep in mind that it's four riders per train meaning capacity is an issue. Decent pace is maintained throughout and it's difficult to know what element comes next thanks to the free spin which also makes it re-ridable. The compact layout is not as creative as Dragon's Fury at Chessington but it's fine. The most intense highlights are the overbanked horseshoe turn and the descending helix. The ride is mostly smooth with the exception of an uncomfortable jolt on the final brake run when the spinning mechanism locks in place. It's fun and worth a ride on a quiet day.

  • George S.

    Tematización Inversiones Layout Torta Arnés Incomodidad

    I've ridden Colossus 4 times. Colossus is an iconic Thorpe Park coaster but suffers from comfort issues. The ride entrance sign has been updated with a fresh colour scheme supported by yellow columns on either side. The cosmic designs, celestial imagery, overgrown vegetation, theming, and ominous music in the ride area are great. It provides a mythological ambience and makes the rider feel like they're journeying through a lost civilization. The queue winds underneath the track in a jungle-like environment building anticipation. This allows riders to feel the train's vibrations and roar overhead. The station has dimly lit orange lanterns hanging from the ceiling and wall ornaments that enhance the mythological atmosphere. Unfortunately, the ride itself is hampered by restrictive OTSR and limited legroom in the cars. This causes noticeable head banging in the vertical loop and cobra roll. The roughness mostly subsides during the rest of the layout. Highlights include the intense final heart line roll near the ground and ejector airtime between the loop and cobra roll despite the rough spots. The four consecutive heart line rolls deliver decent hang time. Lap bars like Sik at Flamingo Land or vest restraints could make Colossus rank among Thorpe Park's top rides. The head banging and discomfort issues holds Colossus back from reaching its full potential.

  • George S.

    Airtimes Comodidad Suavidad Tematización Launch Intensidad

    I rode Icon 8 times. The theming is lacking in the queue, station and exit path. The exit path in particular is a long passage that looks like a construction site path. This is disappointing but the ride experience more than makes up for it. The seats are very comfortable with over the shoulder lap bars and feet dangling off the ground. The train is painted to look like Dragon scales (the lack of theming makes it difficult to interpret this). The entire ride experience was smooth with no jolts anywhere. The LSM launch and boost are glass smooth but lacking intensity. It's like gliding along the track but it does not detract from the ride experience. The in-line twist was great providing serious hangtime. The rapid banking whilst weaving around other rides provides great near misses near the other rides. The Jr. Immelmann and first hill provide great airtime and are highlights of the ride. The rider will feel more floater airtime near the front and strong ejector airtime near the back on these elements. Icon is very much an airtime machine providing pops of airtime throughout including on a final outer banked turn. There is a general lack of intensity being a more graceful ride experience. I recommend the front row which is special because of the great view. It's a great coaster and worth riding.

  • George S.

    Fun Suavidad Duración Tematización Capacidad Lap Bar

    I've ridden the Flying Fish 3 times. The Flying Fish is a rather bland junior roller coaster. There is a carefree ambience but lack of theming in the queue and ride area contributing to a generic atmosphere. Slow boarding and a low throughput frequently result in long queues for the rider. The lap bar restraints can staple riders. The layout is devoid of compelling elements It offers a low-intensity experience that might be a welcome respite for those seeking a break from more exhilarating rides. This makes it a suitable option for families. There is a noticeable dead spot on the lengthy straight track section and distinct jolts can be felt along the track despite the overall smoothness. The two descending helixes provide the ride's only moments of light intensity. Ride duration is satisfactory with four laps on quieter days. Some support beams are positioned in a way to provide head chopper moments during banked turns which is a plus. It's fun to ride once but there are other rides worth riding.