• CoasterKing

    Inversiones Velocidad Intensidad

    One of the most notoriously cloned layouts of all time is the Batman The Ride clone. The layout was the first that company B&M would ever design for an inverted coaster, and the great intensity per small acreage would prove to be wildly successful. Following the installation at Six Flags Great America, 11 more rides with the exact same layout would be constructed. The third version of such is the version at Six Flags Magic Mountain. As with any attraction featuring this layout, this ride is incredibly fast-paced and intense considering its small stats. It's small in height, short in length, and doesn't gain that much speed. However, the amount of whip that the inversions carry and the amount of positive G-forces that are exerted onto riders is deranged. With that being said, I did find this particular attraction overrated. Maybe I caught it on a bad day but it didn't blow me away like certain other clones did. As I mentioned, the intensity of the ride is astounding, but not as astounding as certain other clones I've ridden. For that reason, I don't rank this ride as high as some.

  • CoasterKing

    Inversiones Velocidad Suavidad Demasiado corto Intensidad

    Manufacturing company Bolliger & Mabillard is famous for all their multi-looping roller coasters across the planet. Undoubtedly one of their most popular models that falls under this multi-looping umbrella is their floorless coaster; a traditional sit-down looper without floors on the trains. This model was a phenomenon in its prime. Unfortunately, Batman the Dark Knight at Six Flags New England is one of the least popular and favorable floorless coasters. As for me, it definitely falls into the lower tier of the model in comparison to ones I have ridden. That's not to say that the attraction isn't splendid. The ride may be lacking in stats but it has a very well-paced layout with no midcourse brake-run. Every inversion is taken with a great amount of speed and delivers awesome whip, depending on the row. The zero-G roll in particular is a highlight because of the essentially "upside-down airtime" you get from the inversion, which to that, is surprisingly strong. Unfortunately, as previously mentioned, the ride definitely loses some points because of its small stats. Height and speed don't typically mean much but the length is something to look at. The ride is very fun yet it feels like it ends too soon. That's not even to mention my biggest critique with this attraction; its intensity. Normally, floorless coasters exert high amounts of positive G-forces on me. On this ride, that is not the case. The inversions are fun and whippy yet do not seem to provide great forces, which is something that not many other floorless coasters can also say. The ride is definitely a well-paced attraction with great inversions, but its small length and lack of intensity do not grant this ride a spot in my favorite floorless coaster iterations.

  • CoasterKing

    Primera caída Fun Sin interés Tiempo muerto Layout

    Mack Rides is currently a top manufacturing company in the industry for their record-breaking roller coasters they've introduced in previous years. Though, long before Mack Rides developed these world-renowned rides, they ironically put themselves on the table because of their wildly popular "Wild Mouse" model. There are many different variations of this model and it has been created long before Mack Rides developed their take, but Mack definitely had the most impact. The different Wild Mouse layouts were cloned all around the world, including Kings Dominion when they received Apple Zapple. I will say, this particular ride is one of my favorite iterations of the model, with it's large drop in the beginning and more comfortable turns. But, like any other wild mouse, this ride suffers from its repetition, lack of pacing and uncomfortable lateral forces. The 180 degree unbanked turns provide laterals in which they are an upgrade from the typical wild mouse yet are still uncomfortable. For what this ride is supposed to do, it's pretty good. I just don't see myself riding this attraction that much, especially considering the fact that it's likely the most popular roller coaster model.

  • CoasterKing

    Airtimes Lap Bar Situación Tiempo muerto

    The original Bolliger & Mabillard hyper coaster, Apollo's Chariot, is a ride that has undoubtedly withstood the test of time. The ride opened in 1999 as the prototype to one of the most popular and beloved models in the industry. Obviously, the ride isn't as good as newer, more polished hyper coasters, but Apollo's Chariot is still an awesome ride experience. Apollo's Chariot is the tallest attraction at Busch Gardens Williamsburg and it carries a very strong presence over the park's skyline. The ride is located in the Italian section of the park and features minimal theming. Though, as compensation, the ride has one of the most beautiful settings that I've seen follow a roller coaster. The layout takes riders out into the woods and around rivers, passing over other rivers and beautiful nature. Not only does this look spectacular during the day, but at night, it creates for a very underrated night ride. Now, about the ride itself. Being the B&M hyper coaster prototype, the ride seems significantly tamer than newer rides created under the same model. No element on this ride delivers strong floater airtime or strong positive Gs. Yet, it still delivers fun and sustained floater airtime (although a lack of positives). Any B&M hyper is obviously going to have some grace, but this ride seems to carry "too much" grace. Many elements on this attraction feel somehow too large and drawn out to successfully deliver the forces considered in these elements, particularly the helix before the midcourse brake-run and some turns in the second half. The ride may have its flaws, but it still is a very enjoyable ride that provides one of my favorite settings to any roller coaster I've ridden to date.

  • CoasterKing

    Airtimes Velocidad Fun Tiempo muerto

    Six Flags Magic Mountain is famous for its impressive lineup of 20 current roller coasters. Though, in those 20, only one wooden roller coaster stands: Apocalypse the Ride. Apocalypse is one of the older GCIs created and is one of their smaller thrill rides. Yet to say it doesn't pack a punch in its smaller stats is an understatement. From the moment the ride drops off the lift hill you are treated with many doses of intense laterals, disorienting turns and even some surprising pops of floater and ejector airtime. The ride seems to quickly take a turn or go over a hill every few seconds, with no time to breathe. That is, until the ride's finale. Apocalypse lets off a lot of speed to take two massive turns that don't do very much, resulting in somewhat of a disappointing end. The ride also has the GCI millennium flyer lap bars, which staple you as soon as the ride gains some positive G-forces. On a brighter note, the theming for this ride is very well done. The queue is very engaging with not just the ride itself but loads of theming sets that enhance the ride well. Overall, Apocalypse is a great wooden coaster that delivers a chaotic ride for the first 2/3 of the layout.

  • CoasterKing

    Situación Torta ¡Romper en pedazos! Tiempo muerto

    I fully understand that roller coasters produced by company Arrow Dynamics can be very nostalgic for some. On the other hand, another person may hate that ride for its poor tracking and roughness. For me, I typically enjoy these Arrow Dynamics looping coasters. They offer fun, intense thrills through some discombobulating inversion, and they usually aren't too rough. Though, unlike those rides, Anaconda takes every compliment I just gave to Arrow's loopers and turns it completely around. It pains me to see such a ride sitting on such a beautiful plot of land. The large pond surrounded by beautiful trees is prime real estate for an incredible attraction. Unfortunately, the insufferable Anaconda lies there. There are two sections of this ride separated by a brake-run. The first of which features the drop, two large inversions and a turn. The G-forces delivered through the first two inversions will be the only compliment I give this ride, albeit, the forces aren't even particularly strong. The relatively distant intensity is suddenly stopped by a very jarring brake-run, and what follows is what makes me truly despise this attraction. The next section of ride is a mess of turns and two corkscrews. Because of the near-stop at the previous brake-run, the ride has no speed through these turns, resulting in one of the most boring yet uncomfortable sections of ride out there. Overall, this ride is a waste of time, and unless you want to ride it to say you've ridden a defunct ride in a few years, I do not recommend.

  • CoasterKing

    Inversiones Velocidad Intensidad Tiempo muerto

    Alpengeist is undoubtedly one of the most intimidating attractions that company Bolliger & Mabillard have ever put out. The ride stands almost 200 feet tall and reaches speeds of almost 70 mph; stats that no other inverted coaster on the planet can claim. The ride is an absolute monster and one of my personal favorite rides built by B&M. Many in the coaster community often say that the scale of a ride never matters; it's what you do with the ride. This is true in most cases, but the size and speed of a ride will typically always add to the experience. One of the many factors that makes Alpengeist the beast that it is is the pure scale of the ride. Before the midcourse brake-run, every single element is absolutely massive and is taken with intense amounts of speed. Each of the four inversions concluding the drop whip you in ways you cannot imagine as the valleys deliver some of the most forceful positives you will feel on a B&M attraction. The cobra roll in particular seems dangerous at how intense it whips the train through, snapping riders with unimaginable force. Now, with all this praise, one would like to think that this ride should receive all five stars. In fact, it's not even my favorite inverted coaster. Why? A recurring problem that Alpengeist has always seen is, ironic enough, its pacing during the second half of the layout. Now, the ride features a zero-g roll, a corkscrew, and some helices; typically highlights of most inverted coasters. The inversions are still fun, but a lot of the force is taken out of them because of the trims that hit the train on the previous midcourse brake-run. Because of how simply barbaric that first half is, though, I will give the second half the benefit of the doubt and give this 4.5 of 5 stars. Don't get me wrong, the second half is still very fun, but a massive downgrade in comparison the first half.

  • CoasterKing

    Suavidad Intensidad

    In terms of kids coasters, this ride is pretty decent. But as a coaster enthusiast, I find myself having no reason to ever ride this attraction unless with kids of my own, and for that, no reason to give this ride a score higher than the minimum.

  • CoasterKing

    Tematización Situación Fun Incomodidad

    Kings Island's mine train Adventure Express is a ride that has certainly held up for its time. Opening over 30 years ago, the ride still tracks well. Whether it be a testament to Kings Island's care for their rides, or just simply fine aging, the ride still is fun to ride today. Unfortunately, that is certainly not to say that the layout for this ride is smooth. While it may track well, the layout for the ride features a plethora of the janky turns and track profiling that Arrow Dynamics was and still is known for. In my opinion, I do enjoy some of the jank from the old Arrow Dynamics creations, and this ride is no exception. I do believe that it adds to the wildness of the ride, albeit, it does make the experience less comfortable. Another point to mention is how the ride uses its speed. The coaster uses the surrounding terrain to its advantage, leading to a better sense of speed throughout. Overall, the pacing throughout the experience is nothing short of great, except for one major complaint: the ending. There may have not been many other options to reach the top of the hill again, but having a drawn-out lift hill leading straight into the station is a very anti-climactic ending to a fun ride. Thankfully, the ride recently underwent an overhaul, resulting in a significant upgrade in theming for the ride, with engaging props and even animatronics throughout. For what this ride is meant to do, I do find myself enjoying this ride more than I should have, as it is a mildly thrilling mine train that feels out-of-control and features great theming.