• Tate S.

    Airtimes Sanftheit Dauer

    I am in love with RMC, so now that I have more appreciation for how significant this revamp was for both this ride and the coaster scene in general, naturally I am a little obsessed with this coaster. The drop on New Texas Giant is still one of the best, even stacked against other RMCs. The curve to it gives you crazy ejector airtime in the back especially. The first step up gives great ejector, and while the following banked turn doesn't do too much, the second gives great lateral airtime and feels a lot more modern RMC. The third turn is overbanked and has beams surrounding it making for some great head choppers. It seems like its an obligation to mention the hill before the midcourse break run when talking about this ride, and I can tell you it’s as good as everyone says it is. I am not nearly as much of an NTG back half hater as some, but maybe more RMC rides will kill it. The back half is basically just an airtime simulator, but just weaker than the first half, barring a few instances. The step down under the lift hill is great. Some of the preceding and following hills are fun in isolation, but comparatively weak to other RMCs. Regardless, I find the three-tunnel finale to be very fun, especially thematically. There are Texas flag-colored lights flashing as you bob up and down through them, getting some brief, weak ejector. Hearing the trains roaring through the tunnels is super fun too. It just has some great energy to it. The whole coaster does, really. The ride vehicles are modeled off of 1961 Cadillac Devilles with longhorns on the front hood, the loading area has a “chicken coop” for people who chicken out of riding, and there’s a sign at the peak of the drop that says “Wait - let’s discuss this!” right before you plummet down - it’s all just very fun and very overly Texan in a charming way. I totally see why this one is the most common favorite and it’s definitely mine. The best coaster at my home park, and a historic one too.

  • Tate S.

    Inversionen Abschuss Intensität

    Dear lord, this ride. It is bonkers. Like, what the heck, man? This boy is intense. There may be statistically taller, faster rides at this park, but this one takes the cake for being mind-blowingly insane. I’d say it surpasses Titan in thrill, at least on a first-time ride. I’ve done it both forwards and backwards, and can verify that it is a whole other tier of more terrifying and fantastic backwards. Big PSA that SFOT is now running one train forwards and one backwards, so you can pick which way you start. Such a simple fix but it makes all the difference if you have a strong preference (I hope St. Louis catches on soon). You launch out of the bay going to 70 miles an hour in just under 4 seconds, and you feel it. With that unprecedented surge of momentum, you immediately bank upwards into an inverted top hat, where the car slows a bit and you get some uncanny hangtime, all while the world twists around you. Then, you drop back down and go up into an intense banked turn, where you dip down again and then travel up the iconic spike. Magnetic boosters carry your train higher up than the speed you gained could have carried you, giving you this uncanny feeling that you’ve defied the laws of gravity. Then you stall out and your life flashes before your eyes as you stare either into the ground or into the sky, depending on if you started forwards or backwards. Then, you do it all again. No matter what direction you started, let me tell you, that backwards inversion is crazy - backwards hangtime is as crazy as it sounds. You then shoot back into the station and try to reacquaint yourself with reality, which took me a solid 30 to 40 seconds. They say that if you ride Mr. Freeze twice in a row, as you ascend the vertical spike and gaze into the heavens, you see Jesus Christ. Anyways, it’s obvious why this ride is a national favorite, as it is 60 seconds of mind bending thrill that I doubt is offered in many other places around the globe. I'm so grateful both the forwards and backwards options are available simultaneously, but I will say, I personally enjoy the backwards variant more. The speed going through the inverted top hat backwards is one of the single most wild and disorienting moments on a coaster, I'm convinced. Regardless, give this one a shot both ways if you can. This is such a fun and unique ride.

  • Sean R.

    Inversionen Dauer Thematisierung

    This is one of the better floorless coasters I've ridden in terms of pace and elements, but the theming and location are dreadful...the concrete, macadam view throughout the ride was one of the least inspiring layouts I've come across. Put some grass or turf down and/or move it out of the parking lot and this experience goes up notably.

  • Sean R.

    Inversionen Intensität Dauer Headbanging Rückhaltebügel

    By far, the most intense stand up I've ridden. It was much bigger and faster than I anticipated...and long too. If not for the most severe head-banging I've ever experienced, I'd say it was a pretty darn good ride.

  • Sean R.

    not much to say here...its what you think it is...way past its prime, but probably good enough for kids.

  • Sean R.

    First Drop Dauer Dead spots

    Not as bad as everyone made it out to be. It's fine...but with these dimensions, it should be fantastic. If it were a B&M hyper, it would be.

  • Sean R.

    Inversionen Intensität Rütteln

    On the lower end of Batman clones I've ridden...sounded like something was going to breakoff at just about any point. This ride needs a mechanic...or a paint job at a minimum.

  • Sean R.

    Thematisierung Inversionen Intensität

    Meh...a nice concept, but not enough intensity to make it noteworthy.

  • Sean R.

    First Drop Tempo Intensität Kapazität

    This is my third raptor track RMC and I rate it as my favorite by a notable margin (vs. Jersey Devil and WW SF Fiesta). The first hill, which is not typically the highlight for me on this format, was the best drop of any coaster at Magic Mountain (X2 was closed.) And the pacing and intensity were fantastic and relentless throughout. I didn't feel anything resembling the wear and tear of other raptor track rides...which tells me you really need to ride these coasters when they're young. My unexpected star of the day among the 12 coasters we were able to ride. The only gripe was the wait - slow operations, a couple downtime moments, and a single train in play made for a much longer wait than necessary.

  • Tate S.

    Nette Überraschung! Spaß Intensität Dead spots Layout

    I've already seen these thoughts on a lot of other reviews, but I'll say it again - Titan is way over-hated. This thing is a blast. I'm definitely biased as I'm pretty attached to the ride, given that it was my first properly intense coaster, but it truly is an icon in its park and in the Dallas/Fort Worth area. I'll go ahead and note that sitting in the back on this ride makes a huge difference, mainly for one moment - the drop. Contrary to what some say, this drop absolutely gives good air in the back, and you will be out of your seat for much of the duration of this almost comically long drop. The drop is steep enough to give you some unnerving floater 250 feet in the air, but shallow enough to last a concerning amount of time, culminating in that incredibly intense pullout in that tunnel at the bottom. I truly will never forget how mind blowing this moment was the first time I experienced it. Hearing the train absolutely roar as it rips through the tunnel, then emerging back into the sunlight almost as if you had blacked out then regained consciousness suddenly as you float up into the turnaround... It's a moment that gets me ever time. I always come out of that tunnel laughing my head off in joy. The turnaround gives mild laterals in the heat but otherwise just serves as a breather after that incredible opening. The camelback gives wonderful sustained floater in the back of the train, and the helix will genuinely knock the slobber out of your mouth if you're not actively preparing for it. It is concerningly crushing. The midcourse fully stopping you is definitely a bother, as I am morbidly curious what the elimination of it would do to the ending spaghetti bowl/helix. I think it would liven up the random dips and turns in the back half a lot. I guess the bizarre slow lean into the second half off of the midcourse is kind of unique, but I retain that getting rid of the near stop would be far superior. The only part that's really of note in the second half is the downward helix which is a good time, not to mention that there are some fun head choppers given by the rides supports in several locations. There's also this moment right before the final break run where you dip into this small manmade concrete valley that sometimes has water flowing through it that is sort of neat visually. If you can't tell, I'm sort of grasping at straws for what to talk about in the second half. It's perfectly harmless but admittedly somewhat pointless, especially when contrasted to the incredible first half of the ride. As a whole, though, this ride is such a good time. It may not be a masterclass in making each moment count, but it masters selling the moments that do. It's supposed to be the token scary coaster at SFOT, and that it does incredibly well. It is undoubtedly the most intense coaster in Texas. Also, I love the name, personally. It is overtly meant sound like the big bad of the park and that name says it all. Even with its flaws, I will always love this ride.