• Sean R.

    A very accessible and innovative ride with some unique elements (vs anything else we've ridden) and snappy thrills. My daughter and I went on this not quite knowing what we were getting ourselves into. She was age 7 at the time...and we both lenjoyed it...she loved it. UPDATED: Awful second experience in the darkness as part of Dark Nights. Others may enjoy, but I haven't felt right since riding...too much spinning without any sense of bearings = no good for me.

  • Sean R.

    Airtimes Tempo Ejectors

    Went on Wildcat's Revenge on an extremely rainy day. Was thrilled it was open and was happy to accept the reality that we'd be pelted with raindrops throughout our rides in order to get on it during our visit. The good news was that there were virtually no lines to speak of and we were able to ride multiple times in a short window. The bad news - the rain hurt and probably impacted my view of the ride ever so slightly. Overall, WR was my 6th RMC and I'd put it at #4, just a notch below ArieForce, but better than Twisted Timbers and Twisted Cyclone. The first hill is solid, the first ejector is as good as anything I've felt since Steel Vengeance and the combination of elements really came together well to provide a remarkable ride. I thought the theming was pretty strong too - I liked the cats in all their forms and who doesn't like a revenge theme. I've been spoiled by a heavy RMC ride volume this summer and everything I've ridden has felt a bit secondary to Steel Vengeance so I wasn't blown away per se. But, there's nothing not to like here. It is a fantastic ride with a healthy length and a wicked combination of elements that have this ride justifiably creeping into the top 10-15 global coasters rankings.

  • Alex Overton

    First Drop Inversionen Intensität Headbanging Dead spots

    This ride is absolutely insane. It's a rough ride but if you sit on an inner seat you should be fine.

  • Alex Overton

    Airtimes Kapazität Standort

    Absolutely phenomenal ride which never has a line. Airtime in the finale is insane.

  • Alex Overton

    Meisterwerk Ejectors Dauer

    Literally one of the best rides on earth. The airtime is constant and the ride feels like it never ends.

  • Alex Overton

    Airtimes Tempo Dauer Kapazität

    My favorite coaster in California. This ride flies through the supports and feels twice as fast as it actually is. The ride feels absolutely wild and out of control. The laterals and airtime are both incredible. My only complaint is that the ride operations tend to be on the slow side. Overall, a phenomenal ride.

  • Jacob Sdad

    First Drop Rütteln Rückhaltebügel

    Loved the deceptive first drop. Off ride it looks like it’s quite tame, because of the twist, but it delivers a lot of speed into that amazing first loop. But then the rattling started to bug me. My perception of a B&M coaster is that it should make you feel you getting big thrills but with machinery that could be made by BMW. But this was nearly as rough as a Vekoma SLC. And the hard plastic shoulder restraints are a throwback to another era. Having ridden the new B&M dive coaster with the forgettable name, earlier in the day, it’s not that I have misty memories of B&M … that was exactly what I expect from a B&M coaster, this is a bit of a dog that needs an overhaul or replacement.

  • Benjamin D.

    Inversionen Abschuss Spaß Rütteln

    Karacho est pour l'instant le meilleur Gerstlauer que j'ai pu faire, la théma est détaillée, les véhicules sont beaux, la partie pré launch dans le noir est surprenante, le launch est excellent tout comme le top hat bien que j'ai trouvé ces deux éléments meilleurs sur Anubis par exemple par contre c'est sur son layout que Karacho tire son épingle du jeu, les éléments s'enchainent bien les inversions sont géniales, on as un bon hangtime sur le premier gros dive loop mais surtout sur la fin j'ai adoré l'enchainement dive loop très serré dans lequel on se fait éjecter fort suivi d'un corkscrew qu'on ne voit pas venir. Malheureusement il vibre fort surtout à froid je trouve, mais ça n'empêche que c'est une petite pépite.

  • Benjamin D.

    Airtimes Inversionen Intensität Rütteln Schoßbügel

    Hals über Kopf est un excellent inverted plus intense que ce que je pensais, il est très diversifié, on alterne entre gros G+ et des bons floating, les inversions passent bien et la théma et l'intégration du coaster sont bien faites. J'ai juste deux critiques à faire à propos de ce STC, premièrement c'est super d'avoir une lap bar sur un inverted mais par contre cette satanée lap bar ne fait que de se resserrer quand on as des pics de G+ surtout dans l'overbanked après le zero G roll mais le plus dommage c'est surtout les vibrations qui sont plus présentent que ce que je pensait surtout au last, j’espérai retrouver la fluidité d'un Orochi mais sinon Hals über Kopf c'est du tout bon.

  • Benjamin D.

    Nette Überraschung! Spaß Layout Kapazität Unangenehm

    N'étant pas du tout fan des bobsled et autres wild mouse je n'attendait rien de spécial de G'sengte Sau mais alors franchement quelle supère surprise premièrement l'intégration au château est réussie, le layout est inspiré et varié et surtout c'est très fun. Après c'est pas le coaster le plus confortable au monde (j'avoue que pour un coaster de 98 il passe très bien qd même) mais son gros point noir c'est avant tout son débit je ne l'ai fait qu'une fois car dans l'après midi il faut être très patient pour le faire.