Découverte de Voltron le 27 et 28 décembre dernier. Tout d'abord le coaster a un débit de fou, on avance presque tout le temps et avec une file quasi...
Découverte de Voltron le 27 et 28 décembre dernier. Tout d'abord le coaster a un débit de fou, on avance presque tout le temps et avec une file quasi pleine on a à peine attendu 35 min.
La thema est folle ! Il se passe plein de choses en continu dans la grande salle principale. Avec la présence des tesla qui ajoute un gros plus et le tout créé une vraie atmosphère.
Le ride est vraiment super impressionnant avec des éléments qui s'enchaînent très rapidement. De super inversions et de super airtimes, chaque bosse nous fait voler. Les launch sont puissants et offrent des sensations différentes que ce soit le beyond vertical ou le swing launch.
Pour ce qui est des vibrations il y en a certes mais je m'attendais à bien pire, elles ne m'ont pas gâché mes rides même sur lesquels où elles étaient les plus prononcées.
Bref un chef d'œuvre qu'à réalisé Mack Ride et EP !
La first drop fait bien son taff mais la lap bar rends le coaster vraiment inconfortable.
Update: Des vibrations commencent à apparaître avec le temp...
La first drop fait bien son taff mais la lap bar rends le coaster vraiment inconfortable.
Update: Des vibrations commencent à apparaître avec le temps
I had a blast when I rode this coaster for the first time but I still enjoy OzIris a bit more. It had (and still has) great airtime, an amazing first ...
I had a blast when I rode this coaster for the first time but I still enjoy OzIris a bit more. It had (and still has) great airtime, an amazing first drop and great pacing aside from the slow and kind of pointless helix but I still think it was a good part of the ride. I got a lot of night rides on this coaster, probably more than day rides, even, so that made it pretty special in my mind as the last coaster I'd ride before going back home. Despite all if these high points, the trains were extremely cramped and the redundant seatbelt made the dispatches extremely slow. Thank goodness for Timberliners. Even though this ride was a blast, the new version is better paced and has a more modern design so I've gotta settle for 4 stars.
What an amazing Eurofighter. Firstly, for such low capacity trains, the queue moves quickly enough, as they have double loading and unloading stations...
What an amazing Eurofighter. Firstly, for such low capacity trains, the queue moves quickly enough, as they have double loading and unloading stations and Merlin's great backpack storage system. They do keep those trains moving. Theming is nice, it has some few props around the queue, mostly in the short indoor portion; and the countdown timers, couple of deadly machinery and tiny Jigsaw dolls are nice. I personally expected more, like some scenes from the movies (the toilet set recreation would have been a must for me), but I'd say it had just the minimum amount of theming to be nice. They play a short fragment of the eerie soundtrack when dispatching, which is very thrilling. The coaster itself is a lot of fun and, in my opinion, quite underrated. It has four nice ejector moments (drops, MCBR and hill) and a good hangtime one, and there are enough positive G's for the valleys and turns not to be dead spots. It didn't feel too short for me. I rode it four times, and none of those led to any discomfort, so I don't understand why that gets so many complaints. It is true, however, that on an outer sit you may get some headbanging on the final dive loop, but that didn't bother me much. Actually, I really like Gerstlauer's OTSR, they're some of the most comfortable ones there are (as OTSR. Naturally modern lap bars are way better). Top 2 coaster at the park, tied with Swarm, Nemesis and Stealth xD
It exceeded expectations. This is quite better than Flug der Dämonen, and now I'm quite eager to get on Fēnix next summer and see which is Europe's be...
It exceeded expectations. This is quite better than Flug der Dämonen, and now I'm quite eager to get on Fēnix next summer and see which is Europe's best wing coaster. Swarm has a great dive drop to start with, as it is shaped in a way that it provides more hangtime than its German sibling. The inversions are all gracefull and hang-time-filled, and the valleys and helix had some surprising positive G's to them. I mean, they weren't the strongest, but they were quite sustained, and some rides at the end of the day really showed its potential. It's a bit short, but I find it just long enough. Rode four times, on the four corners: first and last row, left and right side. They were all different, but I think I liked them all the same. One thing, on the right side, if you stretch your arm sideways, there's a great near-miss with the water of the pond. Also, theming on the ride's area is pretty well done. Top 2 coaster at the park, tied with Nemesis, Saw and Stealth xD
What an elite top tier RMC… WOW the camelback into the double up, then the wave turns, and add a great stall. It’s so well-paced, and every element ju...
What an elite top tier RMC… WOW the camelback into the double up, then the wave turns, and add a great stall. It’s so well-paced, and every element just flows so natural into the next element.
I was completely unaware that B&M had a revamped stand-up train design when I visited SeaWorld and I didn't know what to expect. What a delightful sur...
I was completely unaware that B&M had a revamped stand-up train design when I visited SeaWorld and I didn't know what to expect. What a delightful surprise! I'd be satisfied if the only positive was the improved harnesses, but the ride experience itself was top-notch! Feeling my feet leave the floor as the train went over every hill was simply the best.