• Evangelion Martini

    Spaß Ejectors Kapazität Abschuss

    One of the very few remaining Arrow Dynamics Launched Loops, Sidewinder is definitely a lot of fun. I was expecting a bit more from the launches, but the ejector you get depending on where you sit (sit in the back for ejector going forwards on the first drop, sit in the front for BACKWARDS ejector on the second drop), as well as the novelty of the model make it a lot of fun. Capacity is very low however, and you're going to be spending a lot of your time cramped onto and climbing a flight of featureless steel stairs while you queue for your ride.

  • Evangelion Martini

    Airtimes Spaß

    A very cute and very fun classic woodie, by far the best out of the 2 in the park. The only let down was that I hoped a woodie this old would have the classic buzz bars, sadly not the case.

  • Evangelion Martini

    Spaß Intensität

    I'm a pretty big sucker for spinning mouse coasters, the spinning just really adds so much to the experience over a regular Wild Mouse.

  • Evangelion Martini

    Thematisierung

    Typical kiddie coaster credit, the little themed land inside the layout is pretty cute though.

  • Evangelion Martini

    Rütteln Unangenehm Reißt es ab!

    Trash ride, desperately needs a hybridization makeover from RMC or GCI. Go ride Wild One instead.

  • Evangelion Martini

    Rütteln Headbanging Unangenehm

    By far the worst SLC I've ever ridden. I'm usually an SLC defender, and would even go as far to say that the upgraded installations with the vests are just flatly really good rides; that being said, I do not think vests would save this one. Absurdly rough and unpleasant, shockingly so. Bad!

  • Evangelion Martini

    Inversionen Headbanging Layout

    Not great, as pretty much all the standup to floorless conversions are. While not as bad as some of the others I've ridden, it just doesn't change the fact that either: the layout was not designed for the trains it now has, which causes issues; or the layout was simply just never good in the first place, and that's what made the ride bad, not that it was a standup. She gets brownie points for being the first B&M though, so it's still 100% worth a ride even if it's just to see how far they've come.

  • Evangelion Martini

    Airtimes First Drop Ejectors Dead spots Layout

    As far as being an airtime machine, this ride as plenty of ejector and fun to go around. However, there's some issues with the layout; the helixes overstay their welcome, and that infamous section of straight track truly is as bafflingly strange as an addition to the layout as it is boring.

  • Evangelion Martini

    Abschuss Tempo Layout Rütteln

    Excellent spaghetti bowl coaster/FoF clone, however lacking the trims of FoF and some of the other clones. You get a good launch right into great/relentless layout. There is a bit of a rattle that you can't quite ignore, but it definitely doesn't hinder the enjoyment that much.

  • Evangelion Martini

    Inversionen Spaß Layout Kapazität

    By far the best of the Flying Dutchman model, Batwing is definitely the star attraction of the park in my opinion. It has more track and a better layout than the others of its make, but still is held back somewhat by the lack of capacity due to the restraints and such; Batwing, in theory, has the dual loading station to compensate, but it was not operating during the peak Summer day of my visit (probably park staffing). Compared to the B&M flyers, I'm a big fan of how much time you spend on your back, as well as how funky the vertical loop is. Out of all the flyers I've ridden at the time of this review, really the only one I'd put above it would be Tatsu. Get the front for the best flying experience.