• Manuel G.

    First Drop Tempo Ejectors Thematisierung

    Long time never a ride on this and when I finally got to do it, I was positively surprised. I imagined this thing to be overhyped immensely, but can see where its reputation comes from. After going up the fast cable lift hill providing you with a great overview of the layout, the drop - as usual - offers vastly different experiences in the front and the back. While the front slowly exposes you to the steepness of the drop and finally lets you plummet down, the back row is clearly where its at. It feels like multiple stages of "WHOA!" in quick succession, until you finally realize, you are really being pulled down that seemingly vertical drop that fast and completely fly out of your seat. You really do not feel being connected to the coaster for a moment, but rather like you were skydiving or something. I think it is amazing. If you prefer drops that feel very long, this might not be for you, though, as it is over quite quickly. Now you are going full speed over the first airtime hill. This does not feel like the strongest airtime of the ride, but the longest. And for its duration its still incredibly strong! So the opening is great. You take a curve and then your second airtime hill. This is my favourite out of the larger hills, your thighs will immediately remind you of that. Absolutely strong ejector. I had a tendency to imagine Senator Palpatine screaming his "unlimited-power"-line before my eyes, when I rode this hill. Now imagine Werner Stengel saying this line in his office. It's hilarious. I'm getting off track. The layout in general is very smart, comprising little element-diversity, but is done in a way that it is still not very predictable for the first couple of rides. Also, the timing of the elements is perfect, for me personally there are no dead spots. The transition roughly halfway through the track is another highlight, giving a little bit of air in conjunction with the surprisingly noticeable change of direction (nothing violent though). Final bunny hops provide equally strong ejector airtime again and provide a great closer. Constantly strong positives in between the hills are present, as well. Seems like a description of a 5-star-ride. It is not for me and that has all got to do with the park. It is a mystery to me, how a ride of this quality can be presented so cheaply. The station building is a joke (I heard it didn't even have one for a long time), as is the "tent" for the second train. The ride would immensely benefit from a proper soundtrack (it actually had one once), but is now sponsored by a radio station and has to endure weak remixes of sub-par chart songs. Immediate fairground atmosphere, but not in a good way. The bleeched orange colour of the track totally mismatches the cheap-looking yellow trains, that make you hope their underlying structure is of greater stability. If it weren't for the beautiful forest this park can use to its advantage, this coaster's overall presentation would be a disaster. I developed no emotional connection to the coaster at all, because the park as a whole gave me no incentive to want to come back (which would be just for this ride anyway). That is kind of a tragedy, because out of its European sibling coasters Goliath at WH and (more remotely) Colossos at Heide Park, as a ride this is the best of the three for me - just not far ahead enough to compensate for the overall experience.

  • Manuel G.

    Airtimes First Drop Spaß Dead spots

    Fun coaster. Very fun! Trains are comfortable and send you down a fantastic first drop. I believe it is so satisfying because it increases its intensity step by step, until it finally reaches a level you would not have believed it would reach. Every following airtime hill is great. Me personally, I like these rodeo-like short bursts of airtime more than the sustained ones (Helix). The dead spots are the turns in the latter half though, it would have been a 4-star-ride with them being faster. A coaster that proves that extreme stats are not needed for a thoroughly fun experience.

  • Mark McGivern

    Intensität Headbanging

    The only tolerable Boomerang.

  • Arka 71

    Airtimes Kapazität Komfort

    Best Wooden

  • Adrien Suin

    Thematisierung Meisterwerk Sanftheit

    Meilleur coaster d'europe pour ma part rien d'autre a dire (meme avec le manque de loop)

  • Adrien Suin

    First Drop Tempo Dauer Rütteln Thematisierung

    Vraiment intense mais tellement vieillissants et dommage pour le manque de thema

  • Guillaume Hastrement

    Thematisierung Abschuss Rütteln Irrelevant

    La file d'attente, le "preshow", en gros l'ambiance générale du ride est absolument géniale, mais ça reste un Vekoma qui vibrote un peu trop et qui n'a absolument aucun intérêt côté layout.

  • Yvann Le Nahuec

    Abschuss Spaß Layout

    Qu'il est fun ce petit Karacho ! Des surprises durant le parcours qui rajoute à l'expérience. Un launch tout petit mais qui envoie les watts !! Une bonne surprise que j'ai pris plaisir à refaire plusieurs fois dans la journée.

  • Yvann Le Nahuec

    Inversionen Komfort Sanftheit Abschuss Intensität

    Blue Fire est vraiment un coaster plaisant. Son confort appréciable et son Heartline Roll sont des atouts précieux. Une machine qu'on prend plaisir à refaire mais qui manque de quelque chose pour être véritablement parfait. Son launch est sympas mais quand on connait ce qui se fait ailleurs, bah ça manque vraiment d'un coup de pied aux fesses quoi !

  • Yvann Le Nahuec

    Thematisierung Standort Komfort Zu kurz Enttäuschend!

    Il n'y a pas à dire, vu de l'extérieur, Baron est très très beau. Niveau sensation... on reste un peu sur sa faim ! Le bougre manque de hauteur et son layout est court et "presque" anecdotique. J'en attendais certainement trop... Je le referais dans quelques temps en connaissance de cause. Qui sait ? Je pourrais peut-être y trouver plus de plaisir. Malgré cela, c'est un bon investissement de la part de Efteling, il glisse tout en finesse et sa drop dispose d'un airtime court mais très agréable !