• Samy D.

    Spaß

    C'est rigolo a faire. ^^

  • Samy D.

    Airtimes Schoßbügel Ejectors Zu kurz

    Un bon coaster a airtime avec un bon rythme du début a la fin malgré sa petite taille. L'un des meilleurs ride de France sans aucun doute.

  • Samy D.

    Tempo Spaß Unangenehm

    L'un des coasters qui nous rappelle a quel point eurosat v1 était vraiment fun a faire. Il est tout de même moins bon que ce dernier mais n'en reste pas moins très fun a faire.

  • Dan Wright

    Inversionen Meisterwerk Sanftheit

    Lech coaster is a firm statement from Vekoma that their newer manufacturing techniques can land knock out blows on rival manufacturers. At the cost of what some parks would use to deploy an extensive flat ride or small scale dark ride, Legendia have worked with Vekoma to produce an incredible value for money Bermuda Blitz model. A turning point for the park in terms of theming, Lech is not only the headlining ride of the park, but also makes swift work of trumping the much newer Hyperion at nearby Energylandia. It’s the pinnacle statement from Vekoma that their new track and trains are leagues ahead of their previous efforts. Lech makes all B&M wing coasters feel like cheap, Pinfari rattle traps. The entire ride is smoother than silk, traversing its layout like an ice skater gliding across black ice with a degree of courage, ferocity but also a dash of grace as well. It pulls you down its first drop with a great deal of airtime, especially towards the back, before blitzing straight into the sidewinder. Lech ventures into i305 territory for its intense exit to the sidewinder, inducing varying levels of grey outs. Yet following straight on from this, an elegant turn over the lake before pulling through a roll directly over the station roof. The transition is so smooth you simply can’t feel it occurring, almost as if being inverted by magic. The following sections right up to the on-ride photo are carried out addictive speed and demonstrates no signs of stopping, effortlessly tumbling you through the final corkscrew with a delightful decorum. Even after this, Lech still refuses to lose any steam, traversing an outward banked dive and a series of sweeping turns back to the brake run. Even the ending is done with such smoothness that it’s difficult to comprehend it just happened. Lech is everything a great roller coaster should be. The pacing is consistent and continuous, keeping you hooked high on its ecstasy as it shows you what Vekoma’s modern engineering is capable of. An airtime machine combined with inversions that have been seemingly crafted by mythical gods of the roller coaster world, all whilst doing so in a quiet and humble manner. It doesn’t look intimidating, nor does it look timid. Lech strikes the finest palette taste for roller coasters; a catalyst for some of the best things you could ask for on a coaster. The trains are comfortable and well built. Whilst there is room for improvement in perhaps the unnecessary need for the vests, they’re hardly offensive when compared to those of B&M’s wing coasters, and the theming shows that Legendia have the ability to leave their fairground heritage in the past and continue to craft well designed experiences.

  • The T.

    Unangenehm Reißt es ab! Dead spots

    Credit #29 You know how Kingda Ka has that awful smell on the restraints that smell like cow poop? Well, B&M decided to steal that smell, and make it into a roller coaster. The fact that this sometimes gets longer lines than amazing rides like El Toro and Nitro daunts me... Is everyone suddenly a masochist? I was against the idea of riding a stand-up coaster, but I was encouraged to get it for the credit. I even remembered how it went, it was so horrendous. I was in the back row to the right, climbing up the lift hill of hell. I look over to my left, and see the glorious Superman glistening- asking myself why I am not on there, and on this abomination instead. I tried to get myself excited, but then the first drop. It was like the log flume at Dorney park; weak, slow, and boring. The pain in my entire body began after the 1st inversion. Midway through, I was screaming in agony, wanting to get off, but I couldn't. I felt like I was voluntarily kidnapped in my own hell, which is the dentist's office. I felt like I was in 6th grade again, having that metal expander penetrating into my upper jaw. Though that same feeling was on my head, back, legs, arms, torso, and most of all, my "male friends". If I have to ever ride a B&M stand-up coaster again, I will have on a body suit made of pillows, praying to the Lord I do not get 206 fractured bones.

  • Kw6sTheater

    Inversionen Abschuss Intensität Zu kurz

    Storm Runner may be short, but like Skyrush, it’s a powerhouse. My favorite moment is either the top hat (with whip and sustained ejector air all the way down, in the back) or the flying snake dive (a disorienting sensation that delivers ejector hangtime) — but that launch is excellent and forceful too. The heartline roll has some decent hangtime, and that wonky double up has pops of ejector air along with a slight moment of headbanging. The cobra loop is my least favorite element on the ride - it’s not bad per se, it just isn’t on par with the rest of Storm Runner’s layout in my opinion. Overall, it’s my 3rd favorite coaster in Hersheypark, behind Skyrush and Candymonium.

  • Kw6sTheater

    Thematisierung Nette Überraschung! Spaß Kapazität

    This coaster is a blast. The spinning coupled with the twisty layout and indoor carny theming makes for a joy of a ride. I’ve always enjoyed the Maurer and Gerstlauer spinners, and while I prefer this to the Pandemoniums, I prefer Galaxy Orbiter over Laff Trakk. Unfortunately, Laff Trakk’s low capacity does result in long lines, but given the chance, I’d love to marathon this ride.

  • Kw6sTheater

    Schoßbügel Standort Tempo Dead spots

    My first ever looping coaster, it’s just as good as I remembered - a smooth for its age, relaxing ride through the trees and around the hillside, complete with that signature Schwarzkopf G-loaded loop. Since I rode it in the rain, the trees were sagging; on the drop just before the final helix, riding with my hands in the air, I ended up getting a fistful of wet leaves. It hurt a bit at first, but I left the ride with a smile and a memory.

  • Kw6sTheater

    Airtimes First Drop Sanftheit Intensität

    The first drop and following two hills all have great, sustained floater air (with the first airtime hill being comparable to Mako’s 5-second floater hill), and the turnaround is surprisingly well-paced. My favorite moment on Candymonium is the speed hill; it reminds me of Mako’s, but larger and more sustained, so Candy’s is better. However, the outward banked hill was weaker than I expected, but still gives a pop of sideways airtime if you ride in the right-edge seat of back row (the magic seat on Candymonium). The fountain-encircling helix lacks force, but is graceful and a decent finale, while the airtime hill just before the brakes gives a nice pop of floater. The turnaround between the brake runs was a nice treat as well. All in all, Candymonium is my 2nd favorite coaster in the park, behind the obvious Skyrush.

  • Kw6sTheater

    Airtimes Tempo Intensität Zu kurz Schoßbügel

    Skyrush may only be 33 seconds long from the drop to brakes, but that layout is jam-packed with insanity. The first two airtime hills are still my favorite moments on the entire coaster, but the first drop (thanks to that ridiculously wide crest), Stengel dive, first turn, twisted hill and final airtime hill - in other words, the rest of the ride - are all fantastic elements in their own right. Even when I did get stapled, Skyrush wasn’t as painful as expected - I was still able to enjoy the ride despite not completely feeling its airtime. I did notice a rattle on Skyrush this time around, especially in the back, but it didn’t detract from the ride experience in my opinion.