Achterbahn Rezensionen
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Inversionen Abschuss Intensität Zu kurz
Storm Runner may be short, but like Skyrush, it’s a powerhouse. My favorite moment is either the top hat (with whip and sustained ejector air all the way down, in the back) or the flying snake dive (a disorienting sensation that delivers ejector hangtime) — but that launch is excellent and forceful too. The heartline roll has some decent hangtime, and that wonky double up has pops of ejector air along with a slight moment of headbanging. The cobra loop is my least favorite element on the ride - it’s not bad per se, it just isn’t on par with the rest of Storm Runner’s layout in my opinion. Overall, it’s my 3rd favorite coaster in Hersheypark, behind Skyrush and Candymonium.
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Thematisierung Nette Überraschung! Spaß Kapazität
This coaster is a blast. The spinning coupled with the twisty layout and indoor carny theming makes for a joy of a ride. I’ve always enjoyed the Maurer and Gerstlauer spinners, and while I prefer this to the Pandemoniums, I prefer Galaxy Orbiter over Laff Trakk. Unfortunately, Laff Trakk’s low capacity does result in long lines, but given the chance, I’d love to marathon this ride.
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Schoßbügel Standort Tempo Dead spots
My first ever looping coaster, it’s just as good as I remembered - a smooth for its age, relaxing ride through the trees and around the hillside, complete with that signature Schwarzkopf G-loaded loop. Since I rode it in the rain, the trees were sagging; on the drop just before the final helix, riding with my hands in the air, I ended up getting a fistful of wet leaves. It hurt a bit at first, but I left the ride with a smile and a memory.
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Airtimes First Drop Sanftheit Intensität
The first drop and following two hills all have great, sustained floater air (with the first airtime hill being comparable to Mako’s 5-second floater hill), and the turnaround is surprisingly well-paced. My favorite moment on Candymonium is the speed hill; it reminds me of Mako’s, but larger and more sustained, so Candy’s is better. However, the outward banked hill was weaker than I expected, but still gives a pop of sideways airtime if you ride in the right-edge seat of back row (the magic seat on Candymonium). The fountain-encircling helix lacks force, but is graceful and a decent finale, while the airtime hill just before the brakes gives a nice pop of floater. The turnaround between the brake runs was a nice treat as well. All in all, Candymonium is my 2nd favorite coaster in the park, behind the obvious Skyrush.
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Airtimes Tempo Intensität Zu kurz Schoßbügel
Skyrush may only be 33 seconds long from the drop to brakes, but that layout is jam-packed with insanity. The first two airtime hills are still my favorite moments on the entire coaster, but the first drop (thanks to that ridiculously wide crest), Stengel dive, first turn, twisted hill and final airtime hill - in other words, the rest of the ride - are all fantastic elements in their own right. Even when I did get stapled, Skyrush wasn’t as painful as expected - I was still able to enjoy the ride despite not completely feeling its airtime. I did notice a rattle on Skyrush this time around, especially in the back, but it didn’t detract from the ride experience in my opinion.
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Tempo Meisterwerk Intensität Rückhaltebügel Intensität
This is my #2 coaster of all time, just behind The Voyage. Intimidator 305 is a barrage of insanely whippy S-bends that make Maverick’s into laughingstock, a first turn with blackout-inducing 5 G’s, and relentless pacing throughout. I fought for my consciousness on that first turn, where my vision began to turn dark as night even though it the time was only morning, and won a victory as soon as we crested that second hill. Then I was treated to the most balls-to-the-wall intense coaster I have ever ridden. NOTHING compares to being thrown from side-to-side on every single turn, whipped from one side of your seat to the other on every directional change, and yanked down each airtime hill with unrestrained madness. As soon as I got off Intimidator 305, I knew I had a new #1 coaster. I couldn’t muster myself to ride it again that day, however, because of its sheer intensity. I wasn't as floored by the rest of Kings Dominion, but this coaster is absolutely phenomenal!
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Airtimes Standort Rütteln
Comet is definitely a front row ride - it’s not just smoother up there, the airtime is also stronger in the second half. While the first half of Comet (in the front) doesn’t provide much airtime at first, there are some surprising moments of air later on, my favorite being the hill after the second turnaround - did NOT expect the ejector that was present there during my rain ride. Later in the day, my normal rides ran slightly worse than that, but were still pretty good.
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Nette Überraschung! Abschuss Intensität
Credit #63 Pros: -Seriously one of my favorite coasters. Ever. Kingda Ka doesn't even compare to this monster of a ride. Cons: -The fact that I liked this more than Steel Vengeance. Sorry SteVe fans! Also it made me cry a little, in a good way- because I was a little scared of big scary stratas and i cried of happiness a bit afterwards because I ended up loving the ride- hell, it would probably be my #1 if I got a rollback lol (Though I don't think anything can beat my precious El Toro)
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Kapazität Intensität Unangenehm
Like scream at six flags magic mountain but much better and pretty theme. Just a touch worse than hulk and kumba.
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Airtimes Abschuss Kapazität
Sad it’s leaving. Fun ride. Rode it the last week it was opened and there weren’t any issues so I really don’t understand why it’s being closed