Achterbahn Rezensionen
-
Airtimes Schoßbügel Spaß Zu kurz
Kiddie woodie that's actually the best woodie in the park because it actually gives airtime. It is about as short as you would expect from a kiddie coaster unfortunately.
-
Standort Unangenehm Schoßbügel
This would have been a cute little Arrow Mine Train were it not for the awful lap bar that just crushes your lap. One of the worst staplings I've had in my life, and I don't even have a overzealous ride-op to blame, just the ride. It's kinda hard to enjoy the cute layout and scenery that Mine Trains have when you're fighting with a crushing lapbar the entire time.
-
Headbanging
I was under the impression that the family SLCs were supposed to be pretty smooth and pleasant, but I didn't get much out of this thing other than some headbanging.
-
Reißt es ab! Irrelevant Dead spots
Pointless and boring woodie that's right next to an actually good ride, Fury 325. I sat right in the wheel seat at the very back of the train, and got a grand total of 0 airtime moments the entire ride. There's a few "airtime" hills, but they're so shallow and you hit them at such a slow speed that you get absolutely nothing from them. When the kiddie woodie at the other end of the park gives more airtime than the one that's like twice the size, there's something very wrong. RMC this thing or tear it down.
-
Inversionen Intensität Layout
Fantastic B&M Invert that has the layout that really lets the inverted coaster stand above most of the competition. Each element comes right after the last, making for a very eventful ride as you haul through the trenches and trees that the track resides in. Though this is one of the longer B&M inverts I still just wanted more after the train hit the final brakes, definitely one of the best B&M Inverts I've ridden.
-
Airtimes Schoßbügel Hangtime Dead spots
Really fun ride with some insane hangtime that starts immediately out of the station into the jojo roll; from there you go through the incredibly mild launch that seems to be perfectly tuned to have you barely clear that first vertical loop, giving you insane hangtime again at its apex. From there you go through the layout of snappy inversions, turns, airtime moments, and one final loop towards the end. While this ride does so much right, I can't help but feel that it's just lacking in the intensity department in certain spots, as well as the ride as a whole to a lesser degree. I kept on wishing it would would be a little more intense, but that just doesn't seem to be what the ride is about.
-
Inversionen Nette Überraschung! Standort Rütteln Rückhaltebügel
The first Flying Dutchman, and first real flying coaster, Nighthawk is far better than most people say it is. While the restraints are indeed pretty awkward and the track rattles like hell, there's still a lot to love about this revolutionary flying coaster. The layout flies predominantly low, skimming the pond that it's situated over; the layout also squeezes in a healthy amount of inversions, along with an intense vertical loop that almost feels like a pretzel loop on a B&M flyer on about the last third or so of the loop (especially in the back). Another element that really stuck out to me was the corkscrew towards the end, which was really unique and interesting in a flying position. With all of its faults, this classic still has a lot to give even today; here's to hoping that this example of this very rare model sticks around for years to come.
-
Schoßbügel Abschuss Ejectors Kapazität
The prototype Intamin Accelerator, Xcelerator still has a lot to offer when compared to its bigger brothers that it helped spawn. While it might not be as tall or fast as Top Thrill Dragster or Kingda Ka, Xcelerator can still keep up. Not only is the launch still one of the most intense out there, but the ride doesn't just end after the top hat, instead going through a course of banked turns where you can really feel the speed. Plus you get that Accelerator signature ejector on that top hat, which is made even better by the lapbars. Unfortunately you can expect this ride to be running just 1 train most of the time, so lines stack up pretty quickly on most days.
-
First Drop Tempo Intensität
Really fun GCI woodie that hauls through its layout from start to finish. The tunneled first drop along with few other great near miss elements, along with some really intense but smooth sections, make this a pretty memorable ride. Definitely one of the best woodies on the West Coast.
-
Dead spots
Pretty ordinary, bland Wild Mouse coaster. It's not as uncomfortable as some of the other ones I've been on, but it's still pretty boring.