Achterbahn Rezensionen
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Thematisierung Rütteln Schoßbügel
I hate the new B&M family lap bars. The rattle is embarrassing but the layout is fun enough and the show scenes are charming.
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Airtimes Layout Rütteln Dead spots Schoßbügel
I came off of this a little disappointed, a lot of the awkward profiling led to pain or missed forces. The layout from a macro perspective is an all-timer though, and those twin camelbacks are not to be trifled with. I can see why this ride was king back in the day, but now it's just outclassed. I'd love to see a modern take on this layout somewhere with the profiling and forces we've come to expect from new Intamin (and without those awful lap bars!).
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Airtimes Inversionen Layout Inversionen Dead spots
Awesome little RMC! I loved the variety of airtime moments, and the stall is just incredible. However, the other inversions I would prefer the ride without, hence "Inversions" as both a pro and a con. Some of the third lap took me out of it and left me bored, while other moments of it yanked me right back in. Amazing first half, mixed bag second half.
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Standort Intensität Layout Rütteln Dead spots
What an insane location for a woodie, combined with a ride experience that I can only describe as a cross between Raven's second half and pre-2022 Beast. It's a wild ride experience mostly throughout, just with some odd dead spots and some hills that really should hit harder than they do. Overall, though, it's a crazy unique ride that's worth the hype. Don't miss out on the night ride.
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Spaß Sanftheit Dead spots
The work done recently by Gravity Group allows this coaster to shine. It's got some great moments of air and laterals in the first half. The second half dies a little which is why I don't like it as much as some other CCIs, but it's still an awesome little thing.
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Airtimes Ejectors Rütteln
It’s impressive that they squeezed this much layout out of 40ft, but the ride is starting to show its age.
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Airtimes First Drop Zu kurz
The airtime hill, stall, and drop are all super great, but there isn’t much else to the ride.
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Schoßbügel Inversionen Abschuss Zu kurz
The launch is so powerful it feels like your soul is still in the station by the time the ride is done. The inversions are great, especially the last one.
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Inversionen Intensität Headbanging Rückhaltebügel Unangenehm
It is impossible to ride this and not come out hurt.
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Spaß Intensität Sanftheit Kapazität
Awesome little Schwarzkopf that packs a big punch in a small footprint. The headchoppers in the turns are amazing.
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Thematisierung Komfort Spaß Kapazität
I love this ride so much. Everything about this ride is so silly and full of whimsy, and the only criticism I can really level at it is its abysmal capacity. The unique trains may as well be couches with how well padded they are, and the ride throws you around like you’re a ragdoll as it goes through the impossibly tight layout. Riding this was the hardest I’ve laughed on a coaster in a long time.
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Schoßbügel Standort Rütteln Irrelevant Dead spots
Eye candy ride that looks beautiful coming across the bridge to enter the park, but ultimately does nothing. The station setup is probably the thing about this ride that brought me the most joy.
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Inversionen Sanftheit Hangtime Kapazität Rückhaltebügel
My first El Loco exceeded my expectations for it. It’s a smooth ride with lots of cool hangtime, and the last inversion blew me away. While a ride with those weird shoulder harnesses was never going to rank incredibly highly for me, I was more than satisfied with the experience.
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Airtimes First Drop Schoßbügel Dead spots
Cute family wooden coaster with some solid floater moments made excellent by the buzz bar restraint. The first drop, while lacking air, has a very cool lateral slam in the back row. The ending helix is fun with progressive sustained laterals, too.
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Thematisierung Sanftheit Zu kurz Kapazität
The queue and area are so lovely, miles beyond what other regional parks are putting out. The ride is surprisingly dynamic and provides the park’s first proper family coaster. Absolute home run in my opinion.
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Thematisierung Abschuss Sanftheit Zu kurz Kapazität Dead spots
it's impressive that they managed to fit this much coaster in that little building.
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Tempo Intensität Ejectors Layout Zuverlässigkeit
The way these newer RMCs absolutely rip through their layout is insane. It feels like this ride doesn’t slow down at all after the first inversion. The big airtime hill is great, the double down combines airtime and laterals wonderfully, and I love the third inversion. My biggest issue with the ride is the layout feels repetitive, especially in the second half. Overall though, it absolutely stands out as a solid #2 at the park, and it elevates Hersheypark’s lineup to a relevance it hasn’t seen in nearly a decade.
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Meisterwerk Layout Dauer
As of October 2023, the new track on this ride has broken in perfectly. It's now just as fast as it was last year, but with the incredible new first drop and camelback. My old review for this ride said that you need to go to HoliWood Nights to get the proper experience on this ride. I have since been proven wrong. This ride is better than any other coaster on any day at any time, and that gap simply increases without trims and/or at night. Nothing compares to what this ride does.
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Inversionen Abschuss Zu kurz
How Holiday World and B&M managed to make a wing coaster this good is beyond me. The launch kicks harder than nearly any other LSM, and the elements hit harder than those on other wings. If all the B&M Wing Coasters were like this, I wouldn't mind the model.
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Tempo Spaß
The original behind the "coaster in the dark" trope. People definitely give this ride a lot of slack due to its classic status, and I am one of those people. Feels a lot faster than it is, due in part to how janky it is. There's no ride system quite like the one on this ride. Both sides share largely the same pros and cons, but I very slightly prefer Omega to Alpha. On Omega, I prefer the front to the back. This is because of some seriously strong pops that try to forcefully remove you from you seat, which you feel the hardest in the front.
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Tempo Spaß
The original behind the "coaster in the dark" trope. People definitely give this ride a lot of slack due to its classic status, and I am one of those people. Feels a lot faster than it is, due in part to how janky it is. There's no ride system quite like the one on this ride. Both sides share largely the same pros and cons, but I very slightly prefer Omega to Alpha. On alpha, I prefer the back row to the front, as in the middle third of the ride there a few drops that hit very hard in the back.
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Ejectors Unangenehm Dead spots
one crazy hill makes the whole rest of the ride worth it
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Rütteln Thematisierung Unangenehm
one of the roughest boomerangs, and they made it stinky.
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Thematisierung Abschuss Sanftheit Zu kurz Thematisierung
The theming in the queue is so bad that it’s an active detractor from the ride. The theming on the actual ride is visually appealing, though, and it’s smooth with a good launch. As a coaster, I enjoy it. It’s got nice forces. As a themed attraction/experience, I don’t like it at all. The pacing is all out of whack and the ride can’t decide what it wants to be. It’s probably better if you are a fan of the movies.
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Airtimes Intensität
good cci woodie. has parts that evoke legend but really is its own thing.
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Rütteln Unangenehm Reißt es ab!
so bad
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First Drop Nette Überraschung! Sanftheit Kapazität
DRAGON MOUNTAIN
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Layout Headbanging
it's a bog standard SLC. these things don't bother me, and i like the layout. there's a lot that i'd rather ride this than.
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Airtimes Rütteln Unangenehm
i loved seeing the voyage trains on this. there's some good pops of air, but aside from the titan track it rides like any old dinn. which is to say, bad. it's almost jarring to go from "shopping cart on a cobblestone street" to glass smooth and back again.
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First Drop Inversionen Layout Rückhaltebügel Unangenehm
a pristine example of a custom arrow looper. rides smooth, and only minor headbanging issues in the transitions. could honestly imagine it rode similarly in 1982, which isn't something i think often of arrows.