• Daniel Stark

    Fun Incomodidad

    The new theme isn't very appealing, but at least with the retheming the ride got a station and queue building, as well as some decent theming. The trains are quite uncomfortable. It's another Tivoly Large, very kiddie, but I prefer the one at Parque Warner Madrid; it looks a lot nicer. I rode at the very back, and it was weird and fun.

  • Daniel Stark

    Tematización ¡Decepción!

    The station building, queue and train are all beautifully themed, I love that castle, but the coaster is too tame. Worst Mack powered I've ridden. It just did nothing. Specially after Bob Express at Bobbejaanland, I expected a lot more.

  • Daniel Stark

    Fun

    Best kiddie at the park. It's fun, and a credit.

  • Daniel Stark

    Tematización Ejectors ¡Decepción! Incomodidad

    At first it didn't meet expectations, but almost every time I rode it (a total of 10) I liked it more. This is just an airtime machine, and that's how it should be judged. My issue was I thought it would provide some good laterals and whip, and it doesn't. But the ejectors are awesome. It's a pity, as many say, that the trains have lowered seats (hence the "discomfort" tag), as touching the floor during the airtime really takes away from the experience. However, I found out that, if you cross your legs, the ejectors lift them, so you are only in contact with the harness; a lot more enjoyable that way. The lap bars are great, as expected, but B&M's hyper clamshells provide more room for airtime-aimed rides. The theming is awesome. I love the mini-land and the arquitecture of those buildings. The station is pretty nice, the trains are great, the queue lacks theming but is still not a compact cattle pen and provides great views and ambient "music", and even the merchandise is highly appealing. The coaster itself, contrary to expectations, is similarly enjoyable on every seat. I thought the back would be better, but it doesn't feel like it; only at the drop, which is just one of the 15 airtime moments. By the way, the drop's twist was a disappointment, it wasn't nearly as aggressive as I would have liked. The same goes for the NICR, the side banked double down and the stengel dive, which hardly had any whip. Regarding the NICR, it was fun, though, specially the drop off on the back row. The wall stall is completely pointless, weightlessness in an ejector-packed layout is simply out of place for me. A small zero-g-roll or another inversion would have fitted there way better (not another hill, to avoid repetition). Finally, out of the four last bunny hops, the first was very weak, and the second and third were the best. Overall, Kondaa is a great airtime machine, providing quality ejectors and a lot of fun; once I got over the initial disappointment, it became my top 1 coaster, though it didn't last much, as a couple of days later I went to Plopsaland de Panne...

  • Daniel Stark

    Tematización Fun

    Nice kiddie in a nice kiddie area. Theming is colorful and well done, and the location by the lake is good. All in all, enjoyable kiddie, did it for the credit.

  • Daniel Stark

    Tematización Fun Capacidad

    Awesome family coaster, perfect addition to the park. It's not intense, guys, but it's not meant to be, so stop complaining. The ride is a lot of fun, and it does have some weak but enjoyable pops of floater airtime on some points. The theming is wonderful, from the gorgeous trains and nice station and queue (with one or two "rotating totems" to enjoy the wait), to the whole Exotic World area built around it. It is some good quality theming. This colorful coaster stands out in the area, goes over paths and looks beautiful in the Exotic World. Lines are usually too long due to the capacity, so make sure to ride this first thing in the morning (right before going to Kondaa, as they are close to each other). Overall, best family coaster at the park (it beats Calamity Mine, although it's a bit more thrilling, so they both complement) and one of the best I've ridden.

  • Daniel Stark

    Fun Hangtime Demasiado corto Capacidad

    More or less as expected. The trains are some of the best, very comfortable, but they have a low capacity. For a park like Bobbejaanland, this might be okay, but on my visit it was quite busy, so I waited over an hour and the line barely moved. Besides, there is a huge need for a single rider queue, as there were plenty of empty seats. The operations were appalling, by the way, and the few fast pass riders led to chaos in the station. The theming is pretty nice (for the park). I got two rides: one fwd. and one bwd. Riding backwards wasn't as crazy as I expected, and it overall felt better forwards, but it was fun to try. The voting system, although a nice new thing, was quite useless due to the separate only-fwd-queue and random-voting-queue. The launch was fun, and the spikes, both at the beginning and the end, were a great surprise, providing some weird hangtime; way better than Star Trek's spike (only thing that Fury does better than Star Trek). The top hat gave some good floater airtime, and the following inversion, some weightlessness hangtime. There was a hill with some weak floater and the loop was quite pointless, no hangtime at all, as expected. It felt quite short. Overall, a nice ride and a perfect addition to the park, with some floater and hangtime and a very enjoyable multi-pass launch; however, not as good as the older and less complex Anubis.

  • Daniel Stark

    Primera caída Arnés Inversiones Incomodidad

    I hate boomerangs. Not the family ones, nor the Giant Inverted Boomerangs (I love those GIB). But the normal ones are horrible. At least the one at Walibi Holland has some theming and better restraints. This is, so far, the worst coaster I've ridden. It looks nice from the outside, those tracks going nowhere, the queue in the middle of the ride, the cobra roll intimidating park visitors... Great thrill ride to appeal some fearless GP. However, once you ride, you find out it was a trap. The only "not bad" thing is the drop, which is fun and builds a lot of anticipation lifting backwards. The following is simply not good. The trains and OTSR are some of the worst out there. And that backwards loop is just too intense for me. I can´t like a coaster if it leaves me feeling sick for a long time.

  • Daniel Stark

    Tematización ¡Buena sorpresa! Sin interés

    As far as I can remember, this is the best SLC I've ridden. It's definetely the best themed one, at least (which isn't saying much). I like the look of the station, even though it's below the new theming standards of the park. However, it is an SLC. I don't get the hate against this model. I didn't find the ones at Movie Park or Walibi Holland to be painful. My issue with this coasters is that they are pointless for my taste. No airtime, whip, laterals, hagtime... Only positive Gs (which I'm not a fan of), and even that was scarce. Vampire did feel quite shaky and hurt a little bit, but that's precisely why I liked it more; at least it felt aggressive in the inversions. Call me weird if you want. Besides, the fog in the trench was a nice surprise.

  • Daniel Stark

    Tematización Fun Incomodidad

    Don't kill me, but I think I prefer this one to Colorado Adventure at Phantasialand. It's said. Yeah, the coaster itself is worse, tamer, but the theming makes up for that. I would have never thought Phantasialand could be beaten at theming: Colorado Adventure is one of the least themed rides at the park, whereas Calamity Mine has that gorgeous rockwork and water, and the coaster interacts a great deal with the scenery, making it a lot of fun to ride. Of course, it's not nearly as good as a BTM, but still a great family coaster. Besides, the fact that it's tamer than Colorado means that those shaky transitions and horribly hard trains are less uncomfortable.