• Daniel Stark

    Comodidad Fun Tematización

    Overhated ride, in my opinion. If you find this too rattly and pointless, go ride an RCCA. The trains are great, with very comfortable cushions and not too bad lap bars. They are not Millenium Flyers, but still nice. It does have a small rattle, but it's bearable. I got two rides, one on the second last row and on the second first train on the morning; another on the second first row and on the second last train of the day. Funny coincidences! The back was a bit better for the drop. The turns were a bit pointless, true, but the hills gave some decent floater, which was a lot of fun. And it was a woodie; that adds points for me ;) However, it lacks some theming. I love what the park's been doing lately to other lands and rides, and I hope they get round to renovating Werewolf and the area (the bumper cars, Vampire and so) soon.

  • Daniel Stark

    Tematización Lap Bar Fun ¡Decepción!

    The ride has some decent theming and it looks great from the outside. I find the boats very comfortable, including a small hole on the seats to avoid puddles. I've always loved water rides to have (good) coaster restraints, and this lap bars are pretty good. The ride, though short, was fun, and it was very well measured to avoid too extreme a splash. For such a high speed, I didn't get too wet, which was great, as it was a cold morning yet. Nevertheless, it was a bit disappointing, as I expected a bit more. The spikes felt a bit pointless, as a couple of days before I had experienced Fury's... And the airtime on the third launch was good, but I sort of expected more. Overall, enjoyable ride, but I don't find it as great as many say.

  • Daniel Stark

    Primera caída Hangtime Capacidad ¡Decepción!

    Capacity capacity CAPACITY. According to RCDB, this coaster was designed to have 8 trains. I believe it only had 4, of which only three were operating, and it was quite a busy day. Bobbejaanland isn't prepared for crowds. Besides, this filthy ride didn't have an unloading station. Why?! With such a horrible cappacity, at least add that. They did have the space, there was always one train inside the station building, stopped, waiting for the one at the front to end loading and let it start unloading. And the coaster wasn't worth the wait. For a beyond vertical drop (the first one I've experienced), it wasn't that good. Yeah, some ejector, but not very strong and not very sustained. I've done way better drops. The loop didn't provide either decent hangtime or positives. The barrel rolls did provide great hangtime, but the harness and the shaky transitions sort of ruined it. Okay, I'm been too harsh, the ride isn't that bad, but you must understand my mood wasn't particularly good after waiting over 100 minutes to get on it, with the queue barely moving at all and seeing plenty of free seats on the trains, even sometimes two adjacent ones!!! Really, this park needs a single rider line. This was one of the most "expensive" credits I've done.

  • Daniel Stark

    ¡Buena sorpresa! Fun Incomodidad

    I really like Maurer SCs and, although this wasn't the best (that goes to Tarántula so far), it was still a lot of fun. It's very family-friendly, but the smooth spinning around is quite enjoyable. I must say, I liked the coaster itself (not the experience as a whole) more than the Winjas. The trains could do with some theming, however, and they are rather uncomfortable. There is something at the back that really hurts my spine. By the way, brace yourself at the end, the alignment system is "powerful" here.

  • Daniel Stark

    Demasiado corto ¡Decepción!

    From reviews I expected this to be a very weird and fun ride. Well, it certainly was weird, but not as fun as I had thought. I expected it to be darker, with more effects and cool lights, a bit like Rock'n Roller Coaster, as well as slightly more intense, with maybe some airtime pops like on Bob Express. However, it was just a fast (and man, did it feel fast) downwards turn, and the ride felt a bit too short. The Mount Mara VR option wasn't available for some reason, which was quite a disappointment, as I usually enjoy VR coasters. Oh, and the longest train in the world was hilarius, it made the experience definetely worth it.

  • Daniel Stark

    Fun ¡Decepción!

    Another wild mouse clone. For some reason, I found the one at Movie Park a lot more fun. Maybe the trims here hit harder.

  • Daniel Stark

    Tematización Incomodidad Sin interés

    The (new?) station building is pretty nice, i didn't expect that theming from this park. The ride, however, is quite pointless. Not even propper for fearful kids and beginners due to the height and suspended trains. And it is uncomfortable. It somehows accelerates and decelerates very awkwardly on some turns, leading to bumbs and discomfort. Just a cred.

  • Daniel Stark

    Fun Suavidad Tematización

    It's a nice kiddie, although its height seems quite impressive for such. After Bob Express, this felt extremely smooth, with perfectly calculated transitions and forces as well as comfortable trains, which is quite unusual in kiddies. I don't mind the lack of theming (it's Bobbejaanland, after all), and the trains are nice, but at least paint the track any other colour. I can't stand entirely white coasters, it's a colour that easily gets dirty, doesn't look appealing and it is NoLimits 2 default colour, so it seems they didn't even change that ;)

  • Daniel Stark

    Situación Fun Duración

    Such a nice family coaster over the lake. It was more thrilling than expected: quite fast and even with some weak airtme pops. Besides, it was very long a ride. However, it was quite shaky, but anyway, that added to the fun.

  • Daniel Stark

    Tematización Inversiones Duración ¡Decepción!

    Is the extra wait for the first row worth it? Well, unless you don't mind having a mediocre and underwhelming ride rather than a wordclass and stunning experience, it certainly is worth it. That's why my first ride was very "disappointing", as I rode towards the back, and it was just fun, but not much more. Taron and even Black Mamba can be enjoyable on any rows, but FLY is different. The views are what make this coaster, soaring over gorgeous Rookburgh with plenty of awesome near misses if you let your hands hang (almost as good and as many as on Taron). I personally like Klugheim more than Rookburgh, as the first one is more intrincate and complex, whereas Rookburgh seams a bit "flat" in comparison, with not many walk paths and stairs. Yeah, the lines offer great views, but the area itself is "simpler" than Klugheim (though not "simple" at all, actually). The hotel (which I couldn't experience) takes up much space. However, although walking through Rookburgh isn't as breathtaking as doing it through Klugheim, Rookburgh is more beautiful when seen from above.Therefore, the wonderful views from the first row, seeing everything, really make the experience. The park was extremely quiet on my visit, so many of my rides could have been walk-ons (that is, a 10-min marathon to walk through the lines, but with no standing wait), and several trains were being dispatched with a few empty rows due to the lack of riders (and they had two trains operating!!! Thank you, Phantasialand; others should learn from you); I, however, waited around half an hour for the first row. That shows how much it enhances the experience of FLYing. It was my first visit to the park, so I rode Taron and FLY the same day, without any sort of nostalgic preference towards Taron. Actually, I expected them to be rightful contenders for the park's best, and I even thought FLY may be my favourite. However, Taron is better for me: the theming, the launches, the airtimes and coaster elements, the near misses, the soundtrack... Everything is a tiny bit better than FLY and Rookburgh. Anyway, FLY is wonderful, a unique experience, and it has several very pleasant (floater) airtime moments, along with an awesome "ejector" (if it can be called that on a flyer) right after the second launch. That ejector is one of the highlights, and the two inversions also stand out. They are great on the flying position. Finally, do not expect any preshow. I did, and that added to the initial disappointment. I expected some sort of short dark-ride section to build anticipation, with a couple of animatronics and great theming (something like Blue Fire's preshow), and there was nothing. Some dark, "un-themed" tunnel with plenty of space. It's a pitty they didn't build something "decent" there. Overall, FLY is great despite the initial disappointment, and it was worth my seven rides on it.