• Flurin S.

    Fun Capacidad

    These small GCI's are awesome, while of course nothing made out of wood will ever beat the greateness of wodan. I am surprised how well this standard layout fits the park and it is a great addition for sure. A shame though they couldn't put longer trains since the capacity is clearly not sufficient for plopsaland.

  • Flurin S.

    Obra maestra Intensidad Ejectors

    WOW this ride is absolutely insane. Even though I have been enthusiast for many years now with 254cred at the time of this review, I can still count the moments on which I felt like I was completely vibing on a coaster on one hand. My second ride in the back row of RTH was one of them. It does deliver everything I ask for on a coaster: Great launches (I would never have thought I could ever say that about a Mackprodukt), insane drop (-1.8g in the back according to my watch), great positives, whippy transitions, good looking theming and most importantly no dead spots (not even between the elements, looking at you RMC). Additionally this ride features great (and cool) Mack engineering like the super smooth spinning allignment and automatic restraints that do the check themselves too (very cool, Great Job Roland!). Also this ride finally gives me a reason to forgive the cancan treatment that was given to my favourite, Eurosat. R.I.P

  • Thijmen B.

    ¡Buena sorpresa! Obra maestra Ejectors

    This thing is absolutely mental, he world needs more of these! If you are lucky enough to get this drop in the back row facing backwards then you are in for a great time. Absolutely one of the best drops in the world for its height. This ride destroys every RMC I've been on and I never expected this from a Mack. Launch even has bite to it! Also this thing looks great at night, lighting on the trains is fantastic. Mackprodukt.

  • Flurin S.

    Nothing Groundbreaking, just a fine family coaster with OTSR. It would be better with lap bars, but its not bad at all.

  • Flurin S.

    Fun ¡Decepción!

    As much as I like the forwards backwards concept and its execution. This ride just did not deliver as much as I was hoping it to. It looks perfect on paper and the G force measurement I did was happy too but for some reason it just didn't really get me. All my rides (forwards and backwards) I found it to be a ride that just kind of passes by without being memorable at all. Not too sure why that is but I would assume it has to do with the lack of whippy transitions, the repetitive-ish layout and the fact that theres only little airtime.

  • Paul G.

    Primera caída Intensidad Tiempo muerto

    La first drop (et la bosse qui suite) est assez intense, mais après ça le retour en gare est looooong.

  • Paul G.

    Launch Arnés

    Le Launch est bien sympa, ainsi que les différents éléments. Dommage que les harnais soient assez désagréables.

  • Paul G.

    Comodidad Fun Obra maestra

    Un plaisir non-stop de la sortie de la gare aux freins. Une sensation rarement ressentie ailleurs. Le coaster porte bien son nom.

  • Paul G.

    Capacidad Sin interés

    Le coaster le moins intéressant du parc.

  • Enzo Drl

    Launch Velocidad Intensidad

    a la la la Taron disons que le fait de l'avoir rider c'est comme un rêve qui devient réalité. depuis 4 ans je vois ce coaster partout dans la communauté des parcs. Et la je l'ai enfin fait !! Mais bref de blablatage parlons du Fameux Taron à l'extérieur sous 35°, j'aurais attendu une bonne petite heure pour faire cette légende. je monte dans le train. et la je vois la rapidité des ops à embarquer les visiteurs. j'arrive au launch la fameuse musique incroyable de ce coaster et bim ça part. le launch est d'une puissance folle. ensuite plein de virage serrés et relevés, plein de S turn, des egf sturn qui donne d'EXCELLENT AIR TIME. pareille pour les deux trois camelback et les deux bunny op avant le deuxieme laucnh. j'arrive au deuxieme luanch et la je comprend pourquoi ce coaster est une légende. On a prit tellement de vitesse que on reste scotché sur le dossier jusqu'à la fin du launch. et la reboote des S turns, egf turn, des air time. et la c'est fini ouf le coaster est ni trop court ni trop long il est parfait et le pire dans tout ça c'est qu'il n'y a jamais de temps mort