rage oh rage my baby. i think i'm biased towards this one since it was my first ever real Big Boy coaster, unless you wanna count turbo too. lol. well...
rage oh rage my baby. i think i'm biased towards this one since it was my first ever real Big Boy coaster, unless you wanna count turbo too. lol. well, i've ridden a lot of different coasters since my first ride in 2019, and i still come back to adventure island for more rides on this thing. i just don't get tired of it. it's so fun. the first drop will always be awesome, the loop and barrel roll deliver solid hangtime, the cutback and helix are intense, and honestly the whole thing is just pure fun. being one of the first eurofighters, it's definitely gotten a bit rough and janky over the years, but it hasn't really stopped me liking it any less.
What a ride! This coaster is everything i did not expect from Europa-Park as a regular visitor for 20 years now. Getting more and more into coasters I...
What a ride! This coaster is everything i did not expect from Europa-Park as a regular visitor for 20 years now. Getting more and more into coasters I got more and more bored by their lineup, even if I consider Wodan my favourite Woodie. I really hoped they would get a proper thrill-ride and there it is!
There is a lot going on before the ride even starts and it's amazing. Phantasialand is always praised for theming their coasters, but they miss on a good storyline and theming the queue and station. Entering the main Building of the queue truly blew me away. The atmosphere is breathtaking and the special effects gave me goose bumps. The total package really comes close to the likes of VelociCoaster for me.
Now to the ride. It starts off with great effects and a unique beyond-vertical launch, followed by awesome hangtime. The second inversion, a Roll down the station building is also really nice. From there, the part to the second launch is kind of pointless and really janky. I feel kind of confused about parts of the Layout. Considering there are 7 inversions, inversions are not a strength of Voltron. The next Highlight is the second launch and stall, which I found to be quite different from the RMC and Intamin versions I have experienced. I much prefer those though as they offer sustained airtime, while Macks take on a Zero-G-Stall "just" lets you dangle in the comfortable lap bars, so it's up to personal taste I guess. The Stall is followed by the strongest ejector moment of the ride and after a weaker dive-loop, the momentum is killed down with brakes and turn-table. Both launches here are pretty nice though, with the backwards catching me by surprise. The Top-hat much reminded me of Karachos and I really like it, but Voltron is still missing a higher drop for my taste. Following is my favorite part of the ride with great ejector airtime, favorite element of the ride being the banked ejector-hill. The double-up is actually brutal and the mid-course luckily doesn't kill the momentum too much. Following is a nice roll down and helix with great near-miss and positive Gs. Voltrons finally is truly awesome.
However, there is a thing that put me down. It just doesn't ride good. Voltron gave me a headache in 9 out of 10 rides. It didn't feel like a new (or younger then 10yrs) STEEL coaster which was quite disappointing at first. Apparently, there are some smoother and rattlier trains as it is rumoured they are still testing things out with suspension and wheel compartments. Maybe I just got really unlucky. That one out of ten rides however gave me some hopes for that to be true. Still really weird as Voltron has been testing for literal MONTHS prior to opening and the problems should be apparent for anyone riding.
After 10 rides I have to say it still is a great, super intense ride with some of the best ejector I have experienced.
This is why Voltron ranks my top five for now and I’m not sure if it would rank higher if it was smooth.
I hope they change some things up for my next trip in May, maybe I'll give an update if the suspension or the wheels of the trains change for the better.
When I rode this back in the first half of the 00's I just remember thinking that I might not enjoy rollercoasters that much. Only in hindsight I have...
When I rode this back in the first half of the 00's I just remember thinking that I might not enjoy rollercoasters that much. Only in hindsight I have come to understand that this ride wasn't a very good coaster. It certainly looked fun. But I just remember it being uncomfortable.
Un très bon mégacoaster avec les nouveaux trains Intamin. La first drop donne de bonnes sensations à n'importe quel rang et une aspiration de fou au l...
Un très bon mégacoaster avec les nouveaux trains Intamin. La first drop donne de bonnes sensations à n'importe quel rang et une aspiration de fou au last ! Le mot qui reviendra le + est airtime, notamment la première partie du layout jusqu'au non inverted cobra Roll. Le premier camelback est un ejector puissant et des forces positives nous attendent en sortie. Les virages inclinés sont intéressants et donnent une réelle impression de vitesse. Enfin les 3 Bunny hops de fin sont des airtimes de bonne augure ! Plus je le ride et plus j'aime les airtimes qu'il provoque. Bref, le meilleur intamin new gen fait jusqu'à présent.
Do avoid spoilers as far as you can. I'll spoil nothing here. This is definitely a world class ride. Theming is top notch, the queue, tower and everyt...
Do avoid spoilers as far as you can. I'll spoil nothing here. This is definitely a world class ride. Theming is top notch, the queue, tower and everything is very well done, and there is a solid, fitting story to the ride. The coaster is proof of what Gerstlauer can do when allowed to (budget-wise). Great pacing, some positives, a couple of pretty good airtime moments and a bunch of well placed laterals. And the whip. Oh, man, is this ride whippy. And I love that. Best is in that regard the exit of the overbank after the octopus arm; it felt as though it were to rip my arm off. The infinity coaster trains are quite good and the clamshells seem pretty comfy at first, I loved them at Fury. Here, however... They're not first class, it's too of an aggressive ride for them, and I ended up with some bruises. Nothing too bad, though. The only "big" con I have about this one-of-a-kind masterpiece is its "rerideability". It was great, and as the park was quite empty, I managed to get 9 rides. I could have ridden it once or twice more, there was time, but I didn't. I didn't feel like it. Yeah, it's awesome, but there were... certain parts (in plural) I just felt like waiting for them to pass, after two or three rides. And the main layout isn't very long to compensate that. Great coaster anyway, definetely worth a visit on its own to beautiful HP.