Good air time, fun on the last few hills. Sadly only one ride. 7.5 minute dispatches. Running only one train. Line is only three rows, but that's equa...
Good air time, fun on the last few hills. Sadly only one ride. 7.5 minute dispatches. Running only one train. Line is only three rows, but that's equal to a 60 minute wait. Down all day on day 2.
Orion is a kick-ass ride. The airtime slaps, and it’s smooth as hell; I also love the layout and the theme. I also had a night ride, which was amazing...
Orion is a kick-ass ride. The airtime slaps, and it’s smooth as hell; I also love the layout and the theme. I also had a night ride, which was amazing. While I do agree with the general consensus that it’s very short, but I honestly still love it. It’s in my top 5 credits of all time and is my second favorite coaster at KI.
Behemoth is polarizing for me. I think the airtime is fun, but I found this ride to have a consistent rattle throughout the entire ride. Also, the sec...
Behemoth is polarizing for me. I think the airtime is fun, but I found this ride to have a consistent rattle throughout the entire ride. Also, the second half of the ride is a little boring except for an extremely forceful helix right after the midcourse. I’m feeling positive today, though, so I’ll give it 4 stars.
It’s been over a year since I’ve ridden Leviathan, and it’s still my favorite giga…yes, over both ORION and MILLIE! The airtime hits harder than a pun...
It’s been over a year since I’ve ridden Leviathan, and it’s still my favorite giga…yes, over both ORION and MILLIE! The airtime hits harder than a punch from a boxer, and I found this ride to have decent laterals! I wish it was a little longer, but what it does in its time is still pleasing. It’s in my top 5 for sure!
Fun boomerang coaster. The first drop and the spike before the backwards drop are solid at a height of 22m, so you enjoy some solid airtime if you are...
Fun boomerang coaster. The first drop and the spike before the backwards drop are solid at a height of 22m, so you enjoy some solid airtime if you are in the back for the first drop (interestingly though, I felt almost nothing in the front row for the backward spike. The theming is also well done (the train dispatch area is set in a giant barn and the que through Dorothy's house during the twister is a highlight). Otherwise, it is a pretty uninspired and short layout unfortunately, which will leave plenty to be desired if you have lined up for longer than 10 minutes.
Overall Railblazer is a blast. This was my first single rail coaster and I loved it. The first drop is terrifying and kicks the ride off with a fantas...
Overall Railblazer is a blast. This was my first single rail coaster and I loved it. The first drop is terrifying and kicks the ride off with a fantastic rush. The remainder of the layout is bonkers, with whippy turns, inversions, and lots of air time. The single car trains also offer a unique sense of exposure as you traverse the layout. Backrow added an extra kick as well (though maybe not as much as others claim).
DC rivals is an outstanding coaster. The first drop is phenomenal, yanking riders over the first crest into an 89 degree drop that aggresively twists ...
DC rivals is an outstanding coaster. The first drop is phenomenal, yanking riders over the first crest into an 89 degree drop that aggresively twists to the right before it is halfway through. This is one of the best first drops I have experienced and provides massive ejector airtime (especially in the back row).
Rivals imediately tears through the next elements, a huge camel back airtime hill followed by a towering non-inverting loop. The later rips riders downward to the left as they exit the loop (I experienced strong laterals, followed by a decent pop of airtime; there was genuinely a sensation of been thrown out of my seat).
Many criticise the proceeding elements (i.e., the overbank turns and stengel dives, S-curves, and the helix) for a lack of intensity and their combined effect in reducing the rides breakneck pacing. Whilst I agree that the first few elements are the stand outs (and that DC Rivals knocks the intensity down a notch) my experience throughout the mid course was one of graceful speed and nice pops of airtime (the coaster offers a wonderful sensation of flight). I will also argue that the stengal dive into the helix offers one of the best ejector moments on the ride and the helix itself pulls some decent positives. Therefore, whilst not perfect, I thourghly enjoyed the middle section of the ride.
Rivals concludes in intense fashion, shooting you up out of your seat as the train attacks a series of bunny hills, before slamming into the break run. Overall, the experience is top tier and left me with a massive smile on my face. The presentation is also beautiful, with the purple track winding throughout the queensland mangroves (the giant Joker face at the crest of the drop is also a nice touch). There is not a bad seat on the train (though the backwards row is the most intense) and the experience will have you coming back for more (and more and more and more).