Exceeded expectations, thought for me it's clearly not as good as iSpeed. Theming around the area is pretty well done and this monster's B&M's roar is...
Exceeded expectations, thought for me it's clearly not as good as iSpeed. Theming around the area is pretty well done and this monster's B&M's roar is really impresive, to the point that you're near iSpeed and you hear Katun more. My first rides on this were just ok, but late afternoon rides on an over 35ºC day really showed its warmed-up potential. It is intense. All the inversions are great and pull both powerful positives and great whip. The final helix is very, very poweful, maybe the same or slightly less than the one on the batman clone. The elements here felt huge and you really felt that speed. What a massive invert this is. The unusual airtime was also greatly appreciated: both drops (first one and MCBR) are quite good, and there's a nice floater pop somewhere as well. However, there are two dead spots that really annoyed me: some forceless straight portions of track, one right after the cobra and the other between the corkscrews. Why, B&M? Overall, very solid ride and second best for me in Italy (I've yet to try Storm). My favourite invert so far.
InversionesLayoutEjectorsTematizaciónLaunchTiempo muerto
It's a great ride. This OTSR are pretty good, they leave you enough room and are quite comfy. However, as this thing has some great ejectors, when you...
It's a great ride. This OTSR are pretty good, they leave you enough room and are quite comfy. However, as this thing has some great ejectors, when you get thrown out of your seat you lift up and the free room disappears, so some of the airtime is partially killed by the harnesses. It would be infinitely better with lap bars, specially having those punchy lateral G's, but this OTSR are okay; better than B&M's or old Vekoma's. Worst part is the entrance and exit of the MCBR, when you bang your neck against the restraints, it's too harsh a transition there. Besides, the part after that is quite dead, the bunny hop gives just some very mild floater. Anyway, both inversions are awesome, one providing sensational hangtime and the other being so quick and intense I don't even know what I felt. Probably the closest thing I've experienced to a mosasaurus roll. Top hat is wonderful, great airtime and some whip, and the following camelback is superb as well. The twisty afterwards disappointed me a bit, probably due to the restraints, but the twisted airtime hill that follows is really outstanding. There's a small pop of ejector with a pop of laterals, and then the overbanked turn. The entering manouver into that element is probably the most intense moment of the coaster, force-wise, but the exit is sort of a dead spot for me. The launch was a bit underwhelming, guess I've been spoiled by hydraulics, and theming leaves a lot to be desired, but it's overall a great roller coaster and probably best in Italy (I've yet to ride Storm).
More or less what I expected. Drop is fun, giving some nice floater, and the immelman can have some whip deppending where you sit. The camel gives the...
More or less what I expected. Drop is fun, giving some nice floater, and the immelman can have some whip deppending where you sit. The camel gives the expected floater air and the final inversion provides great hangtime. The helix has no intensity to it, though. It's obviously too short, and theming disappointed: at the queue it is quite poor, and there's nothing really noteworthy during the coaster itself. It's a fun ride, but I'm not a fan of the Dive Coaster concept: Giant Inverted Boomerangs and BGCE do the drop-anticippating-thingy way better (and probably Tilt Coasters, eager to try those). Worst part is the "valley" after the drop, into the tunnel. There's a short straight portion of track in there, probably there so that the tunnel is longer, but it kills the experience for me. I mean, you have the (actually weak) positive forces on the reception of the drop, and rather than sustaining them through the immelman, they annoyingly stop at the tunnel for a sec. Quite a frustratig moment.
I didn't expect it to blow me away, but still, I thought it'd be better. There's nothing wrong with it, it's just to mild a coaster for me. The drop i...
I didn't expect it to blow me away, but still, I thought it'd be better. There's nothing wrong with it, it's just to mild a coaster for me. The drop is quite good at the back, and there are a couple of nice floater moments. The inversions are good and give some hangtime. It sounds good. However, the vests (my first time with them) sort of ruin it. I don't think they're bad restraints, but they're not very appropiate for a ride whose major appeal is hangtime. None of the turns pulls any decent positives, even less than expected, and the ride is a bit too short. However, what dissapointed me the most were the near-misses, which I expected to be awesome, as claimed for wing coasters (this was my first one). I didn't believe I'd crash, they were way weaker than Taron's and FLY's (yeah, I've been spoiled by Phanta). Anyway, decent low-thrill coaster which is always fun to ride, just lacks some punch.
This park is weird. Like, very, very weird. And they wanted a boomerang, but that was too normal for them. So? They got the weird Vekoma Invertigo, wi...
This park is weird. Like, very, very weird. And they wanted a boomerang, but that was too normal for them. So? They got the weird Vekoma Invertigo, with inverted trains and face-to-face setting, quite a rare model. More fitting for this park. I guess this was more or less the decision-making process when buying this XD. Anyway, the ride was more fun than expected, not as horrendous as normal boomerangs, with a more bearable intensity and the nice face-to-face setting. Still, it wasn't very exciting, I don't really like these old-school inversions machines. The biggest pro is capacity: it had no line whatsoever, unlike most other rides. That's what happens when you have a "normal" coaster at a park with rides having less than 200 pph...
Hilarious. Everything at this theme park is weird, and this is no exception. I was laughing all the time on this. Very long, I don't know how many lap...
Hilarious. Everything at this theme park is weird, and this is no exception. I was laughing all the time on this. Very long, I don't know how many laps, maybe it was even too much. The fact that there was just one operator, nobody else riding and it was just a walk on was pretty funny. We sat, the guy pressed a button and kept watching us all the time. It's a powered coaster, but the enery supply system isn't on the track; it's a cable attachad to the back car and to a rotating statue on the center. Hilarious. Lot of fun to get this unique cred.
Another wild mouse, model I'm not a fan of. Not being even a Mack, I thought it'd be worse. It's fun. However, I don't remember much of this ride, as ...
Another wild mouse, model I'm not a fan of. Not being even a Mack, I thought it'd be worse. It's fun. However, I don't remember much of this ride, as on one of the turns my phone slipped off my pocket and almost fell. I spent most of the ride trying to gab it and afraid I might lose it. Not a good experience at all, but it wasn't the ride's fault. Overall, just another wild mouse. Glad I rode it first thing in the morning; waiting times grew a lot afterwards.
Fun little kiddie. Theming isn't top tier, but at least there's something. Looks nice, better than nothing. Transitions were quite uncomfortable, thou...
Fun little kiddie. Theming isn't top tier, but at least there's something. Looks nice, better than nothing. Transitions were quite uncomfortable, though, cheap janky ride. Rexplorer at this park is a way better kiddie coaster.
This ride was bad. Capacity was weird, I don't quite understand what they were doing there. They just loaded all six trains at the same time, on both ...
This ride was bad. Capacity was weird, I don't quite understand what they were doing there. They just loaded all six trains at the same time, on both stations, and then they dispatched them all and waited till all of them had finished the cycle. Therefore, lines moved abruptly fast for an instant, and then got stuck for ages.Theming on the entrance and the vehicles was nice. That's the only good thing to say. This ride hurts. The first drops and following hills are nice, as the track is going staight, and you even get some very slight air. But afterwards, on the turns, those transitions are too janky. It's not fun to ride a coaster when every time it switches direction you have to brace for yourself and end up groaning on every transition. I'm not one to care about rattle or headbanging much, note that I can even enjoy SLCs and woodies like Coaster Express, but this coaster was just poorly designed. Do it only for the credit and then keep away!!
It's fun and it look impressive with that height for a water ride. In the first row, after the vertical lift, it seems as if there were no track, buil...
It's fun and it look impressive with that height for a water ride. In the first row, after the vertical lift, it seems as if there were no track, building great anticipation. Pity that once it starts to drop you see all the track there at 45º and it only manages to provide some great sense of speed, nothing more. The hill after the first splash gives absolutely no airtime. The second splash is the one that can get you a bit more wet. The lap bar was good, but the seats were uncomfortable, too hard for me, which did take away from the experience.
Theming is quite nice, lots of decent rockwork and there are a couple of dinos around. It was smoother than expected: some Mack powered coasters have ...
Theming is quite nice, lots of decent rockwork and there are a couple of dinos around. It was smoother than expected: some Mack powered coasters have quite janky transitions, and this was built by a pretty unknown manufacturer, so I thought it would be very rough. Turns out I was wrong, quite well designed, but for the fact that on the second lap it starts slowing down too soon, creating the uncomfortable situation others comment here. Overall quite a good kiddie, I even rode it a second time to take a break after rerides on the beast of Katun.
I never liked this model, even in the POVs looks boring. The trains, as most of old Vekoma ones, are really uncomfortable, too small and have horrible...
I never liked this model, even in the POVs looks boring. The trains, as most of old Vekoma ones, are really uncomfortable, too small and have horrible harnesses. The layout is, above all, unoriginal: two loopings, a boring turn, two corkscrews and that's all (well, there is an helix, but it's quite slow and pointless). It was not even fun, and it looks ugly from outside (why does it have to be white; I hate white-coloured coasters, that's NoLimits default colour). In light of Efteling willingness to replace old rides (like Pegasus or Bob), I hope they remove this monster as soon as possible.
Quite a pleasant surprise. More fun than what I remembered of Python @ Efteling (probably my memories were wrong). Layout is totally unspired, though....
Quite a pleasant surprise. More fun than what I remembered of Python @ Efteling (probably my memories were wrong). Layout is totally unspired, though. I rode towards the back, so the drop gave some nice, weakish floater, and after the loops there was also some very mild air. The loops feel awkward, too small for such long trains (or maybe the other way round), and the corkscrews were nothing special. Quite a tame ride overall. Theming was pretty simple, but it worked well enough for me. I love how this coaster is themed to drugs, so unique (my interpretation of the film on the queue, you smoke something with the Indian chief and then... roller coaster!). Most of the transitions weren't as janky as I'd expected, but the one after the second corkscrew everybody complains about... I'd never imagined it could be THAT bad. Wow. What the hell happened there, Vekoma?!
I'm weird, I don't hate SLCs, I don't find them uncomfortable. But I don't get what this coasters are about. They're just boring. I've ridden coasters...
I'm weird, I don't hate SLCs, I don't find them uncomfortable. But I don't get what this coasters are about. They're just boring. I've ridden coasters way more rattly and painful. Maybe it's because I tend to ride SLCs first thing in the morning to avoid queuing too long for a ride I know I won't like, so it's cold and that's why it doesn't rattle. Next time I'll try riding it later in the afternoon. Anyway, the issue I find here is that the inversions offer no whip nor hangtime, there's no airtime at all, height and speed aren't extreme enough to be a thrill by themselves, and the positive forces are too weak (again, maybe it was cold). It's not really a bad coaster, but it's obviously not family-friendly, so I don't get why it is sooo tame. Theming is bad for Gardaland as well, by the way.
I barely consider it a credit. I don't get why they would buy a water coaster and make it do just what a normal boat ride would do. Still, the simple ...
I barely consider it a credit. I don't get why they would buy a water coaster and make it do just what a normal boat ride would do. Still, the simple seat belt restraints are weird and fun, the drops are enjoyable and the theming is awesome. Quite a pity the queue is just a cattlepen with some themed colummns around, but once you get on the ride the inmersion is great. Not if you look down in the part before the drops, though, as you can see the metal structure behind the rockwork. Big flaw there for me.
Theming around the queue is very well done. That's all that can be praised about this ride. Why on earth does a theme park of this category buy a chea...
Theming around the queue is very well done. That's all that can be praised about this ride. Why on earth does a theme park of this category buy a cheap wild mouse in 2016? It's not even a Mack. It feels cheap and out of place. It was meant to open at 12, two hours after the park, so I went then to avoid queues, but it broke down just before opening and had to wait longer than average. At least it's spinning, that's fun, but the design doesn't seem good at all. The forces and speed look a bit random (maybe I'm wrong and they're exactly as intended). I mean, the first turns are very slow, hardly any laterals there, but it keeps gaining more and more speed, having thus higher laterals each time, so that the last turns end up uncomfortably extreme. It seems they didn't know the concept of trims. One of my least favourites wild mice, did it only for the cred.
So much fun, it exceeded expectations. I rode only for the cred, knowing it to be just another kiddie, but having watched no POVs. Wow, it was very lo...
So much fun, it exceeded expectations. I rode only for the cred, knowing it to be just another kiddie, but having watched no POVs. Wow, it was very long, and it had awesome capacity, running two huge trains. The setting around some trees and close to the ground was nice. The coaster felt like some of those I'd design as a kid on RCT, with absurd constant lifts to gain potencial energy again, but towards the end it had a couple of more consistent helixes, and it was a lot of fun. Nice kiddie, nothing more.
One of my favourite mine trains. Theming is pretty well done and the ride is very long. The transitions weren't as janky as on other mine trains and, ...
One of my favourite mine trains. Theming is pretty well done and the ride is very long. The transitions weren't as janky as on other mine trains and, besides, the individual lap bars really helped in that regard, so I could ride hands up without suffering through those transitions, leading to a very fun experience. In top of that, the layout provided more than those of other similar coasters, with three or four weakish floater moments I enjoyed a lot. Overall, great family ride with an awesome capacity to deal with its popularity.
I love the theming. That's the best part of the ride, both because it's decently made and because of the theme itself. I've always been keen on the Ro...
I love the theming. That's the best part of the ride, both because it's decently made and because of the theme itself. I've always been keen on the Roadrunner, it's hilarious, and being able to ride one of Wile E. Coyote's catastrophic ACME gadgets is such an experience, even if I'm not a kid anymore. Besides, the coaster itself is a lot of fun, it's from Mack, so it is a quality ride and that first drop used to be really impressive. __EDIT__ (6/23): the theming, though fun, isn't as good as I remembered, but the coaster is still great.
It's a fun kiddie. I appreciate the duration (Tivoli Large instead of Medium or Small), but the cars are too small for adults, and the theming disappo...
It's a fun kiddie. I appreciate the duration (Tivoli Large instead of Medium or Small), but the cars are too small for adults, and the theming disappointed me. I remembered some great and enjoyable theming, but it's quite cheapy, my memory deceived me. Better than nothing, and over average for a kiddie, anyway, but it could be better.
It is listed on Captain Coaster and CoasterCount, and Coasterpedia counts it as a roller coaster. Atlantica at Europa Park is considered a coaster and...
It is listed on Captain Coaster and CoasterCount, and Coasterpedia counts it as a roller coaster. Atlantica at Europa Park is considered a coaster and it's the same model. I don't care if RCDB disagrees, for me this Supersplash is a credit. Not a good one, though. I love the lift, and the drop is fun, but Atlantica's is better. Besides, that's all of it. After that small floty hill, it just meanders around slowly back to the station, without any theming or anything (Atlantica had a dolphin with a water stream, was a lot of fun). Therefore, it's both too short (lack interesting elements) and too long (once it's over, it takes too much time to end). However, it is fun, the drop is decent and I love the restraints; I always enjoy water rides with coaster harnesses.
The new theme isn't very appealing, but at least with the retheming the ride got a station and queue building, as well as some decent theming. The tra...
The new theme isn't very appealing, but at least with the retheming the ride got a station and queue building, as well as some decent theming. The trains are quite uncomfortable. It's another Tivoly Large, very kiddie, but I prefer the one at Parque Warner Madrid; it looks a lot nicer. I rode at the very back, and it was weird and fun.
The station building, queue and train are all beautifully themed, I love that castle, but the coaster is too tame. Worst Mack powered I've ridden. It ...
The station building, queue and train are all beautifully themed, I love that castle, but the coaster is too tame. Worst Mack powered I've ridden. It just did nothing. Specially after Bob Express at Bobbejaanland, I expected a lot more.
At first it didn't meet expectations, but almost every time I rode it (a total of 10) I liked it more. This is just an airtime machine, and that's how...
At first it didn't meet expectations, but almost every time I rode it (a total of 10) I liked it more. This is just an airtime machine, and that's how it should be judged. My issue was I thought it would provide some good laterals and whip, and it doesn't. But the ejectors are awesome. It's a pity, as many say, that the trains have lowered seats (hence the "discomfort" tag), as touching the floor during the airtime really takes away from the experience. However, I found out that, if you cross your legs, the ejectors lift them, so you are only in contact with the harness; a lot more enjoyable that way. The lap bars are great, as expected, but B&M's hyper clamshells provide more room for airtime-aimed rides. The theming is awesome. I love the mini-land and the arquitecture of those buildings. The station is pretty nice, the trains are great, the queue lacks theming but is still not a compact cattle pen and provides great views and ambient "music", and even the merchandise is highly appealing. The coaster itself, contrary to expectations, is similarly enjoyable on every seat. I thought the back would be better, but it doesn't feel like it; only at the drop, which is just one of the 15 airtime moments. By the way, the drop's twist was a disappointment, it wasn't nearly as aggressive as I would have liked. The same goes for the NICR, the side banked double down and the stengel dive, which hardly had any whip. Regarding the NICR, it was fun, though, specially the drop off on the back row. The wall stall is completely pointless, weightlessness in an ejector-packed layout is simply out of place for me. A small zero-g-roll or another inversion would have fitted there way better (not another hill, to avoid repetition). Finally, out of the four last bunny hops, the first was very weak, and the second and third were the best. Overall, Kondaa is a great airtime machine, providing quality ejectors and a lot of fun; once I got over the initial disappointment, it became my top 1 coaster, though it didn't last much, as a couple of days later I went to Plopsaland de Panne...
Nice kiddie in a nice kiddie area. Theming is colorful and well done, and the location by the lake is good. All in all, enjoyable kiddie, did it for t...
Nice kiddie in a nice kiddie area. Theming is colorful and well done, and the location by the lake is good. All in all, enjoyable kiddie, did it for the credit.
Awesome family coaster, perfect addition to the park. It's not intense, guys, but it's not meant to be, so stop complaining. The ride is a lot of fun,...
Awesome family coaster, perfect addition to the park. It's not intense, guys, but it's not meant to be, so stop complaining. The ride is a lot of fun, and it does have some weak but enjoyable pops of floater airtime on some points. The theming is wonderful, from the gorgeous trains and nice station and queue (with one or two "rotating totems" to enjoy the wait), to the whole Exotic World area built around it. It is some good quality theming. This colorful coaster stands out in the area, goes over paths and looks beautiful in the Exotic World. Lines are usually too long due to the capacity, so make sure to ride this first thing in the morning (right before going to Kondaa, as they are close to each other). Overall, best family coaster at the park (it beats Calamity Mine, although it's a bit more thrilling, so they both complement) and one of the best I've ridden.
More or less as expected. The trains are some of the best, very comfortable, but they have a low capacity. For a park like Bobbejaanland, this might b...
More or less as expected. The trains are some of the best, very comfortable, but they have a low capacity. For a park like Bobbejaanland, this might be okay, but on my visit it was quite busy, so I waited over an hour and the line barely moved. Besides, there is a huge need for a single rider queue, as there were plenty of empty seats. The operations were appalling, by the way, and the few fast pass riders led to chaos in the station. The theming is pretty nice (for the park). I got two rides: one fwd. and one bwd. Riding backwards wasn't as crazy as I expected, and it overall felt better forwards, but it was fun to try. The voting system, although a nice new thing, was quite useless due to the separate only-fwd-queue and random-voting-queue. The launch was fun, and the spikes, both at the beginning and the end, were a great surprise, providing some weird hangtime; way better than Star Trek's spike (only thing that Fury does better than Star Trek). The top hat gave some good floater airtime, and the following inversion, some weightlessness hangtime. There was a hill with some weak floater and the loop was quite pointless, no hangtime at all, as expected. It felt quite short. Overall, a nice ride and a perfect addition to the park, with some floater and hangtime and a very enjoyable multi-pass launch; however, not as good as the older and less complex Anubis.
I hate boomerangs. Not the family ones, nor the Giant Inverted Boomerangs (I love those GIB). But the normal ones are horrible. At least the one at Wa...
I hate boomerangs. Not the family ones, nor the Giant Inverted Boomerangs (I love those GIB). But the normal ones are horrible. At least the one at Walibi Holland has some theming and better restraints. This is, so far, the worst coaster I've ridden. It looks nice from the outside, those tracks going nowhere, the queue in the middle of the ride, the cobra roll intimidating park visitors... Great thrill ride to appeal some fearless GP. However, once you ride, you find out it was a trap. The only "not bad" thing is the drop, which is fun and builds a lot of anticipation lifting backwards. The following is simply not good. The trains and OTSR are some of the worst out there. And that backwards loop is just too intense for me. I can´t like a coaster if it leaves me feeling sick for a long time.
As far as I can remember, this is the best SLC I've ridden. It's definetely the best themed one, at least (which isn't saying much). I like the look o...
As far as I can remember, this is the best SLC I've ridden. It's definetely the best themed one, at least (which isn't saying much). I like the look of the station, even though it's below the new theming standards of the park. However, it is an SLC. I don't get the hate against this model. I didn't find the ones at Movie Park or Walibi Holland to be painful. My issue with this coasters is that they are pointless for my taste. No airtime, whip, laterals, hagtime... Only positive Gs (which I'm not a fan of), and even that was scarce. Vampire did feel quite shaky and hurt a little bit, but that's precisely why I liked it more; at least it felt aggressive in the inversions. Call me weird if you want. Besides, the fog in the trench was a nice surprise.