A forceless and kind of rough kiddie coaster so it’s one of the worst I’ve done. However you do get some nice views of Iron Gwazi on the ride so that’...
A forceless and kind of rough kiddie coaster so it’s one of the worst I’ve done. However you do get some nice views of Iron Gwazi on the ride so that’s a pro I guess.
It’s one of the better wild mice I’ve done just because it’s one of the least uncomfortable and there was some solid laterals but still a pretty bland...
It’s one of the better wild mice I’ve done just because it’s one of the least uncomfortable and there was some solid laterals but still a pretty bland and forgettable ride overall.
It’s a long ride with some nice theming and set pieces and the final section has solid spinning and speed but at the end of the day it’s just a family...
It’s a long ride with some nice theming and set pieces and the final section has solid spinning and speed but at the end of the day it’s just a family coaster. One of the better ones I’ve done and I’m glad it’s a unique layout but still pretty mild.
I wasn’t expecting much from this ride but I was pleasantly surprised. The loop is solid as on all Schwarzkopf looping coasters but there was these 2 ...
I wasn’t expecting much from this ride but I was pleasantly surprised. The loop is solid as on all Schwarzkopf looping coasters but there was these 2 unexpected but awesome lateral jolts on the helixes that pinned and kept u on the side of the train. The ride also has a better sense of speed than I thought and has very open, simple and comfortable trains and restraints. The downside with this ride is that it does feel a bit short and really doesn’t have much to offer but it was better than I was expecting which is all I can ask for.
A pretty mild ride overall but along the way there is some decent launches, airtime moments and surprising transitions. Luckily it is a very long ride...
A pretty mild ride overall but along the way there is some decent launches, airtime moments and surprising transitions. Luckily it is a very long ride, has a good variety of elements and has a cool location. It’s fun but the intensity is severely lacking which is why I can’t rank it any higher.
This is the worst B&M wing coaster I've ridden but its still a nice ride, its pretty short but it actually had some intense moments and it had great h...
This is the worst B&M wing coaster I've ridden but its still a nice ride, its pretty short but it actually had some intense moments and it had great hangtime, I think the first drop is overrated though, and I just love the fun factor of these wing coasters.
¡Buena sorpresa!FunIntensidadAirtimesTiempo muerto
There isn’t much airtime on this ride for a dive but it made up for it by being the most intense dive I’ve ridden. The inversion is also very fun and ...
There isn’t much airtime on this ride for a dive but it made up for it by being the most intense dive I’ve ridden. The inversion is also very fun and the area around the coaster looks nice. Overall nothing to write home about but a nice supporting coaster for the park
Kumba has some of the most sustained positive G’s I’ve experienced. While other coasters have far stronger moments, throughout most of kumba and espec...
Kumba has some of the most sustained positive G’s I’ve experienced. While other coasters have far stronger moments, throughout most of kumba and especially the larger inversions you are plastered to your seat the entire time and you never really lose the pace. It’s how long you are experiencing these G’s that makes it special. One of the only moments where there isn’t great positives is the hell roll which changes things up with amazing whip. This coaster also has a nice location tucked back in the trees and there’s lots of grass and other plants you can touch during the ride which is cool. There isn’t much variety to this ride but it does what it sets out to do very well, it feels like one super long greyout. Overall one of the better B&M loopers out there.
Definitely a top tier invert. Most of the inversions are very intense and snappy. With the batwing being one of the craziest inversions I’ve experienc...
Definitely a top tier invert. Most of the inversions are very intense and snappy. With the batwing being one of the craziest inversions I’ve experienced. On top of that it’s a very long ride so there are plenty of great moments. However my biggest con with this ride is that a lot of the transitions in between elements feel slow and forceless which affects the pacing, but the elements themselves make up for it with how great they are.
I have a love hate relationship with this ride but at the end of the day it’s a world class coaster. It was down when I got to the park and after I ro...
I have a love hate relationship with this ride but at the end of the day it’s a world class coaster. It was down when I got to the park and after I rode it continued to go down several other times throughout the day. On top of that it had most likely the slowest operations I have ever seen which was certainly frustrating. After my first ride this coaster wasn’t even in my top 50 because it felt slow and lacked airtime, but I came back later and rode a bunch of more times and it completely redeemed itself. I ended the day with a back row sunset ride with a considerable amount of room, and I think that ride showed me the full potential of Iron Gwazi. The layout offers a diverse collection of forces and elements, and there are no dead spots. The pacing is definitely a strong suit as this coaster has an amazing sense of speed the whole way through, and the length allows it to keep this pace and fly into the brake run whilst simultaneously not feeling like a short ride either. The first drop is one of the best ones I’ve done with the strong and sustained ejector and the slam back down into your seat and head chopper. The first outerbank is another moment of powerful sustained ejector that slams you into your seat at the bottom. The death roll is my favorite element on the ride and one of the best inversions I’ve done, it gives great sustained ejector going downwards throughout the whole inversion while simultaneously providing insane whip. The following Overbank has a nice airtime whip combo on the exiting transition. The wave turn over the station is quite overrated but still provides some fun sideways airtime. The following 2 hills are fun but filler moments on the ride, the following stall is also quite forgettable except for the snappy transition exiting the element. The off axis hill in the finale has decent airtime and a surprise lateral jolt at the end. The following 2 pops give great ejector bursts with the 2nd one giving the strongest airtime on the ride. The final hill gives one last sustained ejector moment before snapping into the brakes with plenty of speed left over. There is not only plenty of airtime on the ride but also great inversions, positives and whip which is rare for an RMC. Overall I don’t think it’s the best coaster on the planet like some but it is definitely a must do ride as an enthusiast.
My first wacky work so that’s noteworthy I guess. The last turn is taken faster than I expected so it offered some surprising laterals but other than ...
My first wacky work so that’s noteworthy I guess. The last turn is taken faster than I expected so it offered some surprising laterals but other than that it doesn’t really do anything. Overall a solid and comfortable kiddie coaster but nothing special.
I didn’t really know much or what to expect with this coaster but I was pleasantly surprised. It still runs with buzz bars which is great and the park...
I didn’t really know much or what to expect with this coaster but I was pleasantly surprised. It still runs with buzz bars which is great and the park takes care of it well so it isn’t too rough. There are a few strong moments on this ride that you will fly out of your seat quite a bit, such as the several speed hills which are fast and fun.
This coaster spends most of its time going slow with a few shocking airtime moments. It isn’t rough but the turns are the most janky transitions ever....
This coaster spends most of its time going slow with a few shocking airtime moments. It isn’t rough but the turns are the most janky transitions ever. It didn’t necessarily hurt, and they even added to the ride in the way because it was funny just how badly profiled they were. This coaster is so bad that it’s good.
It’s by far the most insane and violent coaster I’ve ridden, and I love that type of ride so it is my #1 coaster. With that said, it is so crazy and o...
It’s by far the most insane and violent coaster I’ve ridden, and I love that type of ride so it is my #1 coaster. With that said, it is so crazy and out of control that it can be too much sometimes. This coaster has an amazing layout with an amazing selection of elements, and the ride length feels satisfying. This coaster also absolutely hauls start to finish, and the pace seems to pick up the further the ride goes to a point where it feels illegal. The drop is probably the worst element on the ride which goes to show how many great elements there are, but it still provides great sustained ejector. The inversions are great, all providing surprisingly strong whip and even airtime. The beginning section of the ride has very strong and sustained hills such as the outer bank and large drop off the double up. The twist n shout in the middle of the ride offers a violent burst of ejector paired with whip into a turn that even pulls some strong, greyout inducing positives for a change, but this is just a warm up for the finale. The airtime during the rest of the ride was already some of the strongest on the planet, but the airtime on the finale is so strong I couldn’t even comprehend airtime on this level until I rode ArieForce One. These 6 back to back airtime moments violently fling you with the strongest bursts of ejector imaginable and it all happens in a blink of an eye, before slamming into the brake run so hard that you completely fly forwards into the seat in front of you. It’s so insane that it’s impossible to process and it quite literally takes your breath away from how rapid fire and abrupt the airtime is, it’s the only element out there that legitimately scares me. Combine this with the fact that the ops literally let me ride with minimum verify every time, and I flew out of my seat so far on every hill that my shins had giant red marks in them and my thighs hurt so bad that I had to start stapling myself to soften the blows until I found a tolerable way to ride it with room. I’m not exaggerating, the airtime was so strong and threw me up into that restraint so hard that I physically couldn’t take it anymore. This coaster definitely isn’t for everyone and it’s the only coaster that I can’t see how someone who isn’t a seasoned coaster enthusiast can enjoy, but that’s what I love about it. If you want a plain fun ride, this definitely isn’t the coaster for you. ArieForce One pushes the limit of what the human body can tolerate, to a level that I couldn’t even imagine a coaster going to, but personally I’m all about the coasters like this that scare you, hurt you (in a good way) and feel like they are doing everything they can to try to kill you. Riding some of my other favorite coasters feels like I conquered something, riding ArieForce One feels like I survived something. What a chaotic masterpiece.
I barely fit on this ride and it did have a few questionable transitions so that’s why I’d call it a little uncomfortable. Not too much forces but the...
I barely fit on this ride and it did have a few questionable transitions so that’s why I’d call it a little uncomfortable. Not too much forces but there is some fun moments on this long ride through the woods.
A very long alpine coaster with a lot of lift hills. Not quite as forceful as some other ones I’ve done but it still has some fast sections and a few ...
A very long alpine coaster with a lot of lift hills. Not quite as forceful as some other ones I’ve done but it still has some fast sections and a few solid instances of laterals. The scenery is great as to be expected with a mountain coaster like this, but there is also some cool and funny theming as a bonus
A relatively smooth, comfortable abs forceful wild mouse which is why it’s one the upper end of mice I’ve ridden, however it’s still just a regular Ma...
A relatively smooth, comfortable abs forceful wild mouse which is why it’s one the upper end of mice I’ve ridden, however it’s still just a regular Mack wild mouse so nothing special.
Pretty forceless and sluggish as with most B&M hypers but the drop and some of the hills offered ok floater and the turns were fun. Overall just a nic...
Pretty forceless and sluggish as with most B&M hypers but the drop and some of the hills offered ok floater and the turns were fun. Overall just a nice big and relaxing mine train.
An underrated ride with its sneaky airtime and solid pacing. It is horrifically rough but it didn’t hurt much and dare I say it might have added to th...
An underrated ride with its sneaky airtime and solid pacing. It is horrifically rough but it didn’t hurt much and dare I say it might have added to the fun factor a little bit. Overall nothing special but it offered more than what others said so it was a nice surprise.
Pretty underrated coaster overall. I’ve enjoyed this and the other Flying Dutchman I’ve ridden in firehawk but I found that these 2 coasters feel very...
Pretty underrated coaster overall. I’ve enjoyed this and the other Flying Dutchman I’ve ridden in firehawk but I found that these 2 coasters feel very different than each other. Nighthawk is rougher but still manageable, and the restraints were great on this one too. The positive G’s in the flying position weren’t as good on firehawk but I found the forces in the lying position to be better here, especially on the vertical loop. I also love the setting over the lake and the fresh color scheme. One bad thing about this ride though is the capacity, especially when they are only running one train like they were for me. Overall a coaster that gets way too much hate and is just a solid fun and intense ride if you can overlook the cons.
This coaster has an amazing layout with a great variety of forces and large selection of different elements. There are launches, although admittedly n...
This coaster has an amazing layout with a great variety of forces and large selection of different elements. There are launches, although admittedly not the most forceful ones out there, ejector hills, hangtime filled inversions, snappy transitions, and positive g filled curves. Really the main thing holding this coaster back is that it feels slow and looses a lot of its speed in quite a bit of spots, plus there is a bunch of dead spots and some elements that just feel kinda off. Overall a lot of the elements just don’t feel designed properly which can make them feel awkward but on the positive side lends itself to some strange and unexpected forces at some instances. Overall this coaster has one of the best layouts I’ve seen but it just fails to execute it well unfortunately. However I still did really enjoy this ride for what it is with the fun selection of forces and elements that it did provide.
Definitely a top tier invert. Most of the elements have force but the batwing and corkscrew are the real stars of the show with their neck snapping wh...
Definitely a top tier invert. Most of the elements have force but the batwing and corkscrew are the real stars of the show with their neck snapping whip and foot numbing positives. The coaster also tears through its layout, having no mid course definitely helps. There’s only one real dead spot with that hill over the lift but it’s right in between the 2 craziest elements on the ride so it doesn’t feel like it kills the ride much. Also contrary to what some people say the coaster does not feel short at all, there is definitely plenty of elements and the ride time is satisfying. The theme is also kinda cool with that fighter jet stuff and the sharks and cardinals on the trains. Overall not my favorite invert because the whole ride isn’t balls to the walls intense but it still has its fair share of insane elements.
Not the most insane coaster on the planet but definitely one of the most fun and it satisfies what I look for in a coaster. Great drop of course, alth...
Not the most insane coaster on the planet but definitely one of the most fun and it satisfies what I look for in a coaster. Great drop of course, although not as good as some other gigas, solid airtime moments, surprising positive G’s and snappy turns, fun transitions and overall just a lot of enjoyable elements. Being a giga coaster, the pacing should be the strong point and for fury it definitely is. Feels very fast and holds its speed well the whole ride, even during the helix. Love the layout for this coaster too. It’s cool how you fly over the front of the park and element selection feels on point with the great variety of forces and unique elements that throw in a nice twist over the course of this long ride. Butter smooth and has great restraints too so it is very rerideable. I can’t rank it higher because the coasters I have above it just have stronger forces and feel more aggressive but overall this ride is a winner between the fun factor and well executed layout.
Probably the best kiddie coaster I’ve ridden. It has an actual layout and builds up a surprising amount of speed, I’d say I found myself actually enjo...
Probably the best kiddie coaster I’ve ridden. It has an actual layout and builds up a surprising amount of speed, I’d say I found myself actually enjoying this ride.