• Coaster Nerds

    Airtimes Primera caída Situación Vibración

    What an absolutely incredible ride. The front row gives exhilarating airtime when you crest those massive hills and the occasional twists and turns on a few of those hills snap you to your side (in a good way). I will say the helix has a bit of a rattle but it wasn't the worst thing ever. The scenery (apart from the massive road next to you as you climb the lift hill) is a marvel. Zipping through the ravine and over Roman Rapids at sunset was something to behold. Night rides really enhance the already good first drop.

  • Coaster Nerds

    Airtimes Comodidad Fun Tiempo muerto

    This is for sure my favorite ride at the park. I got one ride in the front and I vividly remember how free I felt with the train design and how powerful the airtime moments were, especially towards the end of the ride. I had a blast on this and I can't wait to ride again.

  • Coaster Nerds

    Launch Intensidad Tematización

    This ride is a lot uglier than Flight of Fear and as a whole experience, not as good. While yes, the ride carries more speed than FoF, I find it uncomfortable at points how fast some of these turns are taken anyway. Don't get me wrong, this is a fun ride, but the only pro that this ride has over FoF are the near-miss elements as you're twisting through the inversions and traversing those tight turns.

  • Coaster Nerds

    Intensidad Suavidad Tematización Arnés Incomodidad

    While I can understand why someone may like this ride, it just was not for me. The Vekoma Flying Dutchman configuration of leaving the station and climbing the lift hill backwards on your back is not fun. The actual layout is quite smooth and intense, but I don't really like the feeling of laying face down / up on my stomach or back while on a ride.

  • Coaster Nerds

    Airtimes Fun

    This ride has some really good floater moments but I didn't really get insane ejector moments like others are suggesting. This ride is family-friendly fun which is running great for it's age. I love that it traverses through some sort of building but I do wish that the first drop was better.

  • Coaster Nerds

    Vibración Incomodidad Airtimes

    This was my first ride of the day at SFA and it was not good... After waiting forever in the heat due to inadequate queue design and terrible operations, Roar jackhammered my entire body for the entire duration of the ride (yes even the pre-lift). This is the roughest ride I have been on to date and is the first ride I have ridden which I have gotten no fun but only pure pain out of.

  • Coaster Nerds

    Torta Sin interés

    Most of the ride I found relatively smooth and ride-able up until the turn after the corkscrew. This one moment was the only moment of serious headbanging that I got and it caused a massive amount of pain. Prior to that moment I found the ride to be okay. The layout feels a bit cramped and forceless but I was still having fun up until then.

  • Coaster Nerds

    Fun Tematización

    It's kind of sad that the "station" and presentation for this ride is basically slightly better than a fairground spinning wildmouse, but man does this thing spin. I could take or leave the first half but the second half of this ride alone had me considering getting another ride on it.

  • Coaster Nerds

    Incomodidad

    Visually it's cute, but it's kinda painful. The layout is basically an E&F Miller kiddie coaster without the fun bunny hills.

  • Coaster Nerds

    Arnés Intensidad Vibración

    This ride was really fun! I never rode it as Mind Eraser, but I found the vest restraints comfortable and didn't think the track was too rattly. The most notable parts of the ride for me were the sidewinder and double in-line-twists. The paint looks amazing but I wish more theming was added after the renovation. I noticed one thematic item in the queue and a creaking noise at train dispatch but other than that it didn't really give steampunk.

  • Coaster Nerds

    Primera caída Inversiones Suavidad Tematización

    You can definitely feel how tall that loop is. Although the Cobra Roll was nowhere near as snappy as Alpengeist's the pull out of the second part of the inversion feels nice. Also the mid course barely hits. The corkskrews and random curves don't do much for me but are still enjoyable. Overall just a reallly fun, smooth, and enjoyable ride.

  • Coaster Nerds

    Launch Tiempo muerto

    Launch, helix, and first drop are pretty fun. However those turnarounds and s-bends are a little uncomfortable and not that exciting. No effects were working at all except for the sound effects. I can't imagine how much better this ride would be if they were. The rest of the ride is enjoyable with the launch before the tunnel making the swooped indoor drop feel somewhat intense and I got some airtime on the drop out of the tunnel.

  • Coaster Nerds

    ¡Buena sorpresa! Fun

    Above average family woodie, especially for the era it was manufacturered in. My friends and I did not expect it to be that fun.

  • Coaster Nerds

    Tematización Inversiones Launch Vibración Tiempo muerto

    Pretty well themed ride. The tricks the operators play on riders with the launch system really enhances the ride experience and serves as sort of a performance and is very entertaining when waiting in the station. That launch is also very very punchy with the first two inversions being forceful. However, after that the ride just meanders around for a bit with jerky turns until the last corkscrew (just like Anaconda), and in my opinion the dead-spots problem is even worse on FoF than Anaconda (the pros do put FoF over the edge though by far).

  • Coaster Nerds

    Inversiones Situación Hangtime Tiempo muerto Layout

    Very overhated! I came into it expecting it to be terrible based off of what I heard but both my rides in the middle and back were fun and relatively head-banging free. Even as a pretty short person I was able to lift myself above the headrest to avoid any pain. Drop is pretty fun in the back and those corkskrews are my favorite part (despite the transition into them being jank). Sure it has some dead spots but so does Lochness Monster. Overall, nothing incredible but a cool charm of the past that gets way too much hate.

  • Coaster Nerds

    Tematización Inversiones Situación Torta

    Minor headbanging at certain parts of the ride such as the the turn over land of dragons and at the bottom of the second loop. However, BGW did a great job with the theming and the ride is running great. Those interlocking loops are so fun.

  • Coaster Nerds

    Airtimes ¡Romper en pedazos!

    Ugly ride. Has some decent airtime on those hills though.

  • Coaster Nerds

    Fun

    Just a fun mouse.

  • Coaster Nerds

    Situación Suavidad Duración Torta Intensidad

    This ride is VERY fun. Lowkey the most underrated and intense part of the ride is the turn into the mid course break run. It had me graying out partly because of the jerkiness. I would honestly says thats the only uncomfortable part of the ride. I didn't get any headbanging on the cobra roll.

  • Coaster Nerds

    Tematización Launch Intensidad Vibración

    The rattle on this ride is for sure noticable but honestly isn't that bad. Those launches are intense and the first one into the tunnel is actually lowkey terrifying because of the noise the LSM makes + windy sound effects + inclined launch.

  • Coaster Nerds

    Velocidad Fun Lap Bar

    On some days this can give me a headache with its rattle but when it's running well its a pretty fun ride. Drop feels a lot steeper than the listed angle.

  • Coaster Nerds

    Launch Fun Duración Tematización Capacidad Confiabilidad

    This ride overall looks very cheap. Must be built cheap too by the way it closes down multiple times throughout the day pretty much every time I visit the park. Anyways the launches are pretty fun as well as the layout. I just wish everything else wasn't halfassed.

  • Coaster Nerds

    Fun Demasiado corto

    Pretty intense for a kids coaster. Plus the train and theme is pretty cute.