• Micha Tirion

    Débit

    Kiddy coasters, good for what it is

  • Micha Tirion

    Airtimes Vibrations Inconfort A raser !

    Rare vekoma wooden coaster, with quite some airtime, but even more roughness. Vertical shaking and jackhammering in some spots, but the rest of the rattle is softened by the cushioning of the seats

  • Micha Tirion

    Théma Inversions Fluidité Trop court Inconfort Temps mort

    Indoor shuttle loop. I liked the very first iteration of this ride, the old style outdoors version best. The the ming is nice, but it is a shame the backward spike is partly not used due to heavy breaking. Unfortunately the stroboscopic lighting nauseated me.

  • Micha Tirion

    Launch Fun Trop court Débit

    Looks spectacular offride, is nice to ride, the launches are surprising, the backward spike has a little curve in it to create the sensation the car is going over the top. Nice splash down.

  • Micha Tirion

    First Drop Vitesse Ejectors Vibrations

    Great pacing, fantastic airtime, the first drop is wicked. Shame it has the intamin rattle in the back car, which is by the way not bothersome.

  • Preston S.

    Bonne suprise ! Baffes Inconfort A raser !

    This is the worst ride EVER. I thought this wooden coaster would be extremely awful but it surprised me with it being 1,000,000,000,000,000 times worse than I thought it would be. This needs to be torn down. Wait, they already did that. This had OTSRs, LITERALLY WHY? The 89 foot tall drop is really boring as it gives no intensity, but despite this ride's size, it feels like it was made over 150 trillion years ago. The ride shakes like not even a Vekoma SLC at 1,000 times the speed would. Not only that, but the ride is just the most pointless turns possible while the ride lasts over 4382 millenniums. The speed goes up to 30 mph because EVEN THE DROP IS TRIMMED. The average ride speed is like 3 mph while still managing to provide an extreme shake every planck length of track. The ride was closed in 56,000 B.C. and I was so happy after it closed. Never again. I literally died on this roller coaster. And then I woke up and then I realized it was all a dream and I wrote a review for a kiddie coaster I haven't even ridden.

  • Preston S.

    Launch Chef d'oeuvre Ejectors

    This is the best ride at the park, starting off with a 2,147,483,648 mph launch, that goes 16,000,000,000,000 feet in the air. After that you go down INSANE FIRST DROP with a 2000 degree angle. After doing 99999 0-g rolls in 1 nanosecond, you will go through a turn which lasts 3 minutes and pulls 99999999999999999999999999999999999999Gs, before going through 100 ornament loops and pulling -999999999999999999999999999999999999999999999999999999Gs. After that, the rails disappear, and you crash into every ride at the park, before getting sent to Kings Island where you will teleport to Son of Beast, but 1,000,000,000 times faster. After that, you get sent to another galaxy and then FLY to the sun. And then you wake up and you realized that it was all just a dream and you accidentally wrote a review about a kiddie coaster that you haven't even ridden.

  • Sam Boskovic

    Théma Intensité

    This is way more intense than it looks, especially in the back few carts. Theming really completes it especially with the pre show

  • Sam Boskovic

    Fun Fluidité

    Tame but fun. A good coaster to start the day off and surprisingly smooth in the first section especially. Best on the first go for obvious reasons.

  • George S.

    First Drop Inversions Fluidité Vibrations Trop court Layout

    I've been on Nemesis Inferno 33 times. Nemesis Inferno is a solid B&M invert for Thorpe Park but does not have the innovative layout of OzIris or Black Mamba. The ride area is themed well with the station situated inside a volcano within a lush jungle environment giving the area the feel of traversing an untamed jungle canopy. This is reinforced by stagnant-looking water with reeds and aquatic plants. The IMA Score is great and enhances the theming. However, theming is lacking inside the station itself. There's a complex network of steel beams with light fixtures and minimal textured surface. It looks unfinished which is disappointing in contrast to the exterior queue. Another problem is the exit path goes behind the ride station - seeing the back of a warehouse post-ride breaks the illusion of being in a volcano. The seats and restraints are comfortable as expected for a B&M invert. The pre-lift section banks through a mist-filled tunnel (the mist effect is intermittent) with dark red lighting enhancing the volcano theme. This is a nice touch before the chain lift. This coaster has aged well becoming more intense around banked turns, the vertical loops, and ascending helixes (especially in the back row). Likewise, the front row offers great views of the jungle landscape. The ride remains smooth throughout the ride despite a slight rattle in the rear cars. It's more intense during Fright Night when traversing close to the ground in darkness and not being able to see properly where you are going. It's a good ride as long as you don't compare it to the original Nemesis at Alton Towers. Early morning rides are recommended due to lines building quickly. Nemesis Inferno will act as a solid support coaster to Hyperia in 2024.