• Jack H.

    Launch Chef d'oeuvre Longueur Vibrations

    Exterior of the ride is beautiful. Although the Star Wars retheme does not fit it well. I love the uphill launch to the top. It definitely brings more excitement than other Space Mountain rides out there. They have thought of something different and it fits very well. Back row is best because there are decent airtimes throughout the ride. Lots of positives on the sidewinder and the helix's. There was rattle, but the new Vekoma trains (vest restraints!) from 2017 stop the headbanging. Last time I rode this before I flew back to England, the block section stopped us on the lift before the second part of the ride. We rode the 2nd part in silence! The effects were still working fortunately and it was definitely a fun experience. I hope you have the attention span to read this whole review :)

  • John D.

    Confort Trop court Sans intérêt

    This attraction is just "wow what a big splash, haha you got wet!". That's it, nothing else. I wouldn't call it a roller coaster.

  • John D.

    Débit Fun Intensité

    You don't ride Euro Mir because it's a roller coaster, you ride it because it's just a fun relaxing experience that happens to have a pretty nice, rather intense coaster at the end. The soundtrack is great and the outdoor section before the drop gives you a great view of the rest of Europa Park. Luckily, the restraints don't actually bother me, but I can see how they can be pretty hurtful for other people or if you don't prepare yourself for the very sudden break run and your knee gets thrown against the front of the train. Also, an original trainings module of the Mir space station is right above the queue line and can be visited as a pretty interesting museums piece, highly recommended to also go in there once.

  • John D.

    Théma Longueur Inconfort Temps mort

    It's a pretty cool, long water ride. The coaster sections of it are decent, but there's not that much of it. However, the restraints can seriously hurt if you have your knees on the left and right side and they get thrown against the metal, I would strongly recommend to anyone riding this coaster to force yourself to keep your knees pressed together, exactly in the middle. This one trick changed my opinion of this coaster from "fuck this, hurts way too much" to "yeah, pretty nice, might do it once every time I visit Europa Park".

  • John D.

    Théma Intensité Longueur Inconfort Fiabilité

    The most intense coaster I've ever ridden, and also one of the longest and one of the best themed ones. You either leave this ride being in absolute awe of it and want to experience it again, or you leave this ride being in absolute awe of it and want to do something else because you're still a bit screwed up from its intensity and from how rough it can treat you.

  • John D.

    Théma Vitesse Intensité

    When it's warmed up, riding it feels like an non-stop car crash, in the best way possible. Absolutely 0 dead spots, you just get thrown around mercilessly until the break run. And the theming of the queue and station is really good, if you otherwise only use the single rider or virtual line entrance, you should go through the normal queue at least once.

  • John D.

    Confort Fun Longueur Intensité Fiabilité

    This is not a roller coaster, it's a VR experience. If you go into it accepting that, you can have a good amount of fun with it as long as the headset doesn't bug out, which sadly happens pretty frequently. But in that case, just ask if you can ride again due to it. Do not ride this without the VR headset, without the VR it's 100% pointless (looking at you Teeroy).

  • John D.

    Théma Débit Longueur Vibrations Inconfort Lap Bar

    The very first row and the very last row is just too intense because it throws you around sideways and the bad lap bar stretches across both seats, it feels unsafe and hurts and also rattles a ton on those seats. After only riding in those 2 rows, I felt awful and never wanted to ride it again. However, after giving it a third chance in the middle, it was fine and quite good. I would recommend (if the queue is short) to start with the row exactly in the middle and continuously go back a few rows with each ride.

  • Michael M.

    Inversions Vitesse Ejectors Inconfort Lap Bar

    ArieForce One is amazing and is in my opinion the best RMC I have ridden so far. The first drop has sustained ejector airtime, especially in the back of the train. The "raven truss dive" (it's a dive loop in my book) isn't particularly forceful, but is still a fun and unique way to implement a turnaround. The 0g stall might just be my favorite element on the whole ride. It provides glorious inverted floater airtime in a way that I don't recall having experienced before. The outer banked turn and the double-up once again provide great sustained ejector airtime, this time for the whole train. I'm not sure I would call the barrel roll over the arcade "whippy", but it is certainly fast and forceful. The following turnaround has pretty strong and sustained positive Gs for an RMC, but it isn't enough to make me gray out. There's another 0g roll in there, which is fun but doesn't really measure up to the 0g stall from earlier. Then there's the (in)famous quint-down finale. That's the only element on the coaster of which I'm not a huge fan. I prefer sustained airtime to quick bunny-hops (which is the primary reason why this and Twisted Timbers go above Steel Vengeance in my book), so the finale doesn't really do much for me. The final brake run also hits extremely hard (It is truly amazing how hard magnetic brakes can decelerate the train without even touching it) and I pretty much need to brace for it in order to avoid pain. Combined, these make the finale the only part of the coaster that detracts from its re-rideability. I feel like a better finale would be to replace the quint-down with a couple of camelbacks and a longer, gentler brake run. My complaints about all the other RMCs are still true here. The anti-rollback system is extremely loud and the lift hill engagement is quite jerky. The shin guards are uncomfortable to slightly painful for long-legged people. I also have opinions about the operations here. The operations were very slow and only one train was running when I visited. The operators wouldn't be in position to hold the movement enable buttons by the time the train got to the holding brake, so it was like the train was stacking even though only one train was running. Once the train did get into the station, they would often wait to scan the wristbands of the oncoming riders until after the exiting riders had already exited, causing a delay. Once the oncoming riders did board the train, there were often significant unexplained delays in checking the restraints and/or dispatching the train. Sometimes it was so slow that I could get off the train, exit, come back around through the entrance, and board the same train for the next cycle. The operators also kept crossing without clearance from the control operator, which, after only attending parks using IROC so far, bugged me. Oh, and watch out for stuff getting ejected from the train during the finale. I got hit by a phone ejected from the coach ahead of me and it was not pleasant.

  • Alex Williams

    Vitesse Déception !

    Worst Thing Ever MADE!Waste of Time