• MapleFlakes

    First Drop Intensité Ejectors

    Though the new lap bars have absolutely made Skyrush a more bearable experience, it is still far from a comfortable one. The negative and positive Gs back-to-back are still so absurdly strong that it feels like your body is being ripped in half. The first drop genuinely feels like the ride is derailing partway through for some inexplicable reason and the rattle is so strong that it can give you a headache. I would not have this ride any other way. This stupid hunk of yellow steel is truly one of the greatest roller coasters ever made, and I hope it continues to last a long time. 10/10 - I am so happy that the mini restraint release on the brake run is still here; it's such a funny little thing

  • MapleFlakes

    Inversions Launch Layout Trop court

    Storm Runner, despite being quite short, is a phenomenal launch coaster. Obviously that ever-rarer hydraulic launch is the highlight, but this ride packs in 3 unique and awesome inversions in its short layout. The flying snake dive is easily one of the coolest elements on any ride in the world. That's not even mentioning how strong the airtime on the top hat is. Any accelerator absolutely must be experienced in the front row to grasp the full picture, and Storm Runner is no exception. 9/10 - shoutout to the guy waiting for front behind me that got really pissy when he asked if he could cut me in line and I said no

  • MapleFlakes

    Fun Layout Déception !

    For whatever reason I found Thunder to be substantially less enjoyable than Lightning, though I suppose a year had passed since my last ride. As everyone has said before, the airtime in this layout really isn't that great, but it makes up for it with some awesome dueling moments that I will forever and always be a sucker for. It definitely isn't the best GCI out there, but it is certainly worth a ride. 7.5/10 - it would be insane if this got RMC'd and there were two in the back of this park but I know that's just a pipe dream

  • Henry Schmidt

    Situation

    I swear this coaster tried to behead me

  • MapleFlakes

    Airtimes Situation Longueur

    Comet is a really solid, really fun wooden roller coaster. The location over the water and under Skyrush is definitely my favorite part, but there is also a nice helping of airtime throughout the layout. It's also quite a long ride, so you feel like you get your wait's worth by the time you hit the breaks. I am really bummed I skipped this last year when it had the buzz bars; the individual lap bar came down quite hard during my ride and I can't help but wonder how much better the single-position bar would have been. 7/10 - this is the most slanted station I have ever seen in my life; it has to be a tripping hazard for ops

  • MapleFlakes

    Fun Fluidité Débit Inconfort Temps mort

    I'm not that big of a fan of spinning wild mouses, and Laff Trakk reinforces that. There really isn't much here for me to appreciate. The indoor theming is kinda fun, and the track is very smooth, but there are a ton of dead spots and the spinning is very minimal. It's definitely not worth the wait that this thing can build up, especially if Wildcat is a walk-on next door (which it was). 5/10 - my friend who hates roller coasters rode this one with me and I think she's traumatized for life now

  • MapleFlakes

    Fun Intensité Temps mort

    Though I've only been on a couple, I'd be shocked if this isn't the best Vekoma Boomerang. The theming is very cute, and the vape tunnel is a neat little addition to an otherwise boring and repetitive ride experience. Boomerangs, as always, pull great forces, but they will forever and always be a one-and-done for the credit. 6.5/10 - why did the TikTok lady say "Green! Apple! 😀" at me

  • MapleFlakes

    Fluidité A raser ! Temps mort

    This was probably the most boring Arrow Mine Train I've experienced. It doesn't really do anything at all; not even the ending helix pulls forces. At the very least it's relatively smooth for an Arrow, but besides that there isn't anything remarkable about this coaster. 3.5/10 - I say tear it down but frankly I have no clue what you could fit in this plot of land

  • Coaster Nut

    Airtimes Fun Fluidité Débit

    Underrated coaster. This is a lot of fun, and it's the smoothest coaster in the park. The airtimes were good, and it was definitely enjoyable overall.

  • GLaDOS

    First Drop Intensité Ejectors Débit

    I did not expect to love Expedition GeForce as much as I did. It's honestly a nearly perfect ride in my opinion. I like the simplistic theming, but I have to admit that the bigFM sponsorship is a bit out of place. Smells Like Teen Spirit played in the station once so I can't complain too much. Moving on to the layout, the first drop starts off with great airtime in the back rows and then has wicket lateral G forces. It's one of my favorite first drops in the world, better than Kondaa's first drop in my opinion and that's thanks to the added whip in the 7th car. Kondaa only has 6 cars for reference. The first airtime hill is more powerful up front, throwing you out of your seat. It's the first ejector moment on the ride and it's not even the most powerful airtime you get on the ride. The overbanked turn has a bit of force to it and the following airtime hill is insane no matter where you sit. It has super sustained ejector airtime, some of the most powerful airtime I've ever felt. The twister section is a nice change of pace and you even get some positive float on the turn into the straight downwards track. The switchback has nice lateral G forces and a bit of airtime. The return leg has quicker, yet still sustained ejector airtime. It's once again really powerful. There was a very mild rattle but nothing bad, especially for its size and age. Silver Star's rattle in the back rows is way worse. Even Thunder Dolphin, which is the same model but newer and with brand new trains rattles more. The trains are rather comfy, being the first (or second) gen Intamin Megacoaster trains, but they are slow to check, having both seatbelt (they are the slow part to check but they are necessary giving the extremely freeing lap bars) and lap bars. They ran two trains for most of the day and the coaster was a near walk-on for most of the day, but they removed the second train for the last hour, which lead to abysmal waits for the front row as they let people with fast passes go wherever they want and they almost always choose the front. They thankfully let them go every two trains. The wait for the back was still bad given the hard to verify trains and single train operations. This lead to a train being sent out every 5 minutes in the last hour. I still managed to get 10 rides on Expedition GeForce in just one day, which puts it neck and neck with Goudurix as my most ridden coaster in a single day.