• Sean R.

    Inversions Situation Fun

    This was my 4th B&M Invert of the summer after Raptor, Afterburn, and a Batman clone. I must say, I really liked it despite the novelty being a bit worn out. The setting, theming and views were much better than the other rides (2 of 3 look out over a parking lot) and Alpengeist had just a little bit more speed, height, intensity. Yes, it runs out of energy at the very end, but I don't need a coaster to come flying into the station to be considered a good ride. Unlike the other B&M invert rides, where I ironically preferred the front despite the poor views, I found the back to be where it was at on Alpengeist.

  • Sam P.

    Confort Trop court Débit

    Possibly the smallest coaster in the country. Makes a wacky worm look like a giga. I get it's a kids ride but it really is tiny, at least most other kids rides have a little something to offer the cred hunter, this really has nothing. It is very comfortable though so I'll give it that!

  • Worm Man

    Airtimes First Drop Lap Bar Théma Layout

    Dragon’s Fury is a really enjoyable ride that makes me laugh my head off due to the sheer insanity of it. The first drop and following Immelmann turn give you great airtime and are quite intense. The rest of the layout is really fun due to the chaotic spinning of the ride’s train. However I wish there were a few more big drops throughout the layout as the first drop is the best part of the ride.

  • Sean R.

    Bonne suprise ! Longueur

    A really strong effort for a family coaster with solid theming, some nice twists and turns including multiple helixes (I think), and an extended duration that weaves into the quarry setting and keeps you engaged throughout.

  • Sean R.

    Théma Launch Sans intérêt

    Amazing theming and a pretty solid launch get this ride experience out of the gates in a very strong way. Unfortunately, I found the rest of the ride to be quite forgettable. Lots of twists and turns, but nothing that spikes the heart rate as I would've hoped. Its a fun ride but not fantastic.

  • Sean R.

    Inversions Situation Vibrations Baffes

    This was my first floorless B&M and I didn't enjoy it very much. For whatever reason, I found myself a bit woozy and disoriented coming away from the ride. That could've been my fault as we were really pushing the limits throughout the day with Seaworld and SFFT stops. In terms of the ride itself, there are a lot of intense elements included throughout the layout, but I didn't find that any brought the kind of peak intensity that separates the best coasters from the rest. "The volume never got any higher than a 5-6" and for a top tier ride, I want at least one or two elements that hit a volume intensity of a 9 or 10. There was also a high degree of headbanging on the restraints, which didn't help...

  • Sean R.

    First Drop Vitesse Intensité Vibrations Trop court Inconfort

    I'm not sure the Raptor-track RMCs are for me. I enjoyed Golden Lasso and Jersey Devil before it, but I don't love the experiences. There is a lot of intensity packed into a short ride and small frame, but there's little-to-no build-up or even ability to anticipate what's around the next corner as a result of the design. I'm also seriously concerned with how long these coasters will hold up as there are notable rattles and visible track wear-and-tear already evident. The right bend and first drop are a really enjoyable way to start the ride and Golden Lasso is distinct from just about anything else I've been on, including Jersey Devil. But it's a "good not great" from my view.

  • Worm Man

    Théma Situation Fun Baffes Fiabilité

    A classic family coaster that’s fun for anyone (even if you’re scared of rollercoasters). This is such a beloved ride by many and is what helped me over my fear of ‘big’ rides. It’s meant to be more fun than intense, so I wouldn’t recommend if you prefer massive thrills. The queue line and station are brilliantly themed, and the animatronic organist is awesome! The main downside to this ride is that it’s getting pretty old and breaks down quite a lot. With its age, it’s getting quite rough as well. I found the back row seats to be incredibly head bang-y which lessens the quality of the ride.

  • Sean R.

    Airtimes First Drop Bonne suprise !

    Steel Eel is highly under-appreciated in my view. I quite liked it. I haven't been on other Morgan rides, but I get the sense they all get an unfair wrap. Granted, the lap bars, train comfort and airtime hills are not as smooth as similarly sized B&M's. But I was ready for pronounced dead spots and back-breaking transitions based on what I'd read - and neither of these things occurred on any meaningful level. The first drop is great, the third air-time hill is really great, the turnaround/right-banking drop was solid and the rolling camelbacks are good. There is a slight "stutter" consistently felt in the air-time transitions, but the airtimes themselves were really enjoyable. Friendly operators, high re-ridability, a pleasant setting, and a striking color palate are added pluses. Steel Eel won't win any awards, per se (and I don't believe it has), but it's a really solid, steel coaster nonetheless.

  • Sean R.

    Inversions Intensité Vibrations

    Standard Batman clone. It's never a "bad" experience, but the novelty has worn off a little as I've been on a few in the last month (SFGA, SFOG). The wear and tear on this one were more pronounced than I'd seen or felt on others. But the Great White name/theming is a nice change of pace and certainly proper for a SeaWorld version.