• Dave D.

    Théma Launch Harnais Temps mort Layout

    Xpress is a good launch coaster. The theming is amazing and I love certain jumpscares in the queue. The harness on the train isn't too comfortable for taller riders. The launch on this coaster is really good. I especially love the sound and lighting effects before and during the launch. After the launch you will go through a butterfly element. It's a nice and unique element and has some kick to it. After that, the ride is just meandering around. The corkscrew in the middle of the ride might come as a surprise for some riders. Outside there's no theming, but once you get back into the building you pass a train with fire effects which is well executed. In general Xpress starts with a bang but the rest of the layout is pretty boring. Even though it's an old-generation Vekoma, it's surprisingly smooth.

  • BonkersCoasters

    Airtimes Bonne suprise ! Longueur Vibrations

    Is this really one of the worst wooden coasters in the world? I don't think so! The ride has a nice drop, fun airtime and some head choppers. While it is definitely a rickety and rough ride I never found it extremely uncomfortable, maybe only a couple valleys are bad, but overall it is a good layout and I could ride a few times without a headache instead of riding Iron Claw (SLC) next to it as that coaster can be way more unbearable.

  • Max S.

    First Drop Chef d'oeuvre Ejectors

    This is an absolute masterpiece and has become my new #1 coaster. The first drop can go toe-to-toe with any other coaster and I'm torn between Skyrush and this as my favorite first drop. It's pure ejector through and through and the beyond vertical drop is phenomenal. The rest of the layout is just top-notch. This coaster is packed with perfect inversions, violent ejector, and sustained airtime making this just about perfect from beginning to end. I rode this four times in the back row and had no desire to switch because it was great. I wish I marathoned this a bit more but I'm so glad to get as many rides in as I did. I prefer back left over back right just based on how some of the inversions work. 5/5 stars

  • David Parrett

    Fun

    I caught this right when they opened and it was the perfect introduction to Magic Mountain for me. Just a fun blast, and I love that they let you ride the inside and outside of the big loop.

  • David Parrett

    First Drop Longueur Inconfort

    X2 actually blew me away, even with all the coasters I’ve ridden, this thing is the most intense of all coasters. It’s more intense than I305, more than El Toro or Kingda Ka. It’s just insane. Unlike a free spin coaster, I felt like my ground point of reference was taken away while the ride was intentionally showing me or not showing me the next drop. My problem with this is that it was so incredibly rough, I felt like a rag doll being beaten with a baseball bat. My legs were flailing all over and my head hurt so bad. I went back the next morning and got another ride and maybe it was running smoother in the morning because I felt no discomfort the 2nd time and it was just as intense.

  • MapleFlakes

    Théma Inversions Inconfort Temps mort Layout

    The last 15 seconds of this ride are fantastic: an awesome fire effect followed by a great drop and a very unique set of inversions. Everything else that comes before it is awful. The profiling is janky, the transitions are uncomfortable, and all the while it manages to have dead spots that somehow hurt your head. I had much more fun looking at this ride from the outside than riding it. 4/10 - the vulture animatronic is the highlight

  • Daniel Marie

    First Drop Inversions Intensité Temps mort

    From the first drop to the midcourse, this ride hauls ass and tries to tear you to bits. After the midcourse, there is a good zero G roll and a serviceable corkscrew, but a pointless and forceless helix. Overall smooth and intense, but dies towards the end.

  • Noah Beeri

    Airtimes First Drop Théma

    The first drop has a nice kick to it, overall a fun layout with some positives and airtime. Especially the last few bunnyhops give excellent ejector airtime and it has a nice pacing, it's fun all the way into the break run. The queue and station look terrible and desolate though. The ride has a noticeable rattle, but since it was very constant and didn't have any bumps, I didn't mind it at all. It's pretty much just a strong vibration.

  • Noah Beeri

    Launch Baffes Sans intérêt Temps mort

    It's smoother than I would have expected, starts off great with the launch and the Sea Serpent Roll, but becomes straight up boring after that. You're just coasting through forceless curves, until you get smacked by a janky transition into a corkscrew, after which you crawl back to the break run. If the transition into the Corkscrew wouldn't be as bad, there would be nothing negative to say about this ride. But also nothing that's really positive. It's very obvious this was designed as an indoor coaster with special effects, it just doesn't really work without them.

  • Seamus Gorr

    Théma Situation Fun Trop court Débit

    I really liked this ride when I was a kid and i'm sure it's still a fun ride. Although it is very short and this ride may have the worst capacity i've ever seen.