• GLaDOS

    Airtimes Théma Intensité Baffes

    Update March 2024: Nothing much to add. GoPros are allowed if chest mounted. Update July 2023: My opinion on this ride hasn't changed much today. I got three rides. Two in row 3 and and one in row 6. The airtime on the drops was great in both rows but a bit stronger in the back of course and it's really forceful. The airtime on the entrances to the following turns was great in row 3 and the loop was really intense in the back. Then comes the worst transition on the ride. It doesn't have any airtime and is extremely jerky. The helix is a bit jank but forceful. The entrance into the next brake run is great no matter where you are on the train. It's not ejector but it's a quick floajecter (made up word) pop. The hill that comes afterwards offers a really weak pop of airtime. Also brace yourself for the braking on the last two brake runs it is quite violent. This is such a weird coaster to see at a Disney park. A clone of a rare prototype looping Pinfari Zyklon model made by none other than Intamin. They sure have evolved since then, especially in their train design. These are cramped. Update February 2023: This ride is weird at a Disney park but I like how weird it is. I got three rides on this coaster this time: the first ride was in the middle and while it was smooth when there was straight track, the train sagged side to side on turns which was weird but my front rides were pretty smooth besides the brutal transitions on the two first turnarounds since they are taken with full force in the front row. The last mid course brake run still had some awesome airtime and the loop is definitely most intense in the front. My back rides were also good with some awesome airtime on the first two drops and the least brutal headbanging on the first turnarounds and while the loop isn't as intense as it is in the front, the airtime is still strong entering the final mid course brake run. Both my front and back rides were smooth and if my middle row ride hadn't been so weird, I would have upped my rating. Ride this if you can as I don't know how long it will stay at the park as it definately looks like it is at the end of its life. November 2022 update: I still think this coaster doesn't get nearly the credit it deserves. It was the first thrill coaster at the Disneyland Paris resort and now it's just forgotten about. It never had more than a 5min wait for me. This time I got a back row ride and I came off thinking this was better than Avengers Assemble: Flight Force as my last rides on this were extremely disappointing. The drops were thrilling, giving some great airtime. The loop was extremely intense and the following turns gave a great sense of speed and the hop into the last midcourse brakes gave some ejector airtime plus this coaster is quite smooth and the headbanging is non-existant in the back plus this coaster looks gorgeous at night. This, to me, is a front row ride for the intense loop and turns or a back row ride for the airtime on the drops. This was way better than the headbanging mess that Avengers was. Original review: This coaster is often forgotten about but really shouldn’t be. Every time I ride this it is basically a walk on. While yes, it does have some headbanging on the jerky transitions in the first half, the loop is the most intense inversion I have experienced and the following turns are also very intense. I also got some ejector airtime into the last mid course brake run. The ride is very short but all the better for it because if it was longer, it would take the elements with the speed as it does. While it looks like a Zyklon it is way more intense that the admittedly forceless Pinfari coasters though those have better drops. This coaster also has a great and detailed theme. Overall a good enough coaster that gets buried in the park’s lineup.

  • GLaDOS

    Théma Intensité Longueur Fiabilité

    Original Review: Hyperspace mountain is, in my opinion, the better of the two Vekoma launch looping coasters at the Disneyland Paris resort. The launch, while not as powerful as Avengers’ launch, still packs a slight punch. The layout is also more unique plus it also has vest restrains which eliminate the headbanging that the ride was known for. The inversions are also intense. Now the ride has the same Vekoma rattle that Goudurix and Avengers have. While I never got to ride it as De la Terre à la Lune or Mission 2, I think the new Star Wars theme looks less impressive. Overall a better ride than Avengers at least in the latter ride’s current state. Update Feb. 2023: I don't have anything to add to what's already in my review besides that I have a much higher opinion of Avengers compared to when I wrote the original review, still enjoy the ride a bit more than Avengers but not enough for it to get 4.5 stars. Update July 2023: I rode this coaster 5 times in rows 3 (twice), 6, 7, 12 and have noticed a few things. First off the queue was way faster than the other rides at the park. This ride has some really intense inversions, pullouts, turns and a surprising pop of airtime in the back. The right speaker was also broken in row 12 (right seat, last ride). While the vest restraints are a godsend (more on that later), they can sit too close to your shoulders. It is more uncomfortable in the station and don't bother much during the ride itself. The ride has a noticable rattle in all rows but one that gets worse further back in the train. Now that we got the rattle and vest restraints out of the way, I just want to say that the ride's rattle makes neck and head movements quite common on this ride. I can only imagine how bad it was bad it was before it got new trains. It's an iconic ride that has a quick line. Don't miss out on it Update September 2023: I got rides in rows 2 and 6. My first ride was in row 2 and the wait was atrocious (1 hour). The ride had already broken down twice. I don't know what it is with old Vekoma coaster but the front car is always extremely bumpy. The intensity was there and headbanging was eliminated but side to side movement was not. It is caused by the rattle and worse potholes. The pothole atop the sidewinder is atrocious no matter what row you sit in. Row 6 was more tolerable and since it was a night ride, the wait time was next to none. Row 6 is less intense but way more tolerable, the rattle is there but it's not as pronounced as in row 2. The reliability of this coaster is also... questionable. It probably broke down 4 times when I was there. Update March 2024: This is a really good coaster. Better than Avengers for sure. It's way more varied and more intense. I always have to ride Flight Force a little defencively, but I can just lean forward and enjoy Hyperspace Mountain. If you want to know if it's possible to film onride, no. No, it isn't, even with a chest mounted GoPro. It will get blocked by the vest anyways.

  • Bighamburgers

    Fun Chef d'oeuvre Intensité Inconfort

    10 year old me waited 3 hours in line for this by myself and i still talk abt that ride to this day

  • Bighamburgers

    Airtimes Fun Ejectors Théma

    i ran that john in the back row with it dueling it flicked a switch in 6th grade me

  • Bighamburgers

    Intensité Débit

    one train ops but it was cray

  • Bighamburgers

    Lap Bar Débit

    i be operatin dis

  • Ben Dixon Music

    Airtimes Vitesse Intensité

    Fantastic wooden coaster, relentlessly paced through and with some great airtime

  • Ben Dixon

    Airtimes Vitesse Fun

    Just an all round really fun coaster that has that out of control woody feeling in speeds, relentlessly paced throughout with some great airtime moments

  • Brendon T.

    Déception ! Sans intérêt Temps mort

    It's one of the oldest coasters ever so I guess its okay considering that.

  • Brendon T.

    Débit Lap Bar Déception ! Sans intérêt Layout

    Just straight up kinda boring. It needs more speed and if it was another 50 feet tall I might have actually enjoyed it and wanted to ride it again. Besides that though it wasn't too bad.