Tous les avis
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Inversions Intensité Vibrations
On the lower end of Batman clones I've ridden...sounded like something was going to breakoff at just about any point. This ride needs a mechanic...or a paint job at a minimum.
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Théma Inversions Intensité
Meh...a nice concept, but not enough intensity to make it noteworthy.
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First Drop Vitesse Intensité Débit
This is my third raptor track RMC and I rate it as my favorite by a notable margin (vs. Jersey Devil and WW SF Fiesta). The first hill, which is not typically the highlight for me on this format, was the best drop of any coaster at Magic Mountain (X2 was closed.) And the pacing and intensity were fantastic and relentless throughout. I didn't feel anything resembling the wear and tear of other raptor track rides...which tells me you really need to ride these coasters when they're young. My unexpected star of the day among the 12 coasters we were able to ride. The only gripe was the wait - slow operations, a couple downtime moments, and a single train in play made for a much longer wait than necessary.
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Bonne suprise ! Fun Intensité Temps mort Layout
I've already seen these thoughts on a lot of other reviews, but I'll say it again - Titan is way over-hated. This thing is a blast. I'm definitely biased as I'm pretty attached to the ride, given that it was my first properly intense coaster, but it truly is an icon in its park and in the Dallas/Fort Worth area. I'll go ahead and note that sitting in the back on this ride makes a huge difference, mainly for one moment - the drop. Contrary to what some say, this drop absolutely gives good air in the back, and you will be out of your seat for much of the duration of this almost comically long drop. The drop is steep enough to give you some unnerving floater 250 feet in the air, but shallow enough to last a concerning amount of time, culminating in that incredibly intense pullout in that tunnel at the bottom. I truly will never forget how mind blowing this moment was the first time I experienced it. Hearing the train absolutely roar as it rips through the tunnel, then emerging back into the sunlight almost as if you had blacked out then regained consciousness suddenly as you float up into the turnaround... It's a moment that gets me ever time. I always come out of that tunnel laughing my head off in joy. The turnaround gives mild laterals in the heat but otherwise just serves as a breather after that incredible opening. The camelback gives wonderful sustained floater in the back of the train, and the helix will genuinely knock the slobber out of your mouth if you're not actively preparing for it. It is concerningly crushing. The midcourse fully stopping you is definitely a bother, as I am morbidly curious what the elimination of it would do to the ending spaghetti bowl/helix. I think it would liven up the random dips and turns in the back half a lot. I guess the bizarre slow lean into the second half off of the midcourse is kind of unique, but I retain that getting rid of the near stop would be far superior. The only part that's really of note in the second half is the downward helix which is a good time, not to mention that there are some fun head choppers given by the rides supports in several locations. There's also this moment right before the final break run where you dip into this small manmade concrete valley that sometimes has water flowing through it that is sort of neat visually. If you can't tell, I'm sort of grasping at straws for what to talk about in the second half. It's perfectly harmless but admittedly somewhat pointless, especially when contrasted to the incredible first half of the ride. As a whole, though, this ride is such a good time. It may not be a masterclass in making each moment count, but it masters selling the moments that do. It's supposed to be the token scary coaster at SFOT, and that it does incredibly well. It is undoubtedly the most intense coaster in Texas. Also, I love the name, personally. It is overtly meant sound like the big bad of the park and that name says it all. Even with its flaws, I will always love this ride.
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Airtimes First Drop Théma
Creo que dará igual cuantas veces me monte siempre diré que es perfecta, ojalá poder añadir mas ventajas. LA MEJOR ATRACCIÓN DE LA WARNER
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First Drop Chef d'oeuvre Intensité Vibrations Lap Bar
When I first rode Kärnan, I was absolutely stunned by what a crazy ride this is. I was told that it was overrated or that the Lap bar absolutely kills you and yes, the lap bar can get quite uncomfortable, but I didn't mind it too much. As for the rattle it's kind of depends on the row you're in, but I didn't think too much of it. Overall I think Kärnan is a fantastic ride with whays probably my favorite queue on any coaster. The ride features some amazing specialties which you don't see very often.
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Airtimes Vibrations Inconfort A raser !
Everyone who has ridden bandit knows why it only deserves the worst rating possible, is because this ride sucks. It literally hurts, I came off bruised multiple times, and yet I still ask myself why I rode it in the first place. The only good thing about it is that you can get some actual good ejector in the very back, but that's the only good thing about bandit. Personally the best way to ride bandit, is the the very back on a non-wheel seat. Each section has three rows, the middle one is one of those, and the back doesn't hurt as much as the front. This is by far the best way to ride it, but still, this ride should either be RMC'd or completely removed
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Théma Launch Intensité Vibrations Trop court Fiabilité
This thing may be short, but it packs a punch! First that launch is crazy. Then you great thrown up 456 feet into the air and back to the ground. Which isn’t much, but still. The laterals on this are crazy. I wish it was smoother though, and not closing every second. I really like the theming of the queue and station, too.
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It's a kiddy. A little better than average.
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This is old and mid