Tous les avis
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Launch Intensité Vibrations Baffes Fiabilité
“Arms down, head back, and hold on” then suddenly you start accelerating. This was my first hydraulic launch, and even in the middle you feel the power of that launch. You also get positives going up the tower, and the drop feels so long. Now for the problem that is really apparent, the rattle. This might be the worst ride to have a slight rattle, and in return there is a slight amount of headbanging. By slight amount I mean enough to give me pain in my ear. I’m not complaining too much about the short ride because it packs so much in it though. I will complain about the downtime. I was on it, then it closed. I was lucky to have it open five minutes later.
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Airtimes First Drop Intensité
The assigned seating makes for breaks this ride. The first time I rode, I was assigned towards the front. The drop had a little pop of air, the inversions were fun, and decent floater. Second time, I was assigned row 11. The drop WHIPPED you and the five loop after was also whippy. Then came the camelback, which gave great sustained ejector. After that, the zero g stall. Whippy from the back and also great hangtime. The turnarounds also were fantastic. Zero-g roll once again had whip, and the airtime hills towards the end still gave airtime. All this is talking about what’s considered a low-tier RMC, really showing how good they are. You also have to put your hands up. My sister didn’t and she was disappointed, so keep them in the air and you’ll have a great time.
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Théma Vibrations Inconfort Lap Bar
This ride has its fans. I’m not one of them. The lap bar stapled me, which hurt the whole ride. The turns aren’t that bad, but the drops were questionably rough. Good theming though.
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First Drop Vitesse Intensité
THIS is how you do a coaster without airtime. I don’t see why people complain about the cloning of this ride. Maybe this is the best one? Who knows? The theming is kind of weird with going through metal pipes. I saw this on Dark Knight too, so maybe I’m missing something about Batman? These metal pipes last what feels like forever until you get to the station. For some reason, the last 2 rows were the shortest lines, and this probably played a key role in my ride. The pre-drop is ridiculous, maybe the best one ever. After the drop, you get into a vertical loop that feels like any other B&M loop. The zero-g roll starts the crazy insanity. It’s ridiculously whippy, shocking considering I did Batman at New England and its zero-g roll wasn’t that whippy. You go into a second loop, just like the first one. After that, some decently fast turns, then 2 of the greatest inversions I’ve done. The corkscrews (they have another name that I’m not bothering to look up right now) are SO whippy. They STILL took me by surprise even after the previous zero-g roll. Also to mention that you retain the speed for the whole ride. The brake run is just what appears to be a storage area, so theming I guess? Coming from someone who has Great Escape as their home park, I which this was there, because it’s so good.
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First Drop Confort Intensité Airtimes
First, the station music is great. Doesn’t affect the actual ride and the ride op was talking half of the time but still enough to acknowledge it. The lap bar is super comfy, and unlike the kiddie coaster nearby there are no seatbelts. I don’t mind seatbelts but it’s kind of funny that they would put them on the kiddie coaster and not the 80 mph coaster. Pointing this out that I got a night ride, so clearly there’s a beautiful setting, I could only put 3 things in the pros. The actual ride has some decent intensity, especially on the helix, but there is one big problem. There is absolutely no airtime on this. I didn’t even get floater. I might’ve had a bad ride but I can only rank a ride meant for airtime that doesn’t have airtime so high.
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Bonne suprise !
Frankie’s Mine Train was bad, but this surprisingly wasn’t uncomfortable. It had weird laterals that were actually fine and you got to go around twice.
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First Drop Théma Intensité Temps mort
The first drop took me by surprise because it was pitch black. It was at night so that might be why(I got night rides on both indoor coasters lol). There was surprisingly a decent amount of positives in the first half, but the second half was just meandering and me yelling at a person who had there phone out (It was on the boring part but still no phones on rides).
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Fun Longueur Inconfort
It’s a long ride with the 2 cycles (One more time!), and it is enjoyable in the back from the whip (I’ve found out that a good amount of coasters in this park are much better in the back). I did hit my arm into the lap bar so it kinda hurt.
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Vibrations Inconfort A raser !
This ride is so unenjoyable for being a kiddie coaster. It is so jerky especially the final turn and it’s overly violent especially for being a kiddie coaster. If this was my first coaster as a kid I probably would’ve had to motive to be a coaster enthusiast since this thing just flat out sucks
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