• Josep Oriol Pamies Rodriguez

    Vibrations Baffes Inconfort

    Una montaña rusa muy mala, vibra mucho, tardan mucho en lanzar un tren y solo se usa uno porque da dos vueltas.

  • Kemal Okten

    Launch Baffes Inconfort Layout

    I think it’s an overrated ride. It’s fast, shaky but definitely not breathtaking. No free falls, no strong G-force. It’s almost totally dark inside but not at any moment of the ride are you surprised. Not to mention the long queue and the long wait.

  • Gaku N.

    Intensité Fluidité Inconfort

    Ride conditions: After rain, temperature 20℃, occupancy rate around 50% First drop: Not amazing. Dive loop: Exhilarating Stole: Quite comfortable zero G stall Camelback: Not as much of a feeling of being thrown out and airtime as I expected. It feels like an exhilarating air time for an RMC Camelback. Double Up: It doesn't have the same sense of bounce as Moby Dick. It's good to have a large drop after double up. Roll beyond the arcade: Dangerous. Roll past me at a speed I've never experienced before. Positive G is so damn tight. The damage done to my brain will continue to be felt until the end. Finav 5 camelbacks: Damage inflicted by plus G continues. My head hurts and it feels like torture by violent jump.

  • Maddox Venable

    Diamondback better

  • Jannick S.

    Airtimes Layout Ejectors

    It's my first ever RMC and my god, I wouldn't change a single thing about it, aside from the chin guards, but even they don't alter my opinion that this coaster is perfect for what it is. The airtime moments pop, some are pretty sustained and some are absolutely aggressive ejector pops. The inversions aren't bad either, but my highlight is definitely the last one, though my favorite element overall might be the double-up-double-down right after the turn around. It's crazy that they made such a simple out-and-back layout so insane.

  • Quentin Maher

    First Drop Intensité Hangtime Trop court Temps mort

    This ride at sfga is a very intense coaster. It has one of best first drop in the world. You get ejector airtime the whole way through. Every element on this ride feels like your taking it way to fast and they could if made it longer. The stall and the dive loop give great moments of hangtime. It’s also really annoying that the banked turns are kinda wasted elements. Great coaster just way to short.

  • Coaster Kid

    First Drop Inversions

    This was the first ride I rode when I got to the park. Definitely one of the best coasters at the park. The inversions are so great, plus it’s a b&m coaster. Just amazing

  • Coaster Kid

    First Drop Bonne suprise ! Confort Trop court

    For some reason I got freaking ejected from my seat. It was the craziest airtime I’ve ever had.

  • David Čuban

    Théma Fun

    I was surprised with very long darkride section in the beggining and also with the drop from dark to the lift hill. As a family coaster the first half is a quite intense. This coaster was better than I was expecting.

  • Coaster Nut

    Layout Vibrations Baffes Inconfort

    This SLC has a good first drop, but every element after that rattles a lot. Each transition comes with a headbanging jolt. I spent most of the ride grasping the OTSR and saying "ow" "uh" "aah." The layout appears to be fun, but I was getting smacked around too much to enjoy it. It was a slow day, so I was the only person on board for both of my rides. Front - bad. Back - really bad.