• Luke Thomas

    Airtimes First Drop Inversions

    I could add more pros if I wanted too. Truly a world class attraction. Smooth, intense, great restraints and properly maintained. This is one of Mack rides finest works. I got 8 rides on this ride, including 6 back row rides and 2 front row rides on an quiet day at the park. The first drop, insane. Whippy on the back row but great suspense on the front as you climb over it and eventually whipped into the 180 degree turn on the drop. The massive vertical loop is easily the most intense part of the ride, it caused me constant grey outs during my multiple rides on it, with its strong negative Gs and hang time. The airtime hills are all consistent on this ride, they all deliver top tier “flojector” airtime. The zero G roll is excellent. Your are thrown side to side during it if not fully prepared for the inversion, The strongest hang time on the ride too. Then the final 2 elements being a helix and some Z turns which is a great way to finish off an incredible ride. Easily a new top 5 coaster. Immensely rerideable and delivers in every row.

  • Daniel Stark

    Théma Sans intérêt Layout

    I'm weird, I don't hate SLCs, I don't find them uncomfortable. But I don't get what this coasters are about. They're just boring. I've ridden coasters way more rattly and painful. Maybe it's because I tend to ride SLCs first thing in the morning to avoid queuing too long for a ride I know I won't like, so it's cold and that's why it doesn't rattle. Next time I'll try riding it later in the afternoon. Anyway, the issue I find here is that the inversions offer no whip nor hangtime, there's no airtime at all, height and speed aren't extreme enough to be a thrill by themselves, and the positive forces are too weak (again, maybe it was cold). It's not really a bad coaster, but it's obviously not family-friendly, so I don't get why it is sooo tame. Theming is bad for Gardaland as well, by the way.

  • Dani Garzón

    Fluidité Layout Déception ! Sans intérêt Temps mort

    After months of hype, the experience was underwhelming to say the least. Too much light for a dark coaster, so you can see all the structure and rails, which makes it very predictable. Many of the effects do not work half of the time. The theming throughout the coaster itself is very poor. The 2 screen moments feel as if you were sitting in a cinema watching some movie rather than inside the story, and they are completely unrelated to your journey throughout the coaster. It is way too short. It lacks any thrilling sensations. All in all, it is a very bad investment, costing twice as much as an RMC would cost, 25% more than Batman Gotham City Escape, launched a month earlier by its competitor park, which turned out to be a million times better... Uncharted was a very poor decision and if I were an investor in the park I'd really be angered.

  • Vivaan Chopra

    Bonne suprise ! Fluidité Layout Vibrations Harnais Temps mort

    This is an interesting one. First of all, if you lay your head back throughout the ride you will get NO HEADBANGS AND THE RIDE WILL BE PERFECTLY SMOOTH FOR YOU. However, the harness can cause a bit of discomfort. The layout is amazing, it’s a classic coaster, and it goes pretty damn fast. However, the loops don’t really offer any intensity, and there are some dead spots. This shouldn’t be torn down in any respect, those talking about discomfort didn’t ride it properly. This just needs a fresh coat of paint and polish, and it’ll be a must do again.

  • Jan K.

    Airtimes Lap Bar Vibrations Débit Inconfort

    First of all, it‘s a standard, but nice looking fair Wild Mouse. But the list of positive things ends here. The hairpin turns are uncomfortable, the valleys have a nasty rattle and the Maurer vehicles are not comfortable.

  • L_ 24

    Airtimes Théma Vitesse

    Great ride with one of the worlds greatest theming. The layout just fits into Klugheim perfectly. Thats why i don't critizise that there is no majour element.

  • Sam P.

    First Drop Vitesse Intensité Vibrations

    Quite suddenly, Nemesis Inferno has become extremely intense, possibly even more intense than it's Alton Towers sister. The loop in particular is a grey out moment every time for me, either up into it on the front row or as you exit it on the back. The last 2 helixes are very intense too, a great finale to the ride. The pre-lift section is fantastic as well, particularly when the fog is working, a very unique start to a coaster. Unfortunately the other thing it's developed of late is a fairly strong rattle at the back of the train, particularly in between the corkscrews and the turn after the zero g roll. Not painful or anything, just irritating. Not so strong at the front though. Overall a strong ride for Thorpe Park and a decent example of the trademark compact B&M invert.

  • daniel m.

    Fun Intensité Inconfort

    UNPOPULAR OPINION: ADORO las SLCs con toda mi alma. Las vibraciones le añaden un punto de intensidad que me enamora.

  • ANDREW SMITH

    First Drop Situation Fun

    Rode this on a recent Theme Park/ Sightseeing break, it's an amazing ride not least because of its spectacular location and how it is crafted into the landscape. The first stop and the zero-g stall are great elements, and there's a few moments in the right seats that provide decent airtime in the second half. It's a fun ride rather than constantly intense, and very re-rideable - I had 10 gos in different seats and loved it!

  • Christopher S.

    First Drop Lap Bar Hangtime Débit

    The beyond vertical drop is obviously amazing, and the ride having lap bars made the hangtime breathtaking. Sadly, this ride has terrible capacity.