• BonkersCoasters

    Bonne suprise ! Intensité Layout Vibrations Harnais

    This ride is ACTUALLY quite enjoyable! Yes, it's not the smoothest coaster out there, but it's not uncomfortable as something like an SLC because there is a nice headrest to push your head against to avoid whiplash and headbanging as the transitions on some elements are pretty jerky. As for layout, it's really good. The first drop is pretty decent, but the butterfly inversion is very forceful which caused me to start seeing grey from the sustained g forces! The batwing is also intense as well as the loop. There is a weak pop of airtime before entering the double corkscrews with some decent hangtime and a quick burst of laterals into the brakes. The trains aren't the most comfortable, but the setting by the lake is very eye catching.

  • BonkersCoasters

    Bonne suprise ! Vitesse Fun Vibrations Débit

    As much as I thought it would be a tame family coaster, I was proven wrong! The launches are quite punchy, the beyond vertical spike in the back row gives great airtime, the inline twist provides a nice sensation of hangtime not found anywhere else in this family oriented park and the helix into another spike pulls good g forces and you experience very cool lateral hangtime as you stall sideways before reversing and returning to the station! The theming is very good in the queue and station and the pacing was better than expected. The capacity is the biggest problem with it, however it does have a bit of a shuffle to it which doesn't really ruin the comfort as it's a lot more comfortable than Swarm because of the no locking vests. Despite being in a park with other very low throughout rides, it fits in very well with the line up as it is there as a first inverting roller coaster for young children.

  • Daniel Stark

    Airtimes Inversions Chef d'oeuvre

    Having closely followed its construction for over two years, this coaster has a lot of emotional value, and it exceeded the high expectations I had. It is my solid top 2 overall, clearly better than my #3, but not even close to my #1, though. The only element which didn't provide was the hill after the first launch, which didn't have the floater I expected. The rest was excellent. Like everybody, I found launches 2 & 3 a bit weak, but fun anyway. The first one disappointed me, though. I expected the short but powerful kick everyone praises and I thought it would be Gerstlauer level. Ok, it's strong, but not that much. The layout is perfect. There's an incredible variety of elements and forces: launches, hangtime, floater, ejectors, laterals, whip, near misses, drop... Everything. Although there are two corkscrews, they're entirely different, the first one providing some of the best hangtime I've experienced, and the second one giving floater/laterals/hangtime/whip (the forces varied everytime for some weird reason, probably due to the row and left/right seat I'd chosen, idk). Climbing the twisted top hat is a lot of fun, a bit better at the front, and you get nice ejector there. I LOVE the trims, if you sit at the front it's like a dive coaster, but better. At the back it's not as good, yet it's fun anyway and I love the views; besides, the drop gives then some powerful air. The following twist has some slight and enjoyable laterals and the camelback is as great as it is said to be. The outward banked dive loop provides very strange feelings, some mild flojector with a few laterals while inverting. Great design decision, I like it. Then comes a powerful ejector pop into the best headchopper of the ride (not as good as Phantasialand's, though) followed by a twisted hill providing floater and laterals, just fun. Then the corkscrew I've already detailed and the great ejector on the wave turn. Afterwards comes a moment similar to Taron: a launch into a sharp upwards banked turn. This one gave surprisingly way better laterals, combined with the twists that lead into the stall and making it one of my favourite moments of the ride. And finally that stall, another awesome element, wonderful hangtime. I love hangtime and I don't quite get why many dislike it. This element, with those lap bars, is superb. By the way, the theming is quite good, the Wayne manor, the preshows and the short but nice indoor queue have hight quality standards, better than the rest of the park. The trains arriving at the station with those leds look great. The onboard audio only worked once out of seven times for me, but I didn’t think it was really good; quite expendable, actually. Overall, Gotham City Escape is such a masterpiece, the complete package and one of my favourite rides of all time. Finally something word class at this lovely park.

  • Natalie K.

    Airtimes Lap Bar Ejectors

    This ride blew me away by how good it was! The ejector airtime moments on this thing are awesome!!! Even the smallest hills and turns can send you flying out of your seat! This is an elite woodie right here!

  • Rio Trevathan

    Lap Bar Launch Vitesse Débit Déception ! Sans intérêt

    Only ride in the park with a line, we waited an hour and change for the most boring pointless coaster

  • Ángel PG

    Théma Sans intérêt Intensité

    El recorrido no es divertido ni para un público familiar, ofrece unas sensaciones nulas.

  • MapleFlakes

    Harnais Intensité Débit Temps mort

    I'm not a big fan of boomerangs, but I heard that the vest restraints made this one an actually solid ride. I have to agree. Though it's hardly worth the wait it gets, the loop packs surprising intensity when taken backwards, and the cobra roll is actually pretty fun. I'd still like to see them squeeze a Raptor into this footprint, but given the very low chance of that happening this isn't a bad ride to have. 5.5/10 - the kid sitting next to me seemed very friendly but the only two things he could say in English were "Hi" and "I don't speak English."

  • Troy M.

    First Drop Confort Fluidité Vibrations

    OMG- the day I was at BGT this ride was a walk on all day. Must have rode about 10 times, very basic ride but two awesome drops and a super fun zero g loop. Fun ride for what it is

  • Troy M.

    First Drop Inversions Baffes Trop court

    90 degree lift hill and 97 degree drop along with first inversion are the highlights of this ride. I did find a ton of head banging and this ride is over in a flash….

  • Troy M.

    Airtimes Fun Longueur Débit Intensité

    This is a parking lot coaster with an out and back layout. Always a fun ride and good for families as it is fairly mild. They only ever run one train and the lines are always long. The tide is also quite rough/bumpy but given its smallish size the bumpiness doesn’t bother me much