This is such a great coaster. The 5 second hill and first drop are amazing elements, and the ride has tons of airtime. I love this coasters’ location,...
This is such a great coaster. The 5 second hill and first drop are amazing elements, and the ride has tons of airtime. I love this coasters’ location, as it is great along the water. I also like that you can see it off I-Drive and race alongside it. What more do I need to say about the clamshells? They are some of the best restraints ever made on a roller coaster. This thing sends out people fast too, I’ve seen it around 50 seconds total when they send the train out. The second half is people’s main complaint about the ride, but I find it having some good airtime and the whole part around the entrance is so well done I can barely complain. All around, Mako is a phenomenal ride that definitely warrants a trip to SeaWorld.
painful, from the moment you hit the valley of the first drop it begins by shaking every part of your body. the lap bar also went very tight for me he...
painful, from the moment you hit the valley of the first drop it begins by shaking every part of your body. the lap bar also went very tight for me here so i got it shoved in my stomach multiple times. there were some decent airtime pops here and there but the lap bar was just so tight so i barely felt it. there have been rumors that this will get a nice rmc conversion so please let that be true.
nicely themed queue that makes you really excited for the ride. but the ride is just kinda okay, the first launch is easily the best part of the coast...
nicely themed queue that makes you really excited for the ride. but the ride is just kinda okay, the first launch is easily the best part of the coaster, it feels very fast. the first 2 inversions are pretty fun. but then its just a alot of dead space, it just does nothing, you can just feel that its a clone. and then theres the final corkscrew, i dont know what went wrong at this inversion but its sooo rough and you get your head smashed in the restraint. the rest of the ride is pretty smooth for an old vekoma.
It hurts so bad and I love it so much to be honest. The middle rows (which, for the record, are rarely occupied) are actually pretty smooth. Also, i...
It hurts so bad and I love it so much to be honest. The middle rows (which, for the record, are rarely occupied) are actually pretty smooth. Also, it’s beautiful at night - it’s positioned right on Lake Erie, and the lights coming out of the last tunnel are very visually appealing! The triangles hurt though. I do recommend it to anyone who doesn’t like upside down coasters but is good with jankiness, though! It never has a long wait time, which is probably my favorite part.
This was my first upside down roller coaster. My parents regretted that decision. Recently rode it again and while it is considerably more rattlely ...
This was my first upside down roller coaster. My parents regretted that decision. Recently rode it again and while it is considerably more rattlely than Magnum (I mean, obviously, it’s over a decade older), I think it’s a fun ride. It’s iconic and I would hate to see it go from the park.
This was the sleeper hit of my day at Epic Universe. This ride is the main part of Donkey Kong Country, and it does its job well. This is a coaster wh...
This was the sleeper hit of my day at Epic Universe. This ride is the main part of Donkey Kong Country, and it does its job well. This is a coaster where it is simulates jumping the rails on a mine cart. I got a night ride on this and it was spectacular. It’s fun, the gimmick works, and the theming is what I would expect from a Universal park. It's got Dixie Kong, Diddy Kong, Donkey Kong, and more. There was definitely some rattle, but not too much of it. However, that mimicked the feeling of a mine cart as it would not be smooth. The biggest con for this coaster, however, is capacity. To sell the gimmick, they only have 4 seats on a train. Granted, they do send out a lot of trains an hour, but it is still the ride with the lowest capacity at Epic Universe. So, this line can be the longest, and the queue is pretty barebones, except for one animatronic in the middle of the queue. Besides that, though, the ride is amazing.
After my lackluster ride in the morning on Green side, I went here at night to go pick up this credit. Safe to say, it was much better than I was expe...
After my lackluster ride in the morning on Green side, I went here at night to go pick up this credit. Safe to say, it was much better than I was expecting. We rode again near the back The first launch felt punchier and I weirdly didn't feel any rattles, so that was nice. The top hat had great airtime, and the drop needed the trims because that was INTENSE! The turnaround was fine again, and the double up was great. The big turnaround felt even cooler because of the fog. Then we hit the second launch, and we got boosted, so that was great. We went into the celestial spin, and the barrel roll downdrop on Yellow was better than the zero-g-roll on Green. Is it overhyped a little bit? Yeah, but in my opinion, it is still really good. After the celestial spin is where it goes from cool ejector ride to oh my god what is happening. The second half of the ride was so intense, it was probably the most intense part of any ride I had been on. And the fact it's so long too, it feels downright illegal, but in the best way. Unfortunately, it crosses the line into uncomfortable. We hit the final breaks, and me and my friend were floored. We thought this was fine before, and now it is my #2. We thought it was barely intense before, and now it is one of the most intense coasters I have been on. Make sure you ride this when it opens back up and be certain to LET IT WARM UP.
This ride is weird. I rode it pretty early in the morning, and it was running sort of slow. I also rode in the back row. It has a two-part first launc...
This ride is weird. I rode it pretty early in the morning, and it was running sort of slow. I also rode in the back row. It has a two-part first launch, that offers..... unique experiences. It has two "kicks", but it rattles a lot between them. The first top hat gives mad ejector, and my bottom did not touch the seat through the entire element. It then enters a turnaround that is fine, then it crosses over each other twice, amping up the fun factor. You enter a double up that gives some good ejector. Then, you enter the big swooping turnaround that looks great, but doesn't do much. The fog is cool though. You enter the second launch, which is punchy, but also has more rattles. I do like the fact that it gives more speed if you are behind. You then enter the celestial spin, which on Green felt... disappointing? It was over in a second and I didn't feel much. I heard all the hype about this and it was just fine on Green side. It then enters lots of turnarounds and passes, which are intense, and you hit the brakes, ending your 5,000 foot long ride. So, how was it? I thought it was a little overhyped, but it was still good. Then, I rode the yellow side in the night. Safe to say, it was a lot better. I will give Green side the benefit of the doubt for now and rank it higher because I didn't ride it later.