This is at my home park, and the last time i rode it i went in the back… terrible idea. It bruised my upper thighs and shook me around very violently....
This is at my home park, and the last time i rode it i went in the back… terrible idea. It bruised my upper thighs and shook me around very violently. Not to mention, the seatbelt dug into me the whole time. I do like this ride a lot, it’s just so rough nowadays that I can’t give it anything higher than a 2.
Pretty awesome giga, if not leaving you wanting for more. The 300ft drop's incredible and the speed hill is my favorite element next to the helix (mad...
Pretty awesome giga, if not leaving you wanting for more. The 300ft drop's incredible and the speed hill is my favorite element next to the helix (made me grey out every time lol)
For being a ride that is contained in a sphere, it was a surprisingly great coaster! I went into this ride blind and I got a fun little coaster with s...
For being a ride that is contained in a sphere, it was a surprisingly great coaster! I went into this ride blind and I got a fun little coaster with some good theming. The queue was near as along with the theming you can constantly feel and hear the rumble of the trains cycling as it feels like the ride is built all around the queue. The trains are quite comfortable and have onboard audio. On my first rides I had no audio and I did not notice the ride even had that until my second ride. The audio improves the ride experience a lot being somewhat timed to hit certain notes in certain elements. I recall noticing during an airtime hill the music hit a high note. But to my dismay the audio got out of sync with the layout due to a brief stop on a block brake, putting the end of the ride in silence. Said layout consists primarily of banked turns and drops, all of which are smooth and comfortable, but nothing ever crazy. I was also surprised with the amount of theming during the ride. The lift structure is designed to look like a building for the majority of it and the Eiffel Tower at the top. Then during the course various images and signs illuminated to create fun interactions. My favorite of which is a dive into a red tunnel under a windmill. It very much is Europa Park’s take on a Space Mountain style roller coaster, but the theme is unique and makes it stand on its own. Plus it was a glossy smooth ride with not a moment of roughness.
Usually I am pretty okay with these rides, but this one was unfortunately not great. I went into the ride blind and I will say I had a good first impr...
Usually I am pretty okay with these rides, but this one was unfortunately not great. I went into the ride blind and I will say I had a good first impression. The ride looks great and I love the detail they went with theming the tough to hide the structure that goes over the pathways. I also enjoy how it waves around the area feeling well integrated in the land. That being said, the ride experience was not that interesting. It was a shorter layout that did not have any stand out moments. Unfortunately aside from the theme, the most memorable part was how rough it was. The entire ride the train felt as if it was rolling over gravel and it was more annoying than uncomfortable. If the turns were better, I would like this ride more. I cannot say I have an interest in riding this coaster again.
AirtimesBonne suprise !LaunchDébitFiabilitéLap Bar
I couldn’t genuinely call Canada’s Wonderland my home park until today. AlpenFury has completely changed that.
This long-overdue addition to th...
I couldn’t genuinely call Canada’s Wonderland my home park until today. AlpenFury has completely changed that.
This long-overdue addition to the B&M-heavy lineup blows every other ride out of the water. It delivers whip-fast, snappy transitions and relentless airtime that the park’s existing coasters simply can’t match.
The launch packs more punch than I expected, and every element of the ride landed perfectly for me. Despite a 5½-hour wait on opening day partially due to a couple of brief downtime issues, the overall ride experience was outstanding. Capacity felt a bit slow, which isn't surprising: AlpenFury only runs two trains of 18 riders each.
One small hiccup: a larger rider next to me found the restraints uncomfortable. Even after the operator adjusted them, he remained uneasy but decided to ride anyway. I personally had no issues, but it’s worth noting.
All in all, AlpenFury made a stellar first impression, enough to leave me wanting more rides right away.
Edit: I do have to say I keep seeing this ride compared to Maverick and personally I may be in the minority who prefer Maverick more.
A great roller coaster that has a few surprises sprinkled into it. Being one of the older B&M Hypers, it has the original train design and layout prof...
A great roller coaster that has a few surprises sprinkled into it. Being one of the older B&M Hypers, it has the original train design and layout profiling with stellar capacity. Unfortunately the experience does start with a pretty lackluster entrance, especially for the standard of Europa Park. It is mainly contained in a room that played three commercials on a large screen that does not look great. Even the station is simple in appearance, which while fine at a regional park is underwhelming at this one. I hope at some point the theme and queue of this ride gets an overhaul to bring it up the the standard. Despite this, the ride itself is very good. All of my rides on Silver Star were in the back of the train, so I am unsure how the front compares. The main drop is just like any other B&M hyper drop, very floaty with good positives at the bottom of the drop. The entry to hill one is a heavily banked turn towards the right maintaining the strong positives, however the hill itself is not too impressive. It is at best mild floater airtime and it is the weakest hill on the ride. The next hill gives a decent pop of floater airtime up and over and the hammerhead turn is another moment of good moment of positive force. The third hill is the strongest moment of floater airtime on the ride and the train quickly enters the block brake. At this point, the airtime each hill has provided has gotten progressively stronger and that pattern holds true for the post-block segment. This stretch of elements from the block brake to the final brakes is unusual for a B&M as it is rather extreme for the model. The drop off the block brake is an intense pop of airtime that I would consider to be ejector airtime. There is an upward ~270° helix upwards into the final and most powerful drop on the ride. It is shocking to see each row in front suddenly drop off the helix and the airtime on the back is an ejector airtime moment. Of all the B&M Hypers and Gigas I have done, this may be the strongest moment of airtime I have felt on the model. I do not know if it was intentionally designed to do that or not, but it is the highlight of the ride. The final element is a high speed S-Bend that surprisingly provides decent lateral forces and the train soars into the brakes. In terms of smoothness it was mostly smooth, however the base of the first drop and turn into the first hill has a strong rattle to it but it is only present there. Silver Star has a different take on the B&M Hyper layout as unlike others where the best elements are at the front of the ride, this one gets better with each one with the best being towards the end. An overall lovely experience and I cannot recommend riding in the back row if you want an intense ride.