• Coaster Cupcake

    First Drop Fun Harnais Inconfort

    Overall it received far too much hate.

  • Kommi

    Airtimes Confort Layout Lap Bar

    The last time I rode this in the front I got stapled by one of the operators and that's why Lap Bar is one of the cons.

  • Kommi

    Bonne suprise ! Launch Fun

    This ride took me by surprise the most at BGT. The restraints aren't as big of a problem like some people say because this ride is more relaxed and graceful than its older brother up in Sandusky, which desperately needed soft vests. The launches are fun and decently forceful, the figure eight thing after the second launch gives a great view of the park, and it's really smooth.

  • Kommi

    First Drop Inversions Hangtime Vibrations Harnais

    The overall ride experience is very mixed for this one. On one end, you have a great first drop and inversions, especially the last in-line twist through the control tower that gives great hang-time. On the other hand, this ride has a pretty notorious rattle (whenever I go, that is) and the restraints can be a pain in the ass, especially on humid days. However, I give this ride a 4 stars due to sentimental reasons (this was the first B&M I rode) and the layout is one of the better layouts for a B&M Wing, especially with how compact it is.

  • Kommi

    First Drop Inversions Fun Vibrations Baffes Fiabilité

    This ride is actually pretty underrated. Granted I rode it in the front the only time I went on it but when you're looking straight down at the ground, it's terrifying. Same with the second lift where you're looking straight up at the sky, pretty freaky stuff. However, this ride is not without its flaws, which include headbanging (minor if you're in the front), reliability (especially when I went, it was very rainy when I went back in July 2017), and rattle.

  • Kommi

    Situation Chef d'oeuvre Longueur

    This ride is a icon of amusement parks in the United States and should be at Kings Island until the end of time. The location is perfect for a ride with this name, this ride was a Beast when it opened all the way back in 1979. The lateral-G forces on the ride are some of the best out of any non-Wild Mouse coaster. Also make sure to get a night ride if you can on The Beast, it's a quintessential experience any coaster enthusiast needs to try out.

  • Dan Wright

    Théma Trop court Déception !

    The story and the theming are the saving grace for what is a mediocre but smooth layout.

  • Dan Wright

    First Drop Vitesse Longueur

    Valkyria is a refreshing take on the mini-dive coaster concept. A combination of a lengthened layout and consistent, surprisingly quick pacing leave it leagues ahead from the likes of Baron and Krake. The new B&M vest restraints without the tightening component that plague older B&M vest coasters mean freedom for riders on the first drop as well as buckets of hang time in the final roll over the river. Valkyria may not be Liseberg's best roller coaster; heck even the second best, but it's a significant mark on the future of mini dive coasters as well as the best thing to ever happen to the wretched Fairy Tale Castle that once stood in Valkyria's layout.

  • Dan Wright

    First Drop Hangtime Temps mort

    For the most part, Wildfire is a breathtaking ride experience. It could stop at the top of the lift hill for 40 minutes before an evacuation and still be an unrivalled experience; the views from atop are easily amongst some of the most picturesque from any roller coaster in the world. The plunge down the cliff side is outrageously run, as is the hang time hill following it. A perfect blend of height mixed with close call terrain rushes give Wildfire its unmistakable identity. Despite this however, not all is perfect. The 3/4 mark on the layout signals the end of its bite, as the train seemingly limps with lack of ambition back to the station giving riders time to collect their breath. In reality, a balls to the wall finish dash to the brake run would have been the icing on the cake for Wildfire.

  • Samantha P.

    Théma Fun Inconfort Temps mort

    Where did the dragon go ! It's still there in the mine walkthrough you can do, but if i remember you used to come very close to the dragon breathing fire on the ride.. shame they changed that.. Not really sure why they put the VR on here.. A classic from my childhood though! Can't go to EP without a ride on the runaway train (as we always used to call it!)