Now that I've gotten a chance to ride a Skyrocket II without being stapled, I've decided that these things are *way* too much fun for how compact, sho...
Now that I've gotten a chance to ride a Skyrocket II without being stapled, I've decided that these things are *way* too much fun for how compact, short, and clonable they are. The launches have good kick. The backwards stall is disorientingly fun since you can't tell where you will stop. The transition to horizontal after the third launch has great airtime. (I imagine this airtime is probably better in the front, but I never rode it in that row.) The heartline roll is delightfully hangy, made even better by how high up you are. Then you hit a trim brake before the drop, but this is absolutely necessary, because the extremely strong ejector airtime created by the combined drop and twist would probably kill the back row riders otherwise. (Seriously, that has to be some of the strongest airtime I've experienced on anything not made by RMC. (Edit: According to rideforcesdb.com, it is in fact the strongest airtime I have experience on any coaster to date, including RMCs.)) The non-inverting loop is also whippy and fun. I also noticed and appreciated how quickly and precisely the train parks back in the station at the end. Despite not being stapled this time, the restraints are still quite awful. The lap bar isn't really even a lap bar for me; it pins me in by the lower thighs and shins, which isn''t the most comfortable during the strong airtime. The comfort collars aren't uncomfortable to me, but they are also completely pointless and make a train that is already difficult to board even worse. I really wish Premier would figure out how to make a better restraint; that would make this ride even better.
The Titan track sections are fantastic. The wood sections are terrible. This PTC train seat/restraint combination is very comfortable for a PTC. Ca...
The Titan track sections are fantastic. The wood sections are terrible. This PTC train seat/restraint combination is very comfortable for a PTC. Can't wait to ride it again when its all titan track.
This was my first hyper, and ngl, it scared the crap out of me. Totally worth it though. The drop was crazy, and the rest of the layout wasn't very co...
This was my first hyper, and ngl, it scared the crap out of me. Totally worth it though. The drop was crazy, and the rest of the layout wasn't very complex but was very fun with all of the ejectors.
This is a surprisingly forceful and fun woodie. It sucks that they removed the buzz bars, but I am small enough that the lap bar still acted a lot lik...
This is a surprisingly forceful and fun woodie. It sucks that they removed the buzz bars, but I am small enough that the lap bar still acted a lot like a buzz bar. It's unsurprisingly a bit rough and typically has surprisingly long lines, but if the line isn't too long it's worth the ride.
This ride is super fun. The first launch is very punchy, you get WHIPPED over that top hat in the back, the cobra roll made me gray out, and that flyi...
This ride is super fun. The first launch is very punchy, you get WHIPPED over that top hat in the back, the cobra roll made me gray out, and that flying snake dive is about as fun as it sounds, especially with how high up it is. There are even some head-choppers as you zip back to the station. The capacity is also surprisingly good with the duel station. As for cons, the harness isn't ideal, it has a slight rattle, and, even though it is relatively long for an Intamin Xcelerator, it is still a bit too short. It's an elite ride though.
Also, the logo is insanely cool.
Hersheypark Rip Ride Rockit! is a very unique and fun ride. It is relentless with the inversions and has some strong positive Gs (I grayed-out multipl...
Hersheypark Rip Ride Rockit! is a very unique and fun ride. It is relentless with the inversions and has some strong positive Gs (I grayed-out multiple times), but there was a noticeable rattle and the harness isn't ideal. All-in-all, it's a solid ride but not an absolute must-do.