• Jordan Pelaez

    Théma Débit Fun

    Got to ride the preview ahead of actual opening and absolutely loved it. As far as forces go it is a family coaster but combined with the stellar theming both pre ride and on ride it is a technological marvel. I probably care more about immersive theming more than the average enthusiast so it easily gets in my top 10. I was in awe the entire time

  • Ty Paylez

    Théma Confort Fun

    What a marvel of engineering. The queue is the best in the world. What a fun ride. Nothing crazy thrilling but still a perfect ride. In my top 10 knocking out millie

  • Eric Esty

    Inversions Launch Fluidité Harnais

    Always duels, it has airtime, 4 inversions, forceful helixes, good theming, and you get to ride twice. This ride checks all of the boxes for an excellent ride.

  • Eric Esty

    Situation Vitesse Intensité

    By far the best stateside flying coaster. One train ops work in this one's favor because you don't have to sit on the brake run waiting to unload. The pacing on this is immaculate. Forceful first drop into back to back Corkscrews in different directions is disorienting and awesome, and the views are incredible. The two overbanks after are also very Forceful and aggressive. Then the pretzel loop at the end is huge and seemingly never ending. If anything the last barrel roll and helix are there for you to recollect yourself after the nosedive, and gives one last scenic panorama before the ride ends. The location at the top of the Magic Mountain is incredible and the theming and pacing complete it.

  • Joe Candish

    Airtimes Chef d'oeuvre Intensité Lap Bar

    A phenomenal ride very intense with plenty of ejector airtime, and the whippyness through the inversions is incredible, in addition to having some great theming, My one complaint is the lapbars are a uncomfortable but other than that it is a perfect ride

  • Slovis Celery

    Situation Launch Fun Layout

    The launch is surprisingly fun, despite not being too forceful, the sensation of speed at the end of the launch was amazing, and climbing up that high, with that amazing view was just spectacular. I personally didn't have a problem with a rattle or anything, and the restraints were super.

  • Slovis Celery

    Airtimes Vitesse Layout

    Iron Gwazi's layout is masterful in how it paces elements, with sustained forces slowly melding into intense pops of airtime throughout the duration of the ride. The highlights for me are obviously the roll and wave turn, both elements using the scale and speed of the ride to it's fullest potential, creating vast elements that sustain their unique forces for quite a duration of time. Personally, I find the presentation is just 'nice', and the queue is very tedious, but this is quickly offset with the actual ride. The first drop and outerbank deliver a ridiculous quantity of sustained ejector airtime, the roll is a violent blend of forceful hangtime and vicious laterals, which seemlessly blends into an overbank, and while not delivering positives like a thought it would, but the violent snap exiting was a nice suprise. The following wave turn is a seemless mix of ejector airtime and laterals, pushing you out at a perfect 45 degree angle for a good few seconds, with the 2 following off axis hills being brutally sharp snaps of airtime. The stall I find to easily be the weakest point of the layout, not offering any hangtime, and only a sub par amount of whip on the exit - however - the subsequent sucession of airtime moments are the most forceful I have experienced, 3/4 being not very sustained, but incredibly powerful, making you very familiar with your bulky restraint, and the final one being that extra bit more sustained with just as much strength. With a final snap into the brakes, Iron Gwazi really deserves the accalaids, and as someone who is normally very pessimistic when it comes to new coasters with hype, it was a lovely suprise to be so proven wrong.

  • Slovis Celery

    Vitesse Fun Intensité Vibrations Inconfort

    Mine Blower is stupidly rough. I had a headache after my first ride. But holy crap thisride speeds round the layout like a bullet, offering one of the most stupid and intense rides I've ever experienced. Every ride coming off I was laughing incredible hard - I have never been so awestruck by such a rough ride. If I were being honest, if this ride wasn't so rough, I doubt it'd be half as good, as you look forward to the airtime moments on this ride because it's the only smooth part, not because the hills are anything more than floater. That being said ride it it's so much fun - bring headache relief.

  • Slovis Celery

    Airtimes Théma Débit Launch Temps mort Intensité

    Velocicoaster is a fun ride, with incredible theming and airtime - it keeps a great speed through it's dynamic layout, however the first half has large dulls inbetween moments of any force, and the overall ride lacks any strong positives, laterals, or any punch to the launches to make it a truly cohesive and elite ride in my eyes. Despite the ignored con list, the ride features some standout airtime moments where I've never seen airtime before, and the truly marvellous barrel roll over the water which acts as a memorably breathtaking finale, which really leaves you with a great impression as you exit the attraction. So yes this ride is heavily overrated, and certainly doesn't live up to the hype, but the ride still flourishes in aspects, leading to a coaster you can't help but liking.

  • Slovis Celery

    Airtimes First Drop Fun Harnais

    The ride itself is a masterful CCI Duelling Layout, with a lot of strong floater/weak ejector and brutal laterals, which I'm a big fan of. The first drop just plummets you into a mess of wood and it's honestly amazing. The only downside for me are the trains, KumbaK are a curse on this world. Not even that rough tbh, But a tad more rattly than the Blue Side.