• Evangelion Martini

    Inversions Fun Intensité

    Classic Schwarzkopf double looper that delivers on the trademark intensity as it goes through its intense, high-G loops (especially in the back seat), and fun helices.

  • Evangelion Martini

    Lap Bar Launch Hangtime Trop court Débit

    The original Premier Sky Rocket 2, Discovery Kingdom's Superman is fun little ride with a lot to offer. Having fun launches, both backward and forward, and a memorable heartline roll at the apex that gives great hangtime with those lapbars, this compact ride is definitely worth a ride or two. However, this install being at a larger park compared to some of the other Sky Rocket 2s out there really shows how poor the capacity of this model is. Prepare for this ride to probably have the longest wait in the park, often hitting 90-120 minutes on peak days (Which you may not really want to wait for if you've ridden 1 or more of the other Sky Rocket 2s out there, the ride experience is the exact same).

  • Evangelion Martini

    Lap Bar Launch Ejectors Vibrations Inconfort

    The launch, and resulting ejector airtime over the top hat at the start are stellar; but Wicked has a wicked rattle, unfortunately. The ride and layout is still tons of fun, but there is a bit of discomfort that's always there as you shake, rattle and roll your way through the course. However, the ride is more than fun enough to make up for it. Be sure to ride if you can, unless you're particularly sensitive or something.

  • Evangelion Martini

    First Drop Lap Bar Hangtime Vibrations

    I was expecting the beyond vertical drop to be my favorite part of the ride going in, but the hangtime this thing delivers totally stole the show for me. The layout also delivers good forces; but most of the elements, especially that funky "Lagoon roll", seem to be tailored to make sure you're dangling by that lap bar. There's a little bit of a rattle, but it's not enough to detract from the ride experience in any meaningful way. Totally worth making the drive to SLC for, in my opinion.

  • Matt Henigan

    First Drop Intensité

    this thing is honestly scary...looking up at it you legit start to have 2nd thoughts. the first drop/turn is no doubt the most intense thing ive ever experienced. the 2nd half of the track is amazing as well, roaring thru CRAZY laterals at MAJOR SPEED. Skyrush is my fav coaster but i305 does claim the title for best ride ive ever received. It was last day of season (late october during fright fest) at 9:55pm (last ride of day and season) in 36 degrees from the back row. just imagine flying thru the frigid darkness..surreal to say the least

  • Matt Henigan

    First Drop Intensité Ejectors

    i have ridden skyrush about ten times a year since it has opened and my god the experience never gets old. First off, i LOVE the restraints. they have never been too tight (6'0 180lbs). I truly wish every coaster had these restraints (too many over the shoulders restrict my breathing). now onto the ride, the lift hill lets you know right away that there is no turning back from here. you FLY up the lift hill in what some might think is a launch to THE GREATEST MOMENT IN ROLLER COASTER HISTORY. from the back left wing seat specifically, there has never been a moment where you have been in less control. You get absolutely CHUCKED over the first hill for some of the wildest ejector the industry could imagine. IT IS THE MOST UNSAFE, AWESOME FEELING IN THE WORLD. in terms of a singular coaster element (the drop), i think i will be hard pressed to find a better one in my life. from there you go barrelling around a crazy 5g turn into some SERIOUS, EXTENDED airtime. there is the slighest of rattles momentarily but honestly it doesnt take away from ride at all and you will barely notice with adrelanine pumping so high after drop. from there you will experince some of the best ejector laterals imaginable (from wing seat) and the course concludes with some more amazing airtimes hills before hitting the brake run. overrall, this ride is a dream come true. between the greatest drop in roller coaster history, and the fast paced, intense layout skyrush truly checks all boxes in terms of a world class coaster. some say the restraints ruin it, but even if i didnt like them i would still happily put up with it. HERSHEYPARK is a must visit. Their big 4 (now big 5 with candymonium) seriously competes with any park in the nation. A MUST RIDE/VISIT FOR ANY ENTHUSIAST!!!

  • Flurin S.

    Fun Intensité

    This was such an amazing ride before it got "cancaned". Especially on the Punpkin coaster event this thing provided a surreal experience. Although some people found this rough I found the roughness and the jerks providing the "Eurosat feeling" and therefore making this ride really stand out. Im really sad that this is gone. It used to be one of my favourite rides at EP.

  • Mikhile Williams

    Situation Intensité Ejectors

    This damn ride... my good lord. To this day, Lightning Rod is the one and only coaster that has given me an adrenaline rush that felt legitimately addictive. After almost every one of my 10 rides I NEEDED to get right back on it. Although it's had its well-documented reliability issues, I was lucky enough for it to be running very consistently when I visited last summer, to the point where a friend and I managed to marathon it for an hour or so on the first of our 2 days at Dollywood. The only time I didn't feel to re-ride was after that marathon session where I looked at my friend and said "yo my body needs a break." This thing is absolutely relentless from start to finish, and even so, it somehow hits another gear halfway through it. There are so many moments which characterise the nature of this coaster, but everything after the two wave turns is why Lightning Rod is my #1. From the off-axis airtime hill onwards, it's complete bedlam, and the quad down and subsequent speed hill might be my favourite coaster sequence I've ever experienced. As if the avalanche-like nature of the quad down wasn't enough, the speed hill which flies between the launch and the brake run, feels as though the train is crashing through a brick wall. Pure, unadulterated aggression. This coaster showed me definitively what my favourite coaster characteristics are - sense of speed, aggression, whippy elements and transitions, strong forces. Airtime is cool, but I much prefer it when it is implemented with the purpose of a sense of speed/aggression behind it, eg. LRod's world beating finale. LRod has the potential to stay at my #1 spot for a very long time. A truly special experience that very well may not be beaten for me anytime soon.

  • Semina S.

    Fun Chef d'oeuvre Intensité Layout

    I guess I will have to accept his ride for what it is. When I first rode last year I expected better but maybe I set my expectations too high but the intensity of it was very good and the zero g roll was brilliant as well it was also super fun going through many inversions, It was super fun shouting whilst we went through some fun inversions, some of the most fun I’ve had on a rollercoaster. but the layout isn’t the strongest. I think that shockwave at Drayton manor is inferior to it. It’s unfortunate that I only rode it twice because the 2nd ride was really good but the 1st was just decent. I think maybe new trains and a new theme in the area would make this ride look much nicer and more appealing. It is a John Wardley masterpiece I also remember seeing it for the first time and thinking “oh my god that looks insane” and we watched it go around it’s glossy track.

  • Slovis Celery

    Intensité Inconfort A raser ! Layout

    Colossus at Thorpe Park. What a fucking mess. walking up to the ride, you get to see the literal shit covered track, manky and gross. all the ground around the ride is covered in litter and just dirt. You enter the hour plus queue because it has god awful capacity. you walk through the overgrown queue, passing by overfilled bins, more litter, but some decent shots of the coaster around you. you walk under a bridge into a cattlepen, no views of the ride, only cattlepen of people stupid enough to wait over an hour. you walk back under a manky bridge, and go pass a closed shop, and a prime view of black lift hill gunk. then you either get front row or every other row. Wait an extra 30 minutes on your wait already 30 min more than the advertised wait - but have a slightly less painful experience, or go in every other row and get assigned to the second row of a train because of course life hates you. You climb into a super cramped train, where anyone above the height of 5ft 2 will will have to awkwardly part their legs so you don't dislocate your knees on the row infront of you. Then pull down the stupidly heavy, bulky restraints, which you and the ride op need to pull down together because they're so heavy. So 5 minutes later you dispatch up the stupidly sluggish lift. you turn, getting a view of the infinitely better coaster (saw) right next to you, and it'll tease you with the fact Loggers leap is still standing. you go down the stupidly shallow drop, getting 1g of force in the back. Then you get to the bottom of the drop, and despite the decent force you feel, the could literally feels like it's going to fall apart like in a crappy cartoon. Then you go over a hill, with no airtime to speak of, and even if there was, the positives on the loop smashed to massive restraint so far down it's destroying your thighs. You enter the Cobra Roll, as your head gets smashed around all the way though the element until the jank exit. Then you enter the best part of the ride, the first corkscrew, you do get whipped through the element, which is rather fun if you brace yourself on you bulky restraint, but then there's the second one which is stupidly brutally rough. Then you crawl through a forgiving break in the pain, into the worst element(s) on any coaster I've ever experienced. The first Roll smashes your head to the side, and presses it the you head to the restraint like a vice, while your thighs are being brutalised with super sustained hangtime. the you fall back into your seat, just to have another super painful roll, then another, then another. Each worse than the last and. the you enter a brief moment of dread as the most sustained roll happens, smashing your head in the opposite direction. Then you crawl into the brakes, where you will have to wait for a stupidly long time due to the dreadful operations. Then you leave to go do something better.