• The T.

    Fun

    Credit #4 Pros: -There's a bunch of these SBF spinning family rides in New Jersey. Cons: -Not too much to say about it, it's just there. Though the location of it sucks because it's jammed right next to the entrance.

  • The T.

    Théma Longueur Intensité

    Credit #3 Pros: -Good for small kids and people that don't really like coasters. Cons: -Not intense at all; I found it pretty boring.

  • The T.

    Théma Bonne suprise ! Fun Intensité

    Credit #2 (Same with the Space Mountain review and like 9 other coasters lol) Pros: -This Vekoma was insane when I was dragged on to it. This was the one that started it all. Cons: -Can't think of any since every ride was flawless. Though it's down on my list since it's not really intense, and I'm a sucker for intensity. Still a 5 for me!

  • The T.

    Théma Fun

    Credit #1 (Not exactly my 1st coaster, it's just #1 on my Google Sheets lol.) Pros: -Like I put above, it's fun and has good theming. Cons: -It's not that dark inside, and this is before I had a strap for my glasses; I'm pretty blind, but yet I can see coaster tracks lmao.

  • The T.

    First Drop Intensité Ejectors

    Credit #14 Pros: -Well? Everything. Cons: -I'm too biased because this was my first big boy ride.

  • EpicSurvivr BLS

    Vitesse Intensité Layout

    It is an awesome ride. It is a really steep drop when it comes to inverted coasters. The inversions are awesome and are really intense. Just wish it was a bit longer.

  • Derek

    Airtimes Vitesse Intensité Vibrations Inconfort

    I went into this ride expecting a solid ride with a short layout and a rough experience, but almost everything on this ride exceeded my expectations. The setting on this ride is amazing, giving you great views of the Ozarks before you plunge down for a low to the ground layout among the trees. The first drop is awesome in the back row, giving sustained ejector all the way down, and when seated in the far back row, you get some weird hitches in the drop that makes it feel all the more out of control and intense. This great start is followed by a very strange maneuver: the 153° overbanked inversion. This delivers some sustained floater airtime all the way through the element as you are twisting back and forth. The valley following delivers some intense positives before a twisted airtime hill with great ejector and a burst of laterals at the end. I wasn't expecting much out of the speed hill that follows this, but it delivers a great moment of sustained ejector. The element that comes after is this strange maneuver that starts as an overbanked turn but then dives down deeper into the terrain, while the banking is simultaneously leveling out, which produces an awesome moment of ejector airtime for riders in the back row, which is accompanied by awesome laterals and a crazy near-miss effect with the lift hill supports. The wave turn delivers some strong sideways airtime that is a truly awesome sensation. I wouldn't call the wave turn's airtime ejector, as it feels just short of reaching that classification, but it is still pretty strong. The speed hill following this is almost identical to the one earlier in the ride, delivering great ejector airtime. The double barrel roll finale is executed very well, as the train hauls through the first barrel roll, but time seems to slow down as you make your way into the second, delivering great hangtime and laterals before turning into the final brakes. Every single element on this ride delivers, and every element complements the others well which adds up to a very complete ride experience. I was expecting the ride to feel really short, but it really didn't feel that short to me, I hit that brake run fully satisfied with the layout. Also, the ride is pretty rough if you sit in the far back row, but moving one seat up to the second to back row gives you a much more comfortable experience, but it still a little bit rough. I wish that it were a smoother ride, but I'm worried that re-tracking it with IBox will make it run slow as I have heard has been happening to Lightning Rod. The lap bar will staple you and make the ride kind of uncomfortable, but I can still enjoy a ride's layout if I'm stapled. Overall, I was very impressed with this coaster and I highly recommend getting out to Silver Dollar City to ride it!

  • Erik C.

    Launch Harnais Inconfort

    I was looking forward to this unique impulse coaster, but it neither impressed nor disappointed me. The launches were fairly forceful, and the 45 degree spike provided an interesting bit of hang time, but those were the only positive standouts. The over-the-shoulder restraints are pretty bad, and combined with a minor rattle, you will definitely feel some discomfort in the upper-body/head region. However, it is nothing too serious. I also don't think this ride adds much to the lineup, so I wouldn't mind seeing it replaced.

  • John Montague

    Inversions Layout Hangtime Trop court

    Solid coaster, highlighted by watching the train speed through the station while you wait, that slow inversion up top, and that vertical drop. Great ride. It’s pretty short, but it exceeded my expectations.

  • John Montague

    Layout

    The chain lift hill back to the station is one of the worst moments in roller coaster design history. A chain lift hill should always lead to more fun, not the end of the ride. Otherwise, it’s a fun ride, and my kids love it. The water splash is the highlight, if you can get it. I prefer the layout and aesthetic of Iron Dragon at Cedar Point. 2 stars for ninja.