• Smauge

    Launch Trop court

    First launch coaster was pretty fun. Loop was super intense

  • Smauge

    Théma Longueur Sans intérêt

    Decent family coaster. Kind of jerky with surprise weak floater pops. LOOOOONG straight drop. There's also a second lift hill that I wasn't aware of. I liked this long ride with the theming and duration, but the layout is pointless with meandering sections for 75% of the ride

  • Smauge

    Fun Fluidité Trop court Harnais Inconfort

    Fun with the kids. The launch is surprisingly intense, although not too intense for kids. The position is kind of awkward and pushed on my chest so I had trouble breathing idk. This ride is like 20 seconds too. Still a fun family coaster.

  • Smauge

    First Drop Fun Temps mort

    Great ride. I don't mind the restraints, I thought they were better than some other coasters I've ridden. The ride's first half is PACKED with elements, but the second half is meh. That speed hill was the highlight of the second half.

  • Smauge

    Airtimes Débit Confort

    This coaster is underrated. Ride Nitro on a good day and I swear you get three seconds of strong floater on every single camelback. The stats are great, and the ride has great dispatch times, even if it has a 90 minute wait. The B&M Clamshells are SO COMFORTABLE!! They rest smoothly on your thighs and they let you maximize your awesome airtime. Ride Nitro every time you come to Great Adventure.

  • Smauge

    Inconfort Sans intérêt

    Ouch. That's the perfect description of this wild mouse. I liked the Technic Coaster but there's something called SHIN GUARDS which ruin the experience. If you have little kids with you, ride it because they like it.

  • X Coasters Forever

    First Drop Intensité Ejectors Temps mort Fiabilité

    Similar to Skyrush, this is by far one of the most intense and greatest roller coasters ever built. The first drop in the back row is absolutely mental. It feels like you’re about to go flying every time. The camelback hills also give insane sustained ejector airtime and the insane turns provide really strong positive G’s! My favorite part of the ride is the Rolling Thunder hill since you get thrown out of your seat as you absolutely go flying! El Toro is one true masterpiece and is overall the best coaster of its kind!

  • Coaster Person

    Airtimes Débit Confort

    Six months ago, I left this exact review on this page: "Three words; big mine train." and gave the ride two stars. I thought the ride was boring and I got no airtime or forces at all. I thought the drop sucked, and the only good part of this ride was the setting. That was based on my two rides in August of 2019. In June of 2021, I got back to Busch Gardens Williamsburg, and while waiting to drive into the parking lot, I saw this thing running and noticed that the train was flying over the hills. I figured I'd give this ride another chance. My brother and I got into the park and went straight for this ride because it usually never has a line. We ran through the queue and went straight for the back row. We dispatched and I still had low expectations but was excited to be getting back on a B&M hyper. Also, you get a great view of Pantheon from this lift, it looks gorgeous! We reached the top of the chain lift, we dipped off of the chain into the pre-drop, gained a surprising amount of speed for a tiny dip, and I remember my life flashing before my eyes as we were thrown over that first drop. I have a clear memory of my head tilted to the left, looking at the massive hills in front of me, getting insane ejector, screaming my lungs out, all the while fearing for my phone in my cargo pocket. It was then I knew that the ride I was riding now, was not the ride that I remembered. Every valley brought intense, spine-crushing g force, and every hill gave borderline ejector airtime. And I thought after slamming into that mid-course that the second half wouldn't be as good as the phenomenal first half. NOPE! You fly off of that brake run, getting absolutely TORN out of your seat! Every valley is a borderline grey-out moment and every bit of airtime is ejector. That final drop and valley are one of the most insane series of elements I've ever felt! We hit the final brakes and I just went 'WHAT THE ACTUAL F*CK?!" I thought it felt like an upgrade of Superman; Ride of Steel that I rode the day before, with better elements and infinitely better trains. It starts with a fantastic drop, followed by lots of flojector, followed by a twister section (Superman's helices are a complete joke compared to this ride's awesome s-turns ) and ending it out with a series of nuts airtime hills! I got 9 rides on this thing that day, and made some of my favorite memories with my brother! Heckling Pantheon on the lift hill for not being open, betting for the back row left edge seat (Which, by the way, is this ride's magic seat), and stapling each other on the brake run! The day ended perfectly when we got the last ride of the night, in the pitch black, with Apollo absolutely HAULING! We even broke down on the brake run because they couldn't get the train in front of us out of the station. I was praying for my first evac cred, but they fixed it. I think I like it more than Candymonium, which is the only other B&M hyper I've ridden. (Don't get me wrong, I love that ride, this ride model is incredible!) Overall this ride is a 10/10 for me. I love the restraints and layout! Best ride in the park (Until Pantheon opens lol)

  • Maarten Mol

    Vitesse Chef d'oeuvre Intensité

    The pace on this coaster is insane. It's just so fast and intense from the drop to the breakrun.

  • Maarten Mol

    Confort Harnais Déception !

    Really wish I could rate this coaster higher but I expected the ride to be much more intense with two launches and 4 inversions. Instead the ride was pretty tame and forceless.