Tous les avis
-
本質的には虚無ですが、足元のペダルを漕ぐという作業を与えられたことにより、虚無さが低減されています。実際には何も成し遂げていないのに、やった気になってしまいます。これは、仕事量だけは多いくせに生産性は低い日本の労働のメタファーです。
-
Lap Bar Situation Inconfort Temps mort
ザ・泉陽。タイタンの中間パートを作ろうとしてミスった感じ。
-
Débit Déception ! Inconfort
During my first ride on this in 2012, I did not think that it was the worst ride ever. Some rides I had were better than others, determined by how much flipping I got, but all of them were quite rough. The rides with multiple flips were actually enjoyable to some degree. Even though this was rough, it was still less painful than standup coasters to me, so it earns some stars. I salute La Ronde for taking on the burden of this attraction.
-
Théma Inconfort Intensité
Honestly, on certain days I consider this to be the most intense ride at Magic Mountain. The first half isn't so bad, but once you get to the corkscrews, the intensity turns up to 11. Personally, I don't like the intensity on this ride because it can be so much that it is very painful for my legs. It still has its fans and is a fine supporting coaster.
-
Intensité Airtimes
This was my first hyper, and even though I have ridden better ones now, I still enjoy this ride because it has plenty of thrills. The drop is both great and disappointing in that any 250+ ft drop is always fun, but it's not very steep so you do not get any airtime. The turnaround is a dead moment, which then leads into an "airtime" hill with mild floater at best. Then the MCBR grinds you to a complete halt, but I think that is for the best because of what comes after. The twister sections after the MCBR is very intense, and I gray-out every time. If the MCBR didn't slow the train down, I would probably pass out. Even though Goliath has some flaws, it is still a good ride.
-
Vitesse Layout Longueur Baffes Inconfort A raser !
This was the first stand-up coaster that I rode, and it unfortunately established my distaste for this model. I will also preface by saying I've ridden this and other Standups many times, but the issues always persist. The layout of Riddler's Revenge is typical for a B&M but it interacts well with the scenery it is placed in. The pacing is very strong, but that is where my problems start as well... Unlike other people, I don't really have issues with the ball busting or the headbanging, as those are nothing compared to what my legs feel. At the bottom of every element, or anywhere where strong positive G-forces are felt, my legs feel like they are being squeezed by a hydraulic press, and the pain is almost unbearable. It's low blood pressure that causes this, as standing up allows all the blood to pool in your legs, creating pressure and pain. It's unfortunate Magic Mountain already has Scream, because I would love for this ride to be converted to a floorless. It is unfortunate that my anatomy restricts me from enjoying intense stand-ups, but there's not much I can do.
-
Layout Vibrations Baffes
I'm sure this was a great ride back in 1990, but it's not the best now. There are some good aspects to this ride, such as the height and interesting layout. The first drop is pretty good and the best of any arrow looper I've ridden. The first section with the vertical loops is pretty intense and not too rattly, but then the second half is worse. The batwing is quite uncomfortable, as well as the transitions in and out of the corkscrews. I would not be sad if they replaced this with a new large-scale coaster.
-
Situation Longueur Temps mort
This family-thrill coaster was the worlds first steel coaster with a loop and has served an important role in the Magic Mountain lineup since its opening. This is an excellent coaster for someone's first inversion, given it is fairly tame and the loop itself is not too intense. The ride is situated on the front side of the mountain and makes several passes by the front plaza, greeting guests as they walk into the park. The layout is long and has a very nice location going through the trees on the mountainside. The ride consists mostly of mild hills and banked turns aside from the signature element; the vertical loop. There are no intense positive or lateral forces, though the loop itself provides some solid Gs. Another weak point is the pacing as there are several dead spots along the ride. This the only tame inverting coaster at Magic Mountain, and I hope it stays and fills that position for a long time.
-
Situation Fun
This is a very fun family coaster, especially given the era that this was built. Ninja winds around the backside of the Magic Mountain hillside, making it somewhat of a terrain coaster. It winds by some trees and over water features as well making the setting very pleasant. This is also somewhat intense for a family coaster as you pick up some considerable speed and swing around the turns. This is a well rounded family/thrill coaster.
-
Launch Harnais Déception !
Superman has some flaws, but it is overall a decent ride. It is unique in that you are launched backwards out of the station, and while the launch is not the most forceful, it is still quite fun as you can't see where you are going and you are accelerating for a long time. You get some weightlessness as you go up the tower, but the bulky restraints admittedly take away from that feeling. My biggest issue with this ride is that it only goes 2/3 up the tower, and even then the launch section is well above ground level. Nowadays you're lucky if the whole cart reaches the red section of the tower, which is only about 250 ft above the launch elevation. Though this ride is historic, I wouldn't mind seeing it removed and having the tower repurposed for a new and improved strata coaster.