• Samantha P.

    Intensité Vibrations Baffes Inconfort

    I was actually expecting this to be a bit more painful than it was, maybe because I was expecting it to be rough I was able to brace myself more and avoid the savage headbanging :P The double corkscrew was a killer though, and you get thrown into every element without really knowing what just happened .. glad I got the credit, but ouch my ears hurt afterwards!

  • Samantha P.

    Fun Fluidité Hangtime

    This was my first wing coaster, and I loved it! The B&M smoothness, the theming, the train design.. all awesome :-) Rode it first time near the front and found it super floaty and really fun, but felt it lacked some intensity. But then rode it at the back and the first drop was much better and the helix more intense .. deff a back row coaster for me :) Love all the near misses and it takes that last inversion soo slowly the hangtime is crazy! Top 10 coaster for me purely because of fun factor :)

  • Evangelion Martini

    Fun Harnais Hangtime

    Cute little coaster with some funky elements packed into its compact little layout. Also has one of the fastest lift hills I've ever been on, probably from how light the trains are.

  • Krzysztof Czaplicki

    Airtimes Fun Débit

    My expectations were set very high before the ride and I have mixed feeling about Colossos after the ride. First thing - it is huge. You can't see it from the park, as most of the track is hidden. But when you are on the top you see the beauty and size of this rc. After first drop the track goes up and down several times (separated by great 180 right curve), which gives you plenty of airtime, but every hill is more or less the same as the previous one. The second part is more interesting, mostly due to the fragment below the wooden construction (you can really feel the speed) and additional track close to "fire mouth" which is really nice trick used by the constructors. Overall, it was really good ride with plenty of airtimes, but with quite boring track layout, extremely long queues (90 minutes for most of the day) and disappointing theming.

  • Krzysztof Czaplicki

    Launch Intensité Théma Fiabilité

    Actually, Desert Race is somehow similar to Krake: they both give you great 2 seconds (drop in krake vs crazy good launch in Desert Race). But in Krake, there is nothing more and here, after all red lights extinguish, the paradise come for 2 seconds AND you have decent (but a little bit to short) track with some nice curves and airtimes. That is the biggest advantage over Krake - Desert Race gives you fun which lasts much longer. The queues are shorter too. On the cons site, there are some issues with reliability (ride was closed for ca. 1h) and theming, which is dreadful.

  • Krzysztof Czaplicki

    Bonne suprise ! Vitesse Vibrations

    This thing was quite a surprise for me. Because of the fact, that you sit almost on the track you feel the speed much more. The track is quite long, has an indoor part. Due to construction of the track, the ride is not the most comfortable, but overall it is really nice roller coaster.

  • Johannes Fiebig

    Théma Vitesse Fun Inconfort

    It's definitely not as painful as people make it out to be here. Fun ride, with one of the best soundtracks of all times.

  • Johannes Fiebig

    Théma

    eurosat > this

  • Semina S.

    A more unique wacky worm if you even call it that!

  • Semina S.

    Trains are FAR too big!