Tous les avis
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First Drop Inversions Fluidité Théma
Griffon is a very fun coaster, but on the lower spectrum for dive coasters for me. Sure, the extra inversion is nice, but that's the only thing it has over SheiKra. The area isn't nearly as well landscaped, there are no tunnels, and no moments of significant positive Gs. The back row doesn't give significant floater air on the inversions, either. These are things the ride lacks that SheiKra does not. Plus, while it's a nitpick, the water splash hitting another piece of track annoys me and is way less picturesque than its older cousin. Still, the drops give great airtime in the back and the ride is scenic and fun.
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Airtimes Situation Vitesse
Apollo's Chariot is one of my favorite B&M hypers. I'm usually a front row guy for hypers, but for this one I absolutely prefer the back. The biggest airtime moments aren't camelbacks, but rather very sharp drops and dips along the terrain, so I recommend back for maximum ejector whip. This coaster has it all; good pacing, strong airtime, a good helix, a moment of sideways airtime, and awesome terrain interaction. Definitely a highlight in Virginia for me.
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Théma Inversions Situation Temps mort
Alpengeist starts out very strong. A huge first drop more akin to a giant helix, forceful immelmann and vertical loops, and the most aggressive cobra roll I've ever experienced. But once you hit the midcourse, the pacing takes a nosedive. The zero-g roll and flat spin, which are both meant to be whippy, have no whip, and the final helix isn't very forceful. I think this could be an excellently paced invert if they let off on the trims a little and gave the last half some real oomph. But for now, it's on the lower end of my personal invert spectrum.
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Lap Bar Situation Layout
Unbeknownst to me, this coaster has a nasty trim brake around the double down, and that was a big disappointment for me, as the airtime for this ride had been hyped up ridiculously. Still, this is an excellent coaster. Minimalist restraints, awesome terrain layout, and a unique experience overall. Awesome second drop, huge sweeping turns, and then intense nonstop ejector airtime until you hit the final brakes. Excellent ride.
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Airtimes Inversions Intensité
What a beast of a coaster. Huge positives in the first half, with very smooth inversions, and a terrifyingly odd first drop that nobody will predict the sensation of until they ride. Second half has whippy inversions and excellent airtime moments. The lap bar won't come down during your ride, so you can flair your arms up freely and let this steel monster take you for a ride. The layout is smooth, unique, and wholly entertaining.
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Bonne suprise ! Launch Fun
This coaster was a huge surprise for me. It has great lap bars, and is very comfortable. The launch is forceful, and the top hat airtime is hilarious. The rest of the ride provides fun inversions, jarring airtime, and weird twists and turns that are just a joy to navigate.
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Bonne suprise ! Confort Fun
Jack Rabbit is as charming as it gets. A loud tunnel, terrain layout, minimal seating arrangement.. a true classic. Then you sit in the back car and hit the double down and giggle like an idiot the rest of the day.
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Lap Bar Fun Vibrations Trop court Temps mort
This coaster, while fun, is a resounding "meh" to me. It doesn't take advantage of being a giga at all. In the few moments where it has considerable speed, it simply meanders in the most inoffensive transition or hill it could have. It ends too soon, and the airtime is there, but not particularly abundant. There aren't any moments of big positive forces. And while a rattle won't ruin a ride, it's definitely a little annoying when you hope B&Ms this new would feel smooth as glass.
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Inconfort Sans intérêt Temps mort
What a shitty wooden coaster! It somehow has no airtime, no charm, isn't very smooth at all, and overall fails to be enjoyable as a roller coaster should be.
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