• Heiko Hartmann

    Lap Bar Hangtime Vibrations

    Compared to the original in Europa-Park this has two disadvantages: It is relatively rattly (don't get me wrong: this is still rather smooth, but for a Mack...) and the terrain is more lackluster.

  • Heiko Hartmann

    Fun Intensité

    Surprisingly the best coaster at IMG. Intense and fun at the same time.

  • Tom F.

    Situation Layout

    Not the intense ride people tout it to be but certainly good fun, great at night.

  • Tom F.

    Launch Fun Layout

    One of the most over-hated rides I know of, its a really fun experience that provides some good if not overly strong forces throughout a fantastic layout filled with interactions. The restraints aren't fantastic but by no means ruin the experience.

  • Tom F.

    Airtimes First Drop Confort Temps mort

    Absolute god-tier floater and some decent positives but very little else. Night rides are an absolute highlight, that is the best time to ride this by a long shot, there is a part of me that wouldn't even bother during the day.

  • Tom F.

    Airtimes Lap Bar Confort Temps mort

    I love intamin T-bars. That's it, that's the review.

  • Tom F.

    Airtimes Ejectors Harnais

    Some silly strong airtime coupled with a very well designed layout provide an experience where it feels like the ride is trying its best to remove you from the train. Only let-down is the harnesses, which end up bruising your thighs after multiple rides, and the heartline roll at the end which I just found uncomfortable.

  • Tom F.

    Airtimes Théma Ejectors Temps mort

    A truly fantastic coaster, 2 great launches and surprisingly varied elements given the entire ride just appears to be s-turns. Fantastic variations in forces and the feeling of rushing through an intricately designed village couple together to make a jaw-dropping experienced, let down only by 1 deadspot where it feels like the coaster does very little.

  • Tom F.

    Airtimes Lap Bar Longueur

    Literal perfection, no an inch of wasted track at all. Strong forces in all direction, really sudden yet smooth changes from positives to negatives with some of the best coaster trains ever created to boot. The queue and station were a pleasant surprise, very well finished off, and the use of terrain for the entire ride is done superbly.

  • Tyler M.

    Vitesse Fluidité Ejectors Harnais

    I'll get the negative point out of the way first. RMC shin-guards are a spectacularly wank design choice, and would be unnecessary if the trains were designed a little better. For a tall rider like myself, they force you to sit in an uncomfortable position and they dig in to your shins due to the hard material. The lap bar itself is really comfy, I really like that, but the shin-guards have no wiggle room for comfortable rides. Anyway, moving on to the ride layout, it's nutty! It has a ridiculous amount of insane, sustained ejector and some fantastic inversions. The only thing it is lacking in terms of layout is a good amount of positive force, but then again RMC isn't exactly known for positives! I honestly can't put the ride experience in to words, it's just so ridiculous; I have heard that it has the pacing and intensity of Steel Vengeance, especially in the second half, and I'd be inclined to agree based on POV's of SteVe. The final roll is also an interesting choice, as it gives some good hangtime, however the shin-guards then have a lot of your weight pressing against them, so personally I would have preferred a traditional RMC roll (though now I'm just nitpicking). It's a fantastic ride overall, but it has some minor flaws that stop it from getting the full 5 stars.