Tous les avis
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Airtimes Vitesse Chef d'oeuvre
Goliath is an absolutely perfect coaster. The B&M trains are comfortable, high capacity, and spacious. The floater airtime is strong throughout the ride. It shifts from sustained floater in the first three hills to pops of near ejector airtime at the end. It has a huge spiraling helix mid ride, one of only a few B&M hypers to have one, adding a variety of forces. The horseshoe turn is fast and whippy, and there's even an ejector hill into the brakes. Best of all, there's no midcourse brakes. There's no break in pace, the ride is strong from first drop to the very end. The setting is great, soaring over entire coasters, paths, roads, between the trees and skimming over a pond. There's nothing I can think of that's wrong with this ride. It's a perfect coaster.
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Inversions Bonne suprise ! Fun
Massively "over-hated" coaster—likely due to its proximity to Twisted Colossus. It may not be quite as good as Twisted Colossus—one of the best coasters in the country—but Joker has a ton to admire regardless. Much like Maverick, it features a compact course packed with unique and interesting elements with pacing that doesn't really let up. It won't blow your socks off with intensity, but it will give you one of the most enjoyable rides on the west coast.
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Airtimes First Drop Chef d'oeuvre
One if the most daring and varied airtime machines we have seen B&M ever build. An incredible first drop followed by stellar pacing with solid airtime sprinkled throughout makes for the best B&M in the world and one of the best coasters out there.
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Fun Chef d'oeuvre Intensité
This is my favorite coaster. Brilliant layout, placement, pacing, etc. Since the soft OTSRs made their debut, I have no complaints whatsoever. A true masterpiece of a ride.
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First Drop Vitesse Intensité Trop court
Lightning Rod is the king of ejector air. The launch is neat, the location is great, it is truly a relentless beast, but, frankly, the imfamous quadruple-down makes this coaster. To put it simply, Lighting Rod is a full buffet-worth of airtime that Dollywood aggressively shoves down your throat till you simply can't handle anymore. This is the type or coaster that you are out of breath on when you arrive back at the station. Somehow despite its incredible intensity, this coaster remains comfortable too. Fast, smooth, and ferocious—what's not to love?
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Airtimes Layout Ejectors Inconfort Lap Bar
I get that it is a splendid ride full of incredible airtime, but honestly, having a seatbelt buckle jabbed into my flesh over and over and over again by the tiny Intamin lapbar that damn near bruises my legs on every hill just isn't very pleasant. A real rethinking of this ride's restraints could go a long way.
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Inversions Intensité Ejectors
An RMC masterpiece packed full of every type of airtime imaginable. Somehow, despite an airtime-focused course, they managed to fit in three excellent inversions and a huge overbank as well. Incredibly intense, relentless RMC. A true work of art.
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First Drop Vitesse Intensité Théma
A coaster that is so intense that it is, legitimately, too intense for many people. It's a coaster that aggressively pushes the limits while somehow, even years later, remaining perfectly comfortable. When this ride debuted with hard restraints, it was a nightmare. Ever since the park switched to soft OTSRs though, I've been in love.
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Situation Vitesse Intensité Harnais Inconfort
Manta is a fantastic coaster. An awesome pretzel loop, great pacing, a gorgeous setting, fantastic theming, and fun twists and turns to create a flying sensation. Unfortunately it suffers the same problems as most B&M flyers, as the restraints aren't the most comfortable, especially when you're hanging on the brake run. But an otherwise perfect ride.
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Théma Inversions Intensité Temps mort
Hulk is a well themed, exciting launched B&M looper. The theming is fantastic in the launch tunnel, the ride is smooth, and the inversions are all forceful and exciting. However, the pacing is off. After the first four inversions, there is a very weak helix around the launch tunnel, which slows the pacing. The ride essentially dies after the midcourse, the final corkscrew and helix are slow and weak. Otherwise, the first six inversions are very forceful and creatively placed.