• Manuel G.

    Inversions Vitesse Layout Baffes Inconfort A raser !

    I was curious to know, whether this would truly run as horribly as many people make it out to be running - especially in comparison to other SLCs. In my honest opinion, it really is the worst SLC I've ever ridden, and not by a small amount. In contrast to quite some other installations of this model, this does not just occasionally smack you, but is consistently very rough making the entire length of the layout unbearable to ride. Although the layout is generally well done, you can't enjoy it one bit, because you are occupied with thinking about how to avoid the pain of the headbanging and shuffling-around of your body. No intention of re-riding.

  • Manuel G.

    First Drop Intensité Inconfort

    A one-and-done coaster. There is a fair bit of theming on the ride, but it is not immersive. The first drop, albeit very small, is surprisingly fun, as it provides that stomach feeling that I like. The rest of the ride is very rough in a way that many would find uncomfortable. While I like the rougher side of rides, the layout didn't do much for me at all to get it back in my good books. Tried the VR also. It is well synchronized and theoretically good fun, but the resolution and the glasses are horrible (standard Samsung Gear). Side note: It makes operations stupidly slow.

  • Manuel G.

    Théma Confort Vitesse

    Decent speed and well-flowing. Also competently themed.

  • Manuel G.

    Théma Fun Hangtime

    A competently themed powered coaster with average ride experience. You board the train with it being tilted to the left, which is a fun experience. Also, at the end of the ride program featuring two laps, the train slows down significantly in the curves and so you get to know your neighbor in your car a little closer.

  • Manuel G.

    Vitesse Fun Intensité Inconfort

    A very violent wild mouse that was so much fun because the amount of aggressiveness was totally unexpected. Brakes at the end were violent on the non-fun-side, though.

  • Manuel G.

    Théma Fun Inconfort

    Decent wild mouse with very narrow trains. Quite nicely themed in the lower part. Not very aggressive but you can never go wrong with these curves.

  • Manuel G.

    First Drop Vitesse Ejectors Théma

    Long time never a ride on this and when I finally got to do it, I was positively surprised. I imagined this thing to be overhyped immensely, but can see where its reputation comes from. After going up the fast cable lift hill providing you with a great overview of the layout, the drop - as usual - offers vastly different experiences in the front and the back. While the front slowly exposes you to the steepness of the drop and finally lets you plummet down, the back row is clearly where its at. It feels like multiple stages of "WHOA!" in quick succession, until you finally realize, you are really being pulled down that seemingly vertical drop that fast and completely fly out of your seat. You really do not feel being connected to the coaster for a moment, but rather like you were skydiving or something. I think it is amazing. If you prefer drops that feel very long, this might not be for you, though, as it is over quite quickly. Now you are going full speed over the first airtime hill. This does not feel like the strongest airtime of the ride, but the longest. And for its duration its still incredibly strong! So the opening is great. You take a curve and then your second airtime hill. This is my favourite out of the larger hills, your thighs will immediately remind you of that. Absolutely strong ejector. I had a tendency to imagine Senator Palpatine screaming his "unlimited-power"-line before my eyes, when I rode this hill. Now imagine Werner Stengel saying this line in his office. It's hilarious. I'm getting off track. The layout in general is very smart, comprising little element-diversity, but is done in a way that it is still not very predictable for the first couple of rides. Also, the timing of the elements is perfect, for me personally there are no dead spots. The transition roughly halfway through the track is another highlight, giving a little bit of air in conjunction with the surprisingly noticeable change of direction (nothing violent though). Final bunny hops provide equally strong ejector airtime again and provide a great closer. Constantly strong positives in between the hills are present, as well. Seems like a description of a 5-star-ride. It is not for me and that has all got to do with the park. It is a mystery to me, how a ride of this quality can be presented so cheaply. The station building is a joke (I heard it didn't even have one for a long time), as is the "tent" for the second train. The ride would immensely benefit from a proper soundtrack (it actually had one once), but is now sponsored by a radio station and has to endure weak remixes of sub-par chart songs. Immediate fairground atmosphere, but not in a good way. The bleeched orange colour of the track totally mismatches the cheap-looking yellow trains, that make you hope their underlying structure is of greater stability. If it weren't for the beautiful forest this park can use to its advantage, this coaster's overall presentation would be a disaster. I developed no emotional connection to the coaster at all, because the park as a whole gave me no incentive to want to come back (which would be just for this ride anyway). That is kind of a tragedy, because out of its European sibling coasters Goliath at WH and (more remotely) Colossos at Heide Park, as a ride this is the best of the three for me - just not far ahead enough to compensate for the overall experience.

  • Manuel G.

    Airtimes First Drop Fun Temps mort

    Fun coaster. Very fun! Trains are comfortable and send you down a fantastic first drop. I believe it is so satisfying because it increases its intensity step by step, until it finally reaches a level you would not have believed it would reach. Every following airtime hill is great. Me personally, I like these rodeo-like short bursts of airtime more than the sustained ones (Helix). The dead spots are the turns in the latter half though, it would have been a 4-star-ride with them being faster. A coaster that proves that extreme stats are not needed for a thoroughly fun experience.

  • Mark McGivern

    Intensité Baffes

    The only tolerable Boomerang.

  • Manuel G.

    Théma Launch Intensité Inconfort Temps mort

    A lot of thought was put into the design of this coaster overhaul and it totally paid off. The cue line is a fantastic attraction in itself, that is not to be spoiled in this review. The train hardware is quite uncomfortable, but alright for most people, I guess. Light and sound effects in the launch tunnel are fantastic and the launch is surprisingly strong for its age and technology. It really can compete with some much more recent launches and packs a punch! The entrance into the sea serpent roll features very strong positives and ends a great opening. The rest of the layout is mediocre and it can be argued it doesn't work outdoors. I did not find it too bad, because it always provides some amount of force, but it surely leaves something to be desired. The ending sequence in the subway provides a great closer, though. All in all, this is gonna be a controversial attraction in terms of ratings. Personally, I have a soft spot for this coaster, consider it the third best coaster in the park and am willing to look past its shortcomings.