Tous les avis
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Vitesse Airtimes Intensité
Une note si basse sur Intimidator 305 mérite un peu d'explications... Bon évidemment quand on ride pour la première fois un tel monument on en attend beaucoup. Direction le dernier rang, lift rapide, mais... pas d'airtime sur la first drop. Bon. Arrive le fameux virage au ras du sol. D'ordinaire j'ai très peu de voiles sur les coasters, mais là... un voile noir total, je vois plus rien, et ça dure... Une intensité mal dosée, et en tout cas pas du tout agréable pour ma part ! Je ne suis pas pilote de chasse. Ensuite vient le point fort du coaster, des virages au ras du sol avec une grande vitesse, fun. Puis un bunny hop, peut être de l'airtime ? Non en fait il y a un trim si puissant que j'ai cru que c'était le frein final. Du coup toujours pas d'airtimes... En résumé: du gâchis !
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Airtimes Intensité Fluidité Temps mort
Titan is a very intense coaster. With its two greyout inducing helices and a powerful airtime hill, it has great forces. But the midcourse brakes ruin the pacing, and the other elements aren't that forceful besides the two helices and airtime hill. This includes the first drop, which isn't very forceful at all.
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Inversions Intensité Ejectors
Shockwave is a fantastic Schwarzkopf looper with two extremely intense loops that will make you grey out. There's three moments of ejector air in the front, too, and the lap bars make all of this better. A really fun ride that will surprise you with its intensity.
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First Drop Fun Layout Temps mort
Raging Bull is a very unique hyper that accomplishes what it sets out to do very well: thrilling with smooth, swaying overbanked turns, with some airtime thrown in. Unfortunately the first camelback is trimmed to have no airtime, but that's the only boring part. It has airtime in the second half as well, and the turns are fun throughout the ride. Back row is the way to go for three great drops on this ride, especially the enormous first drop.
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First Drop Lap Bar Inversions Débit Temps mort
The first drop and inversions are the highlight of the ride, but the rest of the ride is boring meandering. The lap bars help a lot, but the capacity is abysmal and gives it a line way longer than it warrants. A fun ride, but the line is too long to ride again if you already have the credit.
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First Drop Ejectors Vibrations Temps mort Lap Bar
El Toro, while the airtime is extremely powerful, is badly paced, has an annoying rattle, and probably the worst wooden coaster restraints I've ever ridden in, that makes the airtime painful. After the explosive start with the first drop, two sustained ejector hills, and cool turnaround, the ride dies. The rest of the ride is hills without airtime and rattly banked turns, save for the Rolling Thunder hill. Probably the most overrated coaster I've ever ridden. I understand the appeal for sure, but this coaster isn't for me.
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Inversions Intensité Baffes Inconfort
Green Lantern is, while forceful, extremely uncomfortable. A forceful stand up is hard enough on my body as is, putting pressure on my legs and making my inner thighs uncomfortable. But when you add unavoidable headbanging, it becomes too much to enjoy or even bear. Add to this the lack of any scenery besides gravel, and you have a really crappy coaster.
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Launch Vibrations Débit Harnais
Kingda Ka is the worse version of Top Thrill Dragster. A double loading station that's never used, crappy hard vest restraints, a wonky launch, and an incredibly annoy rattle. And its capacity it worsened by Zumanjaro and its worse reliability.
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Airtimes Situation Vitesse
I've found that Nitro is a perfect hyper coaster. It's one of only two B&M hypers in the US to not only feature a forceful helix, but also maintain its strength in airtime throughout the entire ride. The first drop is enormous and fun. The first turnaround gives airtime in the front. The two camelbacks give great floater. The hammerhead is surprisingly forceful. The turning airtime hill gives some surprising ejector air. The helix is suppressingly forceful and long. There is ejector airtime into and dropping off of the midcourse. And the three hills on the return trip give great airtime. It's perfectly paced, is thrilling beginning to end, is forceful in both positive and negative forces with some surprise ejector, has an awesome color scheme, and has a great location out of the way from the rest of the park in the forest. A phenomenal coaster that makes it worth to visit SFGAdv by itself.
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Inversions
Honestly, this ride gets so much more hate than it deserves. I rode this ride this past weekend and it was running beautifully and it was never that bad in the years previous. I find standing slightly on your tip-toes makes the ride a lot better. I did not get any headbanging, only part I kind of had to brace I guess was the corkscrew, which has a hell of a whip. The turn around after the loop has a very fun spot to jump at and the helix is surprisingly good, one of my favorites! The seats this 2018 season seem to have become easier to move up and down, which was probably my biggest complaint before.